/**************************************************************************/ /* surface_tool.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "surface_tool.h" #define EQ_VERTEX_DIST 0.00001 SurfaceTool::OptimizeVertexCacheFunc SurfaceTool::optimize_vertex_cache_func = nullptr; SurfaceTool::SimplifyFunc SurfaceTool::simplify_func = nullptr; SurfaceTool::SimplifyWithAttribFunc SurfaceTool::simplify_with_attrib_func = nullptr; SurfaceTool::SimplifyScaleFunc SurfaceTool::simplify_scale_func = nullptr; SurfaceTool::SimplifySloppyFunc SurfaceTool::simplify_sloppy_func = nullptr; SurfaceTool::GenerateRemapFunc SurfaceTool::generate_remap_func = nullptr; SurfaceTool::RemapVertexFunc SurfaceTool::remap_vertex_func = nullptr; SurfaceTool::RemapIndexFunc SurfaceTool::remap_index_func = nullptr; void SurfaceTool::strip_mesh_arrays(PackedVector3Array &r_vertices, PackedInt32Array &r_indices) { ERR_FAIL_COND_MSG(!generate_remap_func || !remap_vertex_func || !remap_index_func, "Meshoptimizer library is not initialized."); Vector remap; remap.resize(r_vertices.size()); uint32_t new_vertex_count = generate_remap_func(remap.ptrw(), (unsigned int *)r_indices.ptr(), r_indices.size(), r_vertices.ptr(), r_vertices.size(), sizeof(Vector3)); remap_vertex_func(r_vertices.ptrw(), r_vertices.ptr(), r_vertices.size(), sizeof(Vector3), remap.ptr()); r_vertices.resize(new_vertex_count); remap_index_func((unsigned int *)r_indices.ptrw(), (unsigned int *)r_indices.ptr(), r_indices.size(), remap.ptr()); HashMap found_triangles; int *idx_ptr = r_indices.ptrw(); int filtered_indices_count = 0; for (int i = 0; i < r_indices.size() / 3; i++) { const int *tri = idx_ptr + (i * 3); if (tri[0] == tri[1] || tri[1] == tri[2] || tri[2] == tri[0]) { continue; } if (found_triangles.has(tri)) { continue; } if (i != filtered_indices_count) { memcpy(idx_ptr + (filtered_indices_count * 3), tri, sizeof(int) * 3); } found_triangles[tri] = true; filtered_indices_count++; } r_indices.resize(filtered_indices_count * 3); } bool SurfaceTool::Vertex::operator==(const Vertex &p_vertex) const { if (vertex != p_vertex.vertex) { return false; } if (uv != p_vertex.uv) { return false; } if (uv2 != p_vertex.uv2) { return false; } if (normal != p_vertex.normal) { return false; } if (binormal != p_vertex.binormal) { return false; } if (color != p_vertex.color) { return false; } if (bones.size() != p_vertex.bones.size()) { return false; } for (int i = 0; i < bones.size(); i++) { if (bones[i] != p_vertex.bones[i]) { return false; } } for (int i = 0; i < weights.size(); i++) { if (weights[i] != p_vertex.weights[i]) { return false; } } for (int i = 0; i < RS::ARRAY_CUSTOM_COUNT; i++) { if (custom[i] != p_vertex.custom[i]) { return false; } } if (smooth_group != p_vertex.smooth_group) { return false; } return true; } uint32_t SurfaceTool::VertexHasher::hash(const Vertex &p_vtx) { uint32_t h = hash_djb2_buffer((const uint8_t *)&p_vtx.vertex, sizeof(real_t) * 3); h = hash_djb2_buffer((const uint8_t *)&p_vtx.normal, sizeof(real_t) * 3, h); h = hash_djb2_buffer((const uint8_t *)&p_vtx.binormal, sizeof(real_t) * 3, h); h = hash_djb2_buffer((const uint8_t *)&p_vtx.tangent, sizeof(real_t) * 3, h); h = hash_djb2_buffer((const uint8_t *)&p_vtx.uv, sizeof(real_t) * 2, h); h = hash_djb2_buffer((const uint8_t *)&p_vtx.uv2, sizeof(real_t) * 2, h); h = hash_djb2_buffer((const uint8_t *)&p_vtx.color, sizeof(real_t) * 4, h); h = hash_djb2_buffer((const uint8_t *)p_vtx.bones.ptr(), p_vtx.bones.size() * sizeof(int), h); h = hash_djb2_buffer((const uint8_t *)p_vtx.weights.ptr(), p_vtx.weights.size() * sizeof(float), h); h = hash_djb2_buffer((const uint8_t *)&p_vtx.custom[0], sizeof(Color) * RS::ARRAY_CUSTOM_COUNT, h); h = hash_murmur3_one_32(p_vtx.smooth_group, h); h = hash_fmix32(h); return h; } bool SurfaceTool::SmoothGroupVertex::operator==(const SmoothGroupVertex &p_vertex) const { if (vertex != p_vertex.vertex) { return false; } if (smooth_group != p_vertex.smooth_group) { return false; } return true; } uint32_t SurfaceTool::SmoothGroupVertexHasher::hash(const SmoothGroupVertex &p_vtx) { uint32_t h = hash_djb2_buffer((const uint8_t *)&p_vtx.vertex, sizeof(real_t) * 3); h = hash_murmur3_one_32(p_vtx.smooth_group, h); h = hash_fmix32(h); return h; } uint32_t SurfaceTool::TriangleHasher::hash(const int *p_triangle) { int t0 = p_triangle[0]; int t1 = p_triangle[1]; int t2 = p_triangle[2]; if (t0 > t1) { SWAP(t0, t1); } if (t1 > t2) { SWAP(t1, t2); } if (t0 > t1) { SWAP(t0, t1); } return (t0 * 73856093) ^ (t1 * 19349663) ^ (t2 * 83492791); } bool SurfaceTool::TriangleHasher::compare(const int *p_lhs, const int *p_rhs) { int r0 = p_rhs[0]; int r1 = p_rhs[1]; int r2 = p_rhs[2]; if (r0 > r1) { SWAP(r0, r1); } if (r1 > r2) { SWAP(r1, r2); } if (r0 > r1) { SWAP(r0, r1); } int l0 = p_lhs[0]; int l1 = p_lhs[1]; int l2 = p_lhs[2]; if (l0 > l1) { SWAP(l0, l1); } if (l1 > l2) { SWAP(l1, l2); } if (l0 > l1) { SWAP(l0, l1); } return l0 == r0 && l1 == r1 && l2 == r2; } void SurfaceTool::begin(Mesh::PrimitiveType p_primitive) { clear(); primitive = p_primitive; begun = true; first = true; } void SurfaceTool::add_vertex(const Vector3 &p_vertex) { ERR_FAIL_COND(!begun); Vertex vtx; vtx.vertex = p_vertex; vtx.color = last_color; vtx.normal = last_normal; vtx.uv = last_uv; vtx.uv2 = last_uv2; vtx.weights = last_weights; vtx.bones = last_bones; vtx.tangent = last_tangent.normal; vtx.binormal = last_normal.cross(last_tangent.normal).normalized() * last_tangent.d; vtx.smooth_group = last_smooth_group; for (int i = 0; i < RS::ARRAY_CUSTOM_COUNT; i++) { vtx.custom[i] = last_custom[i]; } const int expected_vertices = skin_weights == SKIN_8_WEIGHTS ? 8 : 4; if ((format & Mesh::ARRAY_FORMAT_WEIGHTS || format & Mesh::ARRAY_FORMAT_BONES) && (vtx.weights.size() != expected_vertices || vtx.bones.size() != expected_vertices)) { //ensure vertices are the expected amount ERR_FAIL_COND(vtx.weights.size() != vtx.bones.size()); if (vtx.weights.size() < expected_vertices) { //less than required, fill for (int i = vtx.weights.size(); i < expected_vertices; i++) { vtx.weights.push_back(0); vtx.bones.push_back(0); } } else if (vtx.weights.size() > expected_vertices) { //more than required, sort, cap and normalize. Vector weights; for (int i = 0; i < vtx.weights.size(); i++) { WeightSort ws; ws.index = vtx.bones[i]; ws.weight = vtx.weights[i]; weights.push_back(ws); } //sort weights.sort(); //cap weights.resize(expected_vertices); //renormalize float total = 0.0; for (int i = 0; i < expected_vertices; i++) { total += weights[i].weight; } vtx.weights.resize(expected_vertices); vtx.bones.resize(expected_vertices); for (int i = 0; i < expected_vertices; i++) { if (total > 0) { vtx.weights.write[i] = weights[i].weight / total; } else { vtx.weights.write[i] = 0; } vtx.bones.write[i] = weights[i].index; } } } vertex_array.push_back(vtx); first = false; format |= Mesh::ARRAY_FORMAT_VERTEX; } void SurfaceTool::set_color(Color p_color) { ERR_FAIL_COND(!begun); ERR_FAIL_COND(!first && !(format & Mesh::ARRAY_FORMAT_COLOR)); format |= Mesh::ARRAY_FORMAT_COLOR; last_color = p_color; } void SurfaceTool::set_normal(const Vector3 &p_normal) { ERR_FAIL_COND(!begun); ERR_FAIL_COND(!first && !(format & Mesh::ARRAY_FORMAT_NORMAL)); format |= Mesh::ARRAY_FORMAT_NORMAL; last_normal = p_normal; } void SurfaceTool::set_tangent(const Plane &p_tangent) { ERR_FAIL_COND(!begun); ERR_FAIL_COND(!first && !(format & Mesh::ARRAY_FORMAT_TANGENT)); format |= Mesh::ARRAY_FORMAT_TANGENT; last_tangent = p_tangent; } void SurfaceTool::set_uv(const Vector2 &p_uv) { ERR_FAIL_COND(!begun); ERR_FAIL_COND(!first && !(format & Mesh::ARRAY_FORMAT_TEX_UV)); format |= Mesh::ARRAY_FORMAT_TEX_UV; last_uv = p_uv; } void SurfaceTool::set_uv2(const Vector2 &p_uv2) { ERR_FAIL_COND(!begun); ERR_FAIL_COND(!first && !(format & Mesh::ARRAY_FORMAT_TEX_UV2)); format |= Mesh::ARRAY_FORMAT_TEX_UV2; last_uv2 = p_uv2; } void SurfaceTool::set_custom(int p_channel_index, const Color &p_custom) { ERR_FAIL_INDEX(p_channel_index, RS::ARRAY_CUSTOM_COUNT); ERR_FAIL_COND(!begun); ERR_FAIL_COND(last_custom_format[p_channel_index] == CUSTOM_MAX); static const uint32_t mask[RS::ARRAY_CUSTOM_COUNT] = { Mesh::ARRAY_FORMAT_CUSTOM0, Mesh::ARRAY_FORMAT_CUSTOM1, Mesh::ARRAY_FORMAT_CUSTOM2, Mesh::ARRAY_FORMAT_CUSTOM3 }; ERR_FAIL_COND(!first && !(format & mask[p_channel_index])); if (first) { format |= mask[p_channel_index]; } last_custom[p_channel_index] = p_custom; } void SurfaceTool::set_bones(const Vector &p_bones) { ERR_FAIL_COND(!begun); ERR_FAIL_COND(!first && !(format & Mesh::ARRAY_FORMAT_BONES)); format |= Mesh::ARRAY_FORMAT_BONES; if (skin_weights == SKIN_8_WEIGHTS) { format |= Mesh::ARRAY_FLAG_USE_8_BONE_WEIGHTS; } last_bones = p_bones; } void SurfaceTool::set_weights(const Vector &p_weights) { ERR_FAIL_COND(!begun); ERR_FAIL_COND(!first && !(format & Mesh::ARRAY_FORMAT_WEIGHTS)); format |= Mesh::ARRAY_FORMAT_WEIGHTS; if (skin_weights == SKIN_8_WEIGHTS) { format |= Mesh::ARRAY_FLAG_USE_8_BONE_WEIGHTS; } last_weights = p_weights; } void SurfaceTool::set_smooth_group(uint32_t p_group) { last_smooth_group = p_group; } void SurfaceTool::_add_triangle_fan(const Vector &p_vertices, const Vector &p_uvs, const Vector &p_colors, const Vector &p_uv2s, const Vector &p_normals, const TypedArray &p_tangents) { add_triangle_fan(p_vertices, p_uvs, p_colors, p_uv2s, p_normals, Variant(p_tangents)); } void SurfaceTool::add_triangle_fan(const Vector &p_vertices, const Vector &p_uvs, const Vector &p_colors, const Vector &p_uv2s, const Vector &p_normals, const Vector &p_tangents) { ERR_FAIL_COND(!begun); ERR_FAIL_COND(primitive != Mesh::PRIMITIVE_TRIANGLES); ERR_FAIL_COND(p_vertices.size() < 3); #define ADD_POINT(n) \ { \ if (p_colors.size() > n) \ set_color(p_colors[n]); \ if (p_uvs.size() > n) \ set_uv(p_uvs[n]); \ if (p_uv2s.size() > n) \ set_uv2(p_uv2s[n]); \ if (p_normals.size() > n) \ set_normal(p_normals[n]); \ if (p_tangents.size() > n) \ set_tangent(p_tangents[n]); \ add_vertex(p_vertices[n]); \ } for (int i = 0; i < p_vertices.size() - 2; i++) { ADD_POINT(0); ADD_POINT(i + 1); ADD_POINT(i + 2); } #undef ADD_POINT } void SurfaceTool::add_index(int p_index) { ERR_FAIL_COND(!begun); ERR_FAIL_COND(p_index < 0); format |= Mesh::ARRAY_FORMAT_INDEX; index_array.push_back(p_index); } Array SurfaceTool::commit_to_arrays() { int varr_len = vertex_array.size(); Array a; a.resize(Mesh::ARRAY_MAX); for (int i = 0; i < Mesh::ARRAY_MAX; i++) { if (!(format & (1 << i))) { continue; //not in format } switch (i) { case Mesh::ARRAY_VERTEX: case Mesh::ARRAY_NORMAL: { Vector array; array.resize(varr_len); Vector3 *w = array.ptrw(); for (uint32_t idx = 0; idx < vertex_array.size(); idx++) { const Vertex &v = vertex_array[idx]; switch (i) { case Mesh::ARRAY_VERTEX: { w[idx] = v.vertex; } break; case Mesh::ARRAY_NORMAL: { w[idx] = v.normal; } break; } } a[i] = array; } break; case Mesh::ARRAY_TEX_UV: case Mesh::ARRAY_TEX_UV2: { Vector array; array.resize(varr_len); Vector2 *w = array.ptrw(); for (uint32_t idx = 0; idx < vertex_array.size(); idx++) { const Vertex &v = vertex_array[idx]; switch (i) { case Mesh::ARRAY_TEX_UV: { w[idx] = v.uv; } break; case Mesh::ARRAY_TEX_UV2: { w[idx] = v.uv2; } break; } } a[i] = array; } break; case Mesh::ARRAY_TANGENT: { Vector array; array.resize(varr_len * 4); float *w = array.ptrw(); for (uint32_t idx = 0; idx < vertex_array.size(); idx++) { const Vertex &v = vertex_array[idx]; w[idx * 4 + 0] = v.tangent.x; w[idx * 4 + 1] = v.tangent.y; w[idx * 4 + 2] = v.tangent.z; //float d = v.tangent.dot(v.binormal,v.normal); float d = v.binormal.dot(v.normal.cross(v.tangent)); w[idx * 4 + 3] = d < 0 ? -1 : 1; } a[i] = array; } break; case Mesh::ARRAY_COLOR: { Vector array; array.resize(varr_len); Color *w = array.ptrw(); for (uint32_t idx = 0; idx < vertex_array.size(); idx++) { const Vertex &v = vertex_array[idx]; w[idx] = v.color; } a[i] = array; } break; case Mesh::ARRAY_CUSTOM0: case Mesh::ARRAY_CUSTOM1: case Mesh::ARRAY_CUSTOM2: case Mesh::ARRAY_CUSTOM3: { int fmt = i - Mesh::ARRAY_CUSTOM0; switch (last_custom_format[fmt]) { case CUSTOM_RGBA8_UNORM: { Vector array; array.resize(varr_len * 4); uint8_t *w = array.ptrw(); for (uint32_t idx = 0; idx < vertex_array.size(); idx++) { const Vertex &v = vertex_array[idx]; const Color &c = v.custom[fmt]; w[idx * 4 + 0] = CLAMP(int32_t(c.r * 255.0), 0, 255); w[idx * 4 + 1] = CLAMP(int32_t(c.g * 255.0), 0, 255); w[idx * 4 + 2] = CLAMP(int32_t(c.b * 255.0), 0, 255); w[idx * 4 + 3] = CLAMP(int32_t(c.a * 255.0), 0, 255); } a[i] = array; } break; case CUSTOM_RGBA8_SNORM: { Vector array; array.resize(varr_len * 4); uint8_t *w = array.ptrw(); for (uint32_t idx = 0; idx < vertex_array.size(); idx++) { const Vertex &v = vertex_array[idx]; const Color &c = v.custom[fmt]; w[idx * 4 + 0] = uint8_t(int8_t(CLAMP(int32_t(c.r * 127.0), -128, 127))); w[idx * 4 + 1] = uint8_t(int8_t(CLAMP(int32_t(c.g * 127.0), -128, 127))); w[idx * 4 + 2] = uint8_t(int8_t(CLAMP(int32_t(c.b * 127.0), -128, 127))); w[idx * 4 + 3] = uint8_t(int8_t(CLAMP(int32_t(c.a * 127.0), -128, 127))); } a[i] = array; } break; case CUSTOM_RG_HALF: { Vector array; array.resize(varr_len * 4); uint16_t *w = (uint16_t *)array.ptrw(); for (uint32_t idx = 0; idx < vertex_array.size(); idx++) { const Vertex &v = vertex_array[idx]; const Color &c = v.custom[fmt]; w[idx * 2 + 0] = Math::make_half_float(c.r); w[idx * 2 + 1] = Math::make_half_float(c.g); } a[i] = array; } break; case CUSTOM_RGBA_HALF: { Vector array; array.resize(varr_len * 8); uint16_t *w = (uint16_t *)array.ptrw(); for (uint32_t idx = 0; idx < vertex_array.size(); idx++) { const Vertex &v = vertex_array[idx]; const Color &c = v.custom[fmt]; w[idx * 4 + 0] = Math::make_half_float(c.r); w[idx * 4 + 1] = Math::make_half_float(c.g); w[idx * 4 + 2] = Math::make_half_float(c.b); w[idx * 4 + 3] = Math::make_half_float(c.a); } a[i] = array; } break; case CUSTOM_R_FLOAT: { Vector array; array.resize(varr_len); float *w = (float *)array.ptrw(); for (uint32_t idx = 0; idx < vertex_array.size(); idx++) { const Vertex &v = vertex_array[idx]; const Color &c = v.custom[fmt]; w[idx] = c.r; } a[i] = array; } break; case CUSTOM_RG_FLOAT: { Vector array; array.resize(varr_len * 2); float *w = (float *)array.ptrw(); for (uint32_t idx = 0; idx < vertex_array.size(); idx++) { const Vertex &v = vertex_array[idx]; const Color &c = v.custom[fmt]; w[idx * 2 + 0] = c.r; w[idx * 2 + 1] = c.g; } a[i] = array; } break; case CUSTOM_RGB_FLOAT: { Vector array; array.resize(varr_len * 3); float *w = (float *)array.ptrw(); for (uint32_t idx = 0; idx < vertex_array.size(); idx++) { const Vertex &v = vertex_array[idx]; const Color &c = v.custom[fmt]; w[idx * 3 + 0] = c.r; w[idx * 3 + 1] = c.g; w[idx * 3 + 2] = c.b; } a[i] = array; } break; case CUSTOM_RGBA_FLOAT: { Vector array; array.resize(varr_len * 4); float *w = (float *)array.ptrw(); for (uint32_t idx = 0; idx < vertex_array.size(); idx++) { const Vertex &v = vertex_array[idx]; const Color &c = v.custom[fmt]; w[idx * 4 + 0] = c.r; w[idx * 4 + 1] = c.g; w[idx * 4 + 2] = c.b; w[idx * 4 + 3] = c.a; } a[i] = array; } break; default: { } //unreachable but compiler warning anyway } } break; case Mesh::ARRAY_BONES: { int count = skin_weights == SKIN_8_WEIGHTS ? 8 : 4; Vector array; array.resize(varr_len * count); array.fill(0); int *w = array.ptrw(); for (uint32_t idx = 0; idx < vertex_array.size(); idx++) { const Vertex &v = vertex_array[idx]; if (v.bones.size() != count) { ERR_PRINT_ONCE(vformat("Invalid bones size %d vs count %d", v.bones.size(), count)); continue; } for (int j = 0; j < count; j++) { w[idx * count + j] = v.bones[j]; } } a[i] = array; } break; case Mesh::ARRAY_WEIGHTS: { Vector array; int count = skin_weights == SKIN_8_WEIGHTS ? 8 : 4; array.resize(varr_len * count); array.fill(0.0f); float *w = array.ptrw(); for (uint32_t idx = 0; idx < vertex_array.size(); idx++) { const Vertex &v = vertex_array[idx]; if (v.weights.size() != count) { ERR_PRINT_ONCE(vformat("Invalid weight size %d vs count %d", v.weights.size(), count)); continue; } for (int j = 0; j < count; j++) { w[idx * count + j] = v.weights[j]; } } a[i] = array; } break; case Mesh::ARRAY_INDEX: { ERR_CONTINUE(index_array.size() == 0); Vector array; array.resize(index_array.size()); int *w = array.ptrw(); for (uint32_t idx = 0; idx < index_array.size(); idx++) { w[idx] = index_array[idx]; } a[i] = array; } break; default: { } } } return a; } Ref SurfaceTool::commit(const Ref &p_existing, uint32_t p_compress_flags) { Ref mesh; if (p_existing.is_valid()) { mesh = p_existing; } else { mesh.instantiate(); } int varr_len = vertex_array.size(); if (varr_len == 0) { return mesh; } int surface = mesh->get_surface_count(); Array a = commit_to_arrays(); uint32_t compress_flags = (p_compress_flags >> RS::ARRAY_COMPRESS_FLAGS_BASE) << RS::ARRAY_COMPRESS_FLAGS_BASE; static const uint32_t shift[RS::ARRAY_CUSTOM_COUNT] = { Mesh::ARRAY_FORMAT_CUSTOM0_SHIFT, Mesh::ARRAY_FORMAT_CUSTOM1_SHIFT, Mesh::ARRAY_FORMAT_CUSTOM2_SHIFT, Mesh::ARRAY_FORMAT_CUSTOM3_SHIFT }; for (int i = 0; i < RS::ARRAY_CUSTOM_COUNT; i++) { if (last_custom_format[i] != CUSTOM_MAX) { compress_flags |= last_custom_format[i] << shift[i]; } } mesh->add_surface_from_arrays(primitive, a, Array(), Dictionary(), compress_flags); if (material.is_valid()) { mesh->surface_set_material(surface, material); } return mesh; } void SurfaceTool::index() { if (index_array.size()) { return; //already indexed } HashMap indices; LocalVector old_vertex_array = vertex_array; vertex_array.clear(); for (const Vertex &vertex : old_vertex_array) { int *idxptr = indices.getptr(vertex); int idx; if (!idxptr) { idx = indices.size(); vertex_array.push_back(vertex); indices[vertex] = idx; } else { idx = *idxptr; } index_array.push_back(idx); } format |= Mesh::ARRAY_FORMAT_INDEX; } void SurfaceTool::deindex() { if (index_array.size() == 0) { return; //nothing to deindex } LocalVector old_vertex_array = vertex_array; vertex_array.clear(); for (const int &index : index_array) { ERR_FAIL_COND(uint32_t(index) >= old_vertex_array.size()); vertex_array.push_back(old_vertex_array[index]); } format &= ~Mesh::ARRAY_FORMAT_INDEX; index_array.clear(); } void SurfaceTool::_create_list(const Ref &p_existing, int p_surface, LocalVector *r_vertex, LocalVector *r_index, uint32_t &lformat) { ERR_FAIL_NULL_MSG(p_existing, "First argument in SurfaceTool::_create_list() must be a valid object of type Mesh"); Array arr = p_existing->surface_get_arrays(p_surface); ERR_FAIL_COND(arr.size() != RS::ARRAY_MAX); _create_list_from_arrays(arr, r_vertex, r_index, lformat); } const uint32_t SurfaceTool::custom_mask[RS::ARRAY_CUSTOM_COUNT] = { Mesh::ARRAY_FORMAT_CUSTOM0, Mesh::ARRAY_FORMAT_CUSTOM1, Mesh::ARRAY_FORMAT_CUSTOM2, Mesh::ARRAY_FORMAT_CUSTOM3 }; const uint32_t SurfaceTool::custom_shift[RS::ARRAY_CUSTOM_COUNT] = { Mesh::ARRAY_FORMAT_CUSTOM0_SHIFT, Mesh::ARRAY_FORMAT_CUSTOM1_SHIFT, Mesh::ARRAY_FORMAT_CUSTOM2_SHIFT, Mesh::ARRAY_FORMAT_CUSTOM3_SHIFT }; void SurfaceTool::create_vertex_array_from_triangle_arrays(const Array &p_arrays, LocalVector &ret, uint32_t *r_format) { ret.clear(); Vector varr = p_arrays[RS::ARRAY_VERTEX]; Vector