/**************************************************************************/ /* dom_keys.inc */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "core/os/keyboard.h" // See https://w3c.github.io/uievents-code/#code-value-tables int dom_code2godot_scancode(EM_UTF8 const p_code[32], EM_UTF8 const p_key[32], bool p_physical) { #define DOM2GODOT(p_str, p_godot_code) \ if (memcmp((const void *)p_str, (void *)p_code, strlen(p_str) + 1) == 0) { \ return KEY_##p_godot_code; \ } // Numpad section. DOM2GODOT("NumLock", NUMLOCK); DOM2GODOT("Numpad0", KP_0); DOM2GODOT("Numpad1", KP_1); DOM2GODOT("Numpad2", KP_2); DOM2GODOT("Numpad3", KP_3); DOM2GODOT("Numpad4", KP_4); DOM2GODOT("Numpad5", KP_5); DOM2GODOT("Numpad6", KP_6); DOM2GODOT("Numpad7", KP_7); DOM2GODOT("Numpad8", KP_8); DOM2GODOT("Numpad9", KP_9); DOM2GODOT("NumpadAdd", KP_ADD); DOM2GODOT("NumpadBackspace", BACKSPACE); DOM2GODOT("NumpadClear", CLEAR); DOM2GODOT("NumpadClearEntry", CLEAR); //DOM2GODOT("NumpadComma", UNKNOWN); DOM2GODOT("NumpadDecimal", KP_PERIOD); DOM2GODOT("NumpadDivide", KP_DIVIDE); DOM2GODOT("NumpadEnter", KP_ENTER); DOM2GODOT("NumpadEqual", EQUAL); //DOM2GODOT("NumpadHash", UNKNOWN); //DOM2GODOT("NumpadMemoryAdd", UNKNOWN); //DOM2GODOT("NumpadMemoryClear", UNKNOWN); //DOM2GODOT("NumpadMemoryRecall", UNKNOWN); //DOM2GODOT("NumpadMemoryStore", UNKNOWN); //DOM2GODOT("NumpadMemorySubtract", UNKNOWN); DOM2GODOT("NumpadMultiply", KP_MULTIPLY); DOM2GODOT("NumpadParenLeft", PARENLEFT); DOM2GODOT("NumpadParenRight", PARENRIGHT); DOM2GODOT("NumpadStar", KP_MULTIPLY); // or ASTERISK ? DOM2GODOT("NumpadSubtract", KP_SUBTRACT); // Printable ASCII. if (!p_physical) { uint8_t b0 = (uint8_t)p_key[0]; uint8_t b1 = (uint8_t)p_key[1]; uint8_t b2 = (uint8_t)p_key[2]; if (b1 == 0 && b0 > 0x1F && b0 < 0x7F) { // ASCII. if (b0 > 0x60 && b0 < 0x7B) { // Lowercase ASCII. b0 -= 32; } return b0; } #define _U_2BYTES_MASK 0xE0 #define _U_2BYTES 0xC0 // Latin-1 codes. if (b2 == 0 && (b0 & _U_2BYTES_MASK) == _U_2BYTES) { // 2-bytes utf8, only known latin. uint32_t key = ((b0 & ~_U_2BYTES_MASK) << 6) | (b1 & 0x3F); if (key >= 0xA0 && key <= 0xDF) { return key; } if (key >= 0xE0 && key <= 0xFF) { // Lowercase known latin. key -= 0x20; return key; } } #undef _U_2BYTES_MASK #undef _U_2BYTES } // Alphanumeric section. DOM2GODOT("Backquote", QUOTELEFT); DOM2GODOT("Backslash", BACKSLASH); DOM2GODOT("BracketLeft", BRACKETLEFT); DOM2GODOT("BracketRight", BRACKETRIGHT); DOM2GODOT("Comma", COMMA); DOM2GODOT("Digit0", 0); DOM2GODOT("Digit1", 1); DOM2GODOT("Digit2", 2); DOM2GODOT("Digit3", 3); DOM2GODOT("Digit4", 4); DOM2GODOT("Digit5", 5); DOM2GODOT("Digit6", 6); DOM2GODOT("Digit7", 7); DOM2GODOT("Digit8", 8); DOM2GODOT("Digit9", 