Import('env')
Import('env_modules')

# Thirdparty source files
# Not unbundled for now as they are not commonly available as shared library
thirdparty_dir = "#thirdparty/jpeg-compressor/"
thirdparty_jpg_sources = [
	"jpgd.cpp",
]
thirdparty_jpg_sources = [thirdparty_dir + file for file in thirdparty_jpg_sources]

env_modules.add_source_files(env.modules_sources, thirdparty_jpg_sources)
env_modules.Append(CPPPATH = [thirdparty_dir])

# Godot's own source files
env_modules.add_source_files(env.modules_sources, "*.cpp")

Export('env_modules')
Export('env')