narr = p_arrays[RS::ARRAY_NORMAL]; Vector tarr = p_arrays[RS::ARRAY_TANGENT]; Vector carr = p_arrays[RS::ARRAY_COLOR]; Vector uvarr = p_arrays[RS::ARRAY_TEX_UV]; Vector uv2arr = p_arrays[RS::ARRAY_TEX_UV2]; Vector barr = p_arrays[RS::ARRAY_BONES]; Vector warr = p_arrays[RS::ARRAY_WEIGHTS]; Vector custom_float[RS::ARRAY_CUSTOM_COUNT]; int vc = varr.size(); if (vc == 0) { if (r_format) { *r_format = 0; } return; } int lformat = 0; if (varr.size()) { lformat |= RS::ARRAY_FORMAT_VERTEX; } if (narr.size()) { lformat |= RS::ARRAY_FORMAT_NORMAL; } if (tarr.size()) { lformat |= RS::ARRAY_FORMAT_TANGENT; } if (carr.size()) { lformat |= RS::ARRAY_FORMAT_COLOR; } if (uvarr.size()) { lformat |= RS::ARRAY_FORMAT_TEX_UV; } if (uv2arr.size()) { lformat |= RS::ARRAY_FORMAT_TEX_UV2; } int wcount = 0; if (barr.size() && warr.size()) { lformat |= RS::ARRAY_FORMAT_BONES; lformat |= RS::ARRAY_FORMAT_WEIGHTS; wcount = barr.size() / varr.size(); if (wcount == 8) { lformat |= RS::ARRAY_FLAG_USE_8_BONE_WEIGHTS; } } if (warr.size()) { lformat |= RS::ARRAY_FORMAT_WEIGHTS; } for (int i = 0; i < RS::ARRAY_CUSTOM_COUNT; i++) { ERR_CONTINUE_MSG(p_arrays[RS::ARRAY_CUSTOM0 + i].get_type() == Variant::PACKED_BYTE_ARRAY, "Extracting Byte/Half formats is not supported"); if (p_arrays[RS::ARRAY_CUSTOM0 + i].get_type() == Variant::PACKED_FLOAT32_ARRAY) { lformat |= custom_mask[i]; custom_float[i] = p_arrays[RS::ARRAY_CUSTOM0 + i]; int fmt = custom_float[i].size() / varr.size(); if (fmt == 1) { lformat |= CUSTOM_R_FLOAT << custom_shift[i]; } else if (fmt == 2) { lformat |= CUSTOM_RG_FLOAT << custom_shift[i]; } else if (fmt == 3) { lformat |= CUSTOM_RGB_FLOAT << custom_shift[i]; } else if (fmt == 4) { lformat |= CUSTOM_RGBA_FLOAT << custom_shift[i]; } } } for (int i = 0; i < vc; i++) { Vertex v; if (lformat & RS::ARRAY_FORMAT_VERTEX) { v.vertex = varr[i]; } if (lformat & RS::ARRAY_FORMAT_NORMAL) { v.normal = narr[i]; } if (lformat & RS::ARRAY_FORMAT_TANGENT) { Plane p(tarr[i * 4 + 0], tarr[i * 4 + 1], tarr[i * 4 + 2], tarr[i * 4 + 3]); v.tangent = p.normal; v.binormal = p.normal.cross(v.tangent).normalized() * p.d; } if (lformat & RS::ARRAY_FORMAT_COLOR) { v.color = carr[i]; } if (lformat & RS::ARRAY_FORMAT_TEX_UV) { v.uv = uvarr[i]; } if (lformat & RS::ARRAY_FORMAT_TEX_UV2) { v.uv2 = uv2arr[i]; } if (lformat & RS::ARRAY_FORMAT_BONES) { Vector b; b.resize(wcount); for (int j = 0; j < wcount; j++) { b.write[j] = barr[i * wcount + j]; } v.bones = b; } if (lformat & RS::ARRAY_FORMAT_WEIGHTS) { Vector w; w.resize(wcount); for (int j = 0; j < wcount; j++) { w.write[j] = warr[i * wcount + j]; } v.weights = w; } for (int j = 0; j < RS::ARRAY_CUSTOM_COUNT; j++) { if (lformat & custom_mask[j]) { int cc = custom_float[j].size() / varr.size(); for (int k = 0; k < cc; k++) { v.custom[j][k] = custom_float[j][i * cc + k]; } } } ret.push_back(v); } if (r_format) { *r_format = lformat; } } void SurfaceTool::_create_list_from_arrays(Array arr, LocalVector *r_vertex, LocalVector *r_index, uint32_t &lformat) { create_vertex_array_from_triangle_arrays(arr, *r_vertex, &lformat); ERR_FAIL_COND(r_vertex->size() == 0); //indices r_index->clear(); Vector idx = arr[RS::ARRAY_INDEX]; int is = idx.size(); if (is) { lformat |= RS::ARRAY_FORMAT_INDEX; const int *iarr = idx.ptr(); for (int i = 0; i < is; i++) { r_index->push_back(iarr[i]); } } } void SurfaceTool::create_from_triangle_arrays(const Array &p_arrays) { clear(); primitive = Mesh::PRIMITIVE_TRIANGLES; _create_list_from_arrays(p_arrays, &vertex_array, &index_array, format); for (int j = 0; j < RS::ARRAY_CUSTOM_COUNT; j++) { if (format & custom_mask[j]) { last_custom_format[j] = (CustomFormat)((format >> custom_shift[j]) & RS::ARRAY_FORMAT_CUSTOM_MASK); } } } void SurfaceTool::create_from(const Ref &p_existing, int p_surface) { ERR_FAIL_NULL_MSG(p_existing, "First argument in SurfaceTool::create_from() must be a valid object of type Mesh"); clear(); primitive = p_existing->surface_get_primitive_type(p_surface); _create_list(p_existing, p_surface, &vertex_array, &index_array, format); material = p_existing->surface_get_material(p_surface); for (int j = 0; j < RS::ARRAY_CUSTOM_COUNT; j++) { if (format & custom_mask[j]) { last_custom_format[j] = (CustomFormat)((format >> custom_shift[j]) & RS::ARRAY_FORMAT_CUSTOM_MASK); } } } void SurfaceTool::create_from_blend_shape(const Ref &p_existing, int p_surface, const String &p_blend_shape_name) { ERR_FAIL_NULL_MSG(p_existing, "First argument in SurfaceTool::create_from_blend_shape() must be a valid object of type Mesh"); clear(); primitive = p_existing->surface_get_primitive_type(p_surface); Array arr = p_existing->surface_get_blend_shape_arrays(p_surface); Array blend_shape_names; int32_t shape_idx = -1; for (int32_t i = 0; i < p_existing->get_blend_shape_count(); i++) { String