9); DOM2GODOT("Equal", EQUAL); DOM2GODOT("IntlBackslash", BACKSLASH); //DOM2GODOT("IntlRo", UNKNOWN); DOM2GODOT("IntlYen", YEN); DOM2GODOT("KeyA", A); DOM2GODOT("KeyB", B); DOM2GODOT("KeyC", C); DOM2GODOT("KeyD", D); DOM2GODOT("KeyE", E); DOM2GODOT("KeyF", F); DOM2GODOT("KeyG", G); DOM2GODOT("KeyH", H); DOM2GODOT("KeyI", I); DOM2GODOT("KeyJ", J); DOM2GODOT("KeyK", K); DOM2GODOT("KeyL", L); DOM2GODOT("KeyM", M); DOM2GODOT("KeyN", N); DOM2GODOT("KeyO", O); DOM2GODOT("KeyP", P); DOM2GODOT("KeyQ", Q); DOM2GODOT("KeyR", R); DOM2GODOT("KeyS", S); DOM2GODOT("KeyT", T); DOM2GODOT("KeyU", U); DOM2GODOT("KeyV", V); DOM2GODOT("KeyW", W); DOM2GODOT("KeyX", X); DOM2GODOT("KeyY", Y); DOM2GODOT("KeyZ", Z); DOM2GODOT("Minus", MINUS); DOM2GODOT("Period", PERIOD); DOM2GODOT("Quote", APOSTROPHE); DOM2GODOT("Semicolon", SEMICOLON); DOM2GODOT("Slash", SLASH); // Functional keys in the Alphanumeric section. DOM2GODOT("AltLeft", ALT); DOM2GODOT("AltRight", ALT); DOM2GODOT("Backspace", BACKSPACE); DOM2GODOT("CapsLock", CAPSLOCK); DOM2GODOT("ContextMenu", MENU); DOM2GODOT("ControlLeft", CONTROL); DOM2GODOT("ControlRight", CONTROL); DOM2GODOT("Enter", ENTER); DOM2GODOT("MetaLeft", SUPER_L); DOM2GODOT("MetaRight", SUPER_R); DOM2GODOT("ShiftLeft", SHIFT); DOM2GODOT("ShiftRight", SHIFT); DOM2GODOT("Space", SPACE); DOM2GODOT("Tab", TAB); // ControlPad section. DOM2GODOT("Delete", DELETE); DOM2GODOT("End", END); DOM2GODOT("Help", HELP); DOM2GODOT("Home", HOME); DOM2GODOT("Insert", INSERT); DOM2GODOT("PageDown", PAGEDOWN); DOM2GODOT("PageUp", PAGEUP); // ArrowPad section. DOM2GODOT("ArrowDown", DOWN); DOM2GODOT("ArrowLeft", LEFT); DOM2GODOT("ArrowRight", RIGHT); DOM2GODOT("ArrowUp", UP); // Function section. DOM2GODOT("Escape", ESCAPE); DOM2GODOT("F1", F1); DOM2GODOT("F2", F2); DOM2GODOT("F3", F3); DOM2GODOT("F4", F4); DOM2GODOT("F5", F5); DOM2GODOT("F6", F6); DOM2GODOT("F7", F7); DOM2GODOT("F8", F8); DOM2GODOT("F9", F9); DOM2GODOT("F10", F10); DOM2GODOT("F11", F11); DOM2GODOT("F12", F12); //DOM2GODOT("Fn", UNKNOWN); // never actually fired, but included in the standard draft. //DOM2GODOT("FnLock", UNKNOWN); DOM2GODOT("PrintScreen", PRINT); DOM2GODOT("ScrollLock", SCROLLLOCK); DOM2GODOT("Pause", PAUSE); // Media keys section. DOM2GODOT("BrowserBack", BACK); DOM2GODOT("BrowserFavorites", FAVORITES); DOM2GODOT("BrowserForward", FORWARD); DOM2GODOT("BrowserHome", OPENURL); DOM2GODOT("BrowserRefresh", REFRESH); DOM2GODOT("BrowserSearch", SEARCH); DOM2GODOT("BrowserStop", STOP); //DOM2GODOT("Eject", UNKNOWN); DOM2GODOT("LaunchApp1", LAUNCH0); DOM2GODOT("LaunchApp2", LAUNCH1); DOM2GODOT("LaunchMail", LAUNCHMAIL); DOM2GODOT("MediaPlayPause", MEDIAPLAY); DOM2GODOT("MediaSelect", LAUNCHMEDIA); DOM2GODOT("MediaStop", MEDIASTOP); DOM2GODOT("MediaTrackNext", MEDIANEXT); DOM2GODOT("MediaTrackPrevious", MEDIAPREVIOUS); //DOM2GODOT("Power", UNKNOWN); //DOM2GODOT("Sleep", UNKNOWN); DOM2GODOT("AudioVolumeDown", VOLUMEDOWN); DOM2GODOT("AudioVolumeMute", VOLUMEMUTE); DOM2GODOT("AudioVolumeUp", VOLUMEUP); //DOM2GODOT("WakeUp", UNKNOWN); return KEY_UNKNOWN; #undef DOM2GODOT }