using System; using Microsoft.Build.Construction; namespace GodotSharpTools.Project { public static class ProjectExtensions { public static bool HasItem(this ProjectRootElement root, string itemType, string include) { string includeNormalized = include.NormalizePath(); foreach (var itemGroup in root.ItemGroups) { if (itemGroup.Condition.Length != 0) continue; foreach (var item in itemGroup.Items) { if (item.ItemType == itemType) { if (item.Include.NormalizePath() == includeNormalized) return true; } } } return false; } public static void AddItemChecked(this ProjectRootElement root, string itemType, string include) { if (!root.HasItem(itemType, include)) { root.AddItem(itemType, include); } } public static Guid GetGuid(this ProjectRootElement root) { foreach (var property in root.Properties) { if (property.Name == "ProjectGuid") return Guid.Parse(property.Value); } return Guid.Empty; } } }