name = p_existing->get_blend_shape_name(i); if (name == p_blend_shape_name) { shape_idx = i; break; } } ERR_FAIL_COND(shape_idx == -1); ERR_FAIL_COND(shape_idx >= arr.size()); Array blendshape_mesh_arrays = arr[shape_idx]; ERR_FAIL_COND(blendshape_mesh_arrays.size() != RS::ARRAY_MAX); Array source_mesh_arrays = p_existing->surface_get_arrays(p_surface); ERR_FAIL_COND(source_mesh_arrays.size() != RS::ARRAY_MAX); // Copy BlendShape vertex data over while keeping e.g. bones, weights, index from existing mesh intact. source_mesh_arrays[RS::ARRAY_VERTEX] = blendshape_mesh_arrays[RS::ARRAY_VERTEX]; source_mesh_arrays[RS::ARRAY_NORMAL] = blendshape_mesh_arrays[RS::ARRAY_NORMAL]; source_mesh_arrays[RS::ARRAY_TANGENT] = blendshape_mesh_arrays[RS::ARRAY_TANGENT]; _create_list_from_arrays(source_mesh_arrays, &vertex_array, &index_array, format); material = p_existing->surface_get_material(p_surface); format = p_existing->surface_get_format(p_surface); for (int j = 0; j < RS::ARRAY_CUSTOM_COUNT; j++) { if (format & custom_mask[j]) { last_custom_format[j] = (CustomFormat)((format >> custom_shift[j]) & RS::ARRAY_FORMAT_CUSTOM_MASK); } } } void SurfaceTool::append_from(const Ref &p_existing, int p_surface, const Transform3D &p_xform) { ERR_FAIL_NULL_MSG(p_existing, "First argument in SurfaceTool::append_from() must be a valid object of type Mesh"); if (vertex_array.size() == 0) { primitive = p_existing->surface_get_primitive_type(p_surface); format = 0; } uint32_t nformat = 0; LocalVector nvertices; LocalVector nindices; _create_list(p_existing, p_surface, &nvertices, &nindices, nformat); format |= nformat; for (int j = 0; j < RS::ARRAY_CUSTOM_COUNT; j++) { if (format & custom_mask[j]) { CustomFormat new_format = (CustomFormat)((format >> custom_shift[j]) & RS::ARRAY_FORMAT_CUSTOM_MASK); last_custom_format[j] = new_format; } } int vfrom = vertex_array.size(); for (Vertex &v : nvertices) { v.vertex = p_xform.xform(v.vertex); if (nformat & RS::ARRAY_FORMAT_NORMAL) { v.normal = p_xform.basis.xform(v.normal); } if (nformat & RS::ARRAY_FORMAT_TANGENT) { v.tangent = p_xform.basis.xform(v.tangent); v.binormal = p_xform.basis.xform(v.binormal); } vertex_array.push_back(v); } for (const int &index : nindices) { int dst_index = index + vfrom; index_array.push_back(dst_index); } if (index_array.size() % 3) { WARN_PRINT("SurfaceTool: Index array not a multiple of 3."); } } //mikktspace callbacks namespace { struct TangentGenerationContextUserData { LocalVector *vertices; LocalVector *indices; }; } // namespace int SurfaceTool::mikktGetNumFaces(const SMikkTSpaceContext *pContext) { TangentGenerationContextUserData &triangle_data = *reinterpret_cast(pContext->m_pUserData); if (triangle_data.indices->size() > 0) { return triangle_data.indices->size() / 3; } else { return triangle_data.vertices->size() / 3; } } int SurfaceTool::mikktGetNumVerticesOfFace(const SMikkTSpaceContext *pContext, const int iFace) { return 3; //always 3 } void SurfaceTool::mikktGetPosition(const SMikkTSpaceContext *pContext, float fvPosOut[], const int iFace, const int iVert) { TangentGenerationContextUserData &triangle_data = *reinterpret_cast(pContext->m_pUserData); Vector3 v; if (triangle_data.indices->size() > 0) { uint32_t index = triangle_data.indices->operator[](iFace * 3 + iVert); if (index < triangle_data.vertices->size()) { v = triangle_data.vertices->operator[](index).vertex; } } else { v = triangle_data.vertices->operator[](iFace * 3 + iVert).vertex; } fvPosOut[0] = v.x; fvPosOut[1] = v.y; fvPosOut[2] = v.z; } void SurfaceTool::mikktGetNormal(const SMikkTSpaceContext *pContext, float fvNormOut[], const int iFace, const int iVert) { TangentGenerationContextUserData &triangle_data = *reinterpret_cast(pContext->m_pUserData); Vector3 v; if (triangle_data.indices->size() > 0) { uint32_t index = triangle_data.indices->operator[](iFace * 3 + iVert); if (index < triangle_data.vertices->size()) { v = triangle_data.vertices->operator[](index).normal; } } else { v = triangle_data.vertices->operator[](iFace * 3 + iVert).normal; } fvNormOut[0] = v.x; fvNormOut[1] = v.y; fvNormOut[2] = v.z; } void SurfaceTool::mikktGetTexCoord(const SMikkTSpaceContext *pContext, float fvTexcOut[], const int iFace, const int iVert) { TangentGenerationContextUserData &triangle_data = *reinterpret_cast(pContext->m_pUserData); Vector2 v; if (triangle_data.indices->size() > 0) { uint32_t index = triangle_data.indices->operator[](iFace * 3 + iVert); if (index < triangle_data.vertices->size()) { v = triangle_data.vertices->operator[](index).uv; } } else { v = triangle_data.vertices->operator[](iFace * 3 + iVert).uv; } fvTexcOut[0] = v.x; fvTexcOut[1] = v.y; } void SurfaceTool::mikktSetTSpaceDefault(const SMikkTSpaceContext *pContext, const float fvTangent[], const float fvBiTangent[], const float fMagS, const float fMagT, const tbool bIsOrientationPreserving, const int iFace, const int iVert) { TangentGenerationContextUserData &triangle_data = *reinterpret_cast(pContext->m_pUserData); Vertex *vtx = nullptr; if (triangle_data.indices->size() > 0) { uint32_t index = triangle_data.indices->operator[](iFace * 3 + iVert); if (index < triangle_data.vertices->size()) { vtx = &triangle_data.vertices->operator[](index); } } else { vtx = &triangle_data.vertices->operator[](iFace * 3 + iVert); } if (vtx != nullptr) { vtx->tangent = Vector3(fvTangent[0], fvTangent[1], fvTangent[2]); vtx->binormal = Vector3(-fvBiTangent[0], -fvBiTangent[1], -fvBiTangent[2]); // for some reason these are reversed, something with the coordinate system in Godot } } void SurfaceTool::generate_tangents() { ERR_FAIL_COND(!(format & Mesh::ARRAY_FORMAT_TEX_UV)); ERR_FAIL_COND(!(format & Mesh::ARRAY_FORMAT_NORMAL)); SMikkTSpaceInterface mkif; mkif.m_getNormal = mikktGetNormal; mkif.m_getNumFaces = mikktGetNumFaces; mkif.m_getNumVerticesOfFace = mikktGetNumVerticesOfFace; mkif.m_getPosition = mikktGetPosition; mkif.m_getTexCoord = mikktGetTexCoord; mkif.m_setTSpace = mikktSetTSpaceDefault; mkif.m_setTSpaceBasic = nullptr; SMikkTSpaceContext msc; msc.m_pInterface = &mkif; TangentGenerationContextUserData triangle_data; triangle_data.vertices = &vertex_array; for (Vertex &vertex : vertex_array) { vertex.binormal = Vector3(); vertex.tangent = Vector3(); } triangle_data.indices = &index_array; msc.m_pUserData = &triangle_data; bool res = genTangSpaceDefault(&msc); ERR_FAIL_COND(!res); format |= Mesh::ARRAY_FORMAT_TANGENT; } void SurfaceTool::generate_normals(bool p_flip) { ERR_FAIL_COND(primitive != Mesh::PRIMITIVE_TRIANGLES); bool was_indexed = index_array.size(); deindex(); ERR_FAIL_COND((vertex_array.size() % 3) != 0); HashMap smooth_hash; for (uint32_t vi = 0; vi < vertex_array.size(); vi += 3) { Vertex *v = &vertex_array[vi]; Vector3 normal; if (!p_flip) { normal = Plane(v[0].vertex, v[1].vertex, v[2].vertex).normal; } else { normal = Plane(v[2].vertex, v[1].vertex, v[0].vertex).normal; } for (int i = 0; i < 3; i++) { // Add face normal to smooth vertex influence if vertex is member of a smoothing group if (v[i].smooth_group != UINT32_MAX) { Vector3 *lv = smooth_hash.getptr(v[i]); if (!lv) { smooth_hash.insert(v[i], normal); } else { (*lv) += normal; } } else { v[i].normal = normal; } } } for (Vertex &vertex : vertex_array) { if (vertex.smooth_group != UINT32_MAX) { Vector3 *lv = smooth_hash.getptr(vertex); if (!lv) { vertex.normal = Vector3(); } else { vertex.normal = lv->normalized(); } } } format |= Mesh::ARRAY_FORMAT_NORMAL; if (was_indexed) { index(); } } void SurfaceTool::set_material(const Ref &p_material) { material = p_material; } Ref SurfaceTool::get_material() const { return material; } void SurfaceTool::clear() { begun = false; primitive = Mesh::PRIMITIVE_LINES; format = 0; last_bones.clear(); last_weights.clear(); index_array.clear(); vertex_array.clear(); material.unref(); last_smooth_group = 0; for (int i = 0; i < RS::ARRAY_CUSTOM_COUNT; i++) { last_custom_format[i] = CUSTOM_MAX; } skin_weights = SKIN_4_WEIGHTS; } void SurfaceTool::set_skin_weight_count(SkinWeightCount p_weights) { ERR_FAIL_COND(begun); skin_weights = p_weights; } SurfaceTool::SkinWeightCount SurfaceTool::get_skin_weight_count() const { return skin_weights; } void SurfaceTool::set_custom_format(int p_channel_index, CustomFormat p_format) { ERR_FAIL_INDEX(p_channel_index, RS::ARRAY_CUSTOM_COUNT); ERR_FAIL_COND(!begun); ERR_FAIL_INDEX(p_format, CUSTOM_MAX + 1); last_custom_format[p_channel_index] = p_format; } Mesh::PrimitiveType SurfaceTool::get_primitive_type() const { return primitive; } SurfaceTool::CustomFormat SurfaceTool::get_custom_format(int p_channel_index) const { ERR_FAIL_INDEX_V(p_channel_index, RS::ARRAY_CUSTOM_COUNT, CUSTOM_MAX); return last_custom_format[p_channel_index]; } void SurfaceTool::optimize_indices_for_cache() { ERR_FAIL_COND(optimize_vertex_cache_func == nullptr); ERR_FAIL_COND(index_array.size() == 0); ERR_FAIL_COND(primitive != Mesh::PRIMITIVE_TRIANGLES); ERR_FAIL_COND(index_array.size() % 3 != 0); LocalVector old_index_array = index_array; memset(index_array.ptr(), 0, index_array.size() * sizeof(int)); optimize_vertex_cache_func((unsigned int *)index_array.ptr(), (unsigned int *)old_index_array.ptr(), old_index_array.size(), vertex_array.size()); } AABB SurfaceTool::get_aabb() const { ERR_FAIL_COND_V(vertex_array.size() == 0, AABB()); AABB aabb; for (uint32_t i = 0; i < vertex_array.size(); i++) { if (i == 0) { aabb.position = vertex_array[i].vertex; } else { aabb.expand_to(vertex_array[i].vertex); } } return aabb; } Vector SurfaceTool::generate_lod(float p_threshold, int p_target_index_count) { WARN_DEPRECATED_MSG(R"*(The "SurfaceTool.generate_lod()" method is deprecated. Consider using "ImporterMesh.generate_lods()" instead.)*"); Vector lod; ERR_FAIL_COND_V(simplify_func == nullptr, lod); ERR_FAIL_COND_V(p_target_index_count < 0, lod); ERR_FAIL_COND_V(vertex_array.size() == 0, lod); ERR_FAIL_COND_V(index_array.size() == 0, lod); ERR_FAIL_COND_V(index_array.size() % 3 != 0, lod); ERR_FAIL_COND_V(index_array.size() < (unsigned int)p_target_index_count, lod); lod.resize(index_array.size()); LocalVector vertices; //uses floats vertices.resize(vertex_array.size() * 3); for (uint32_t i = 0; i < vertex_array.size(); i++) { vertices[i * 3 + 0] = vertex_array[i].vertex.x; vertices[i * 3 + 1] = vertex_array[i].vertex.y; vertices[i * 3 + 2] = vertex_array[i].vertex.z; } float error; const int simplify_options = SIMPLIFY_LOCK_BORDER; uint32_t index_count = simplify_func((unsigned int *)lod.ptrw(), (unsigned int *)index_array.ptr(), index_array.size(), vertices.ptr(), vertex_array.size(), sizeof(float) * 3, p_target_index_count, p_threshold, simplify_options, &error); ERR_FAIL_COND_V(index_count == 0, lod); lod.resize(index_count); return lod; } void SurfaceTool::_bind_methods() { ClassDB::bind_method(D_METHOD("set_skin_weight_count", "count"), &SurfaceTool::set_skin_weight_count); ClassDB::bind_method(D_METHOD("get_skin_weight_count"), &SurfaceTool::get_skin_weight_count); ClassDB::bind_method(D_METHOD("set_custom_format", "channel_index", "format"), &SurfaceTool::set_custom_format); ClassDB::bind_method(D_METHOD("get_custom_format", "channel_index"), &SurfaceTool::get_custom_format); ClassDB::bind_method(D_METHOD("begin", "primitive"), &SurfaceTool::begin); ClassDB::bind_method(D_METHOD("add_vertex", "vertex"), &SurfaceTool::add_vertex); ClassDB::bind_method(D_METHOD("set_color", "color"), &SurfaceTool::set_color); ClassDB::bind_method(D_METHOD("set_normal", "normal"), &SurfaceTool::set_normal); ClassDB::bind_method(D_METHOD("set_tangent", "tangent"), &SurfaceTool::set_tangent); ClassDB::bind_method(D_METHOD("set_uv", "uv"), &SurfaceTool::set_uv); ClassDB::bind_method(D_METHOD("set_uv2", "uv2"), &SurfaceTool::set_uv2); ClassDB::bind_method(D_METHOD("set_bones", "bones"), &SurfaceTool::set_bones); ClassDB::bind_method(D_METHOD("set_weights", "weights"), &SurfaceTool::set_weights); ClassDB::bind_method(D_METHOD("set_custom", "channel_index", "custom_color"), &SurfaceTool::set_custom); ClassDB::bind_method(D_METHOD("set_smooth_group", "index"), &SurfaceTool::set_smooth_group); ClassDB::bind_method(D_METHOD("add_triangle_fan", "vertices", "uvs", "colors", "uv2s", "normals", "tangents"), &SurfaceTool::_add_triangle_fan, DEFVAL(Vector()), DEFVAL(Vector()), DEFVAL(Vector()), DEFVAL(Vector()), DEFVAL(TypedArray())); ClassDB::bind_method(D_METHOD("add_index", "index"), &SurfaceTool::add_index); ClassDB::bind_method(D_METHOD("index"), &SurfaceTool::index); ClassDB::bind_method(D_METHOD("deindex"), &SurfaceTool::deindex); ClassDB::bind_method(D_METHOD("generate_normals", "flip"), &SurfaceTool::generate_normals, DEFVAL(false)); ClassDB::bind_method(D_METHOD("generate_tangents"), &SurfaceTool::generate_tangents); ClassDB::bind_method(D_METHOD("optimize_indices_for_cache"), &SurfaceTool::optimize_indices_for_cache); ClassDB::bind_method(D_METHOD("get_aabb"), &SurfaceTool::get_aabb); ClassDB::bind_method(D_METHOD("generate_lod", "nd_threshold", "target_index_count"), &SurfaceTool::generate_lod, DEFVAL(3)); ClassDB::bind_method(D_METHOD("set_material", "material"), &SurfaceTool::set_material); ClassDB::bind_method(D_METHOD("get_primitive_type"), &SurfaceTool::get_primitive_type); ClassDB::bind_method(D_METHOD("clear"), &SurfaceTool::clear); ClassDB::bind_method(D_METHOD("create_from", "existing", "surface"), &SurfaceTool::create_from); ClassDB::bind_method(D_METHOD("create_from_blend_shape", "existing", "surface", "blend_shape"), &SurfaceTool::create_from_blend_shape); ClassDB::bind_method(D_METHOD("append_from", "existing", "surface", "transform"), &SurfaceTool::append_from); ClassDB::bind_method(D_METHOD("commit", "existing", "flags"), &SurfaceTool::commit, DEFVAL(Variant()), DEFVAL(0)); ClassDB::bind_method(D_METHOD("commit_to_arrays"), &SurfaceTool::commit_to_arrays); BIND_ENUM_CONSTANT(CUSTOM_RGBA8_UNORM); BIND_ENUM_CONSTANT(CUSTOM_RGBA8_SNORM); BIND_ENUM_CONSTANT(CUSTOM_RG_HALF); BIND_ENUM_CONSTANT(CUSTOM_RGBA_HALF); BIND_ENUM_CONSTANT(CUSTOM_R_FLOAT); BIND_ENUM_CONSTANT(CUSTOM_RG_FLOAT); BIND_ENUM_CONSTANT(CUSTOM_RGB_FLOAT); BIND_ENUM_CONSTANT(CUSTOM_RGBA_FLOAT); BIND_ENUM_CONSTANT(CUSTOM_MAX); BIND_ENUM_CONSTANT(SKIN_4_WEIGHTS); BIND_ENUM_CONSTANT(SKIN_8_WEIGHTS); } SurfaceTool::SurfaceTool() { for (int i = 0; i < RS::ARRAY_CUSTOM_COUNT; i++) { last_custom_format[i] = CUSTOM_MAX; } }