/**************************************************************************/ /* slider_joint_3d.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "slider_joint_3d.h" #include "scene/scene_string_names.h" void SliderJoint3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_param", "param", "value"), &SliderJoint3D::set_param); ClassDB::bind_method(D_METHOD("get_param", "param"), &SliderJoint3D::get_param); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_limit/upper_distance", PROPERTY_HINT_RANGE, "-1024,1024,0.01,suffix:m"), "set_param", "get_param", PARAM_LINEAR_LIMIT_UPPER); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_limit/lower_distance", PROPERTY_HINT_RANGE, "-1024,1024,0.01,suffix:m"), "set_param", "get_param", PARAM_LINEAR_LIMIT_LOWER); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_limit/softness", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"), "set_param", "get_param", PARAM_LINEAR_LIMIT_SOFTNESS); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_limit/restitution", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"), "set_param", "get_param", PARAM_LINEAR_LIMIT_RESTITUTION); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_limit/damping", PROPERTY_HINT_RANGE, "0,16.0,0.01"), "set_param", "get_param", PARAM_LINEAR_LIMIT_DAMPING); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_motion/softness", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"), "set_param", "get_param", PARAM_LINEAR_MOTION_SOFTNESS); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_motion/restitution", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"), "set_param", "get_param", PARAM_LINEAR_MOTION_RESTITUTION); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_motion/damping", PROPERTY_HINT_RANGE, "0,16.0,0.01"), "set_param", "get_param", PARAM_LINEAR_MOTION_DAMPING); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_ortho/softness", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"), "set_param", "get_param", PARAM_LINEAR_ORTHOGONAL_SOFTNESS); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_ortho/restitution", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"), "set_param", "get_param", PARAM_LINEAR_ORTHOGONAL_RESTITUTION); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_ortho/damping", PROPERTY_HINT_RANGE, "0,16.0,0.01"), "set_param", "get_param", PARAM_LINEAR_ORTHOGONAL_DAMPING); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit/upper_angle", PROPERTY_HINT_RANGE, "-180,180,0.1,radians_as_degrees"), "set_param", "get_param", PARAM_ANGULAR_LIMIT_UPPER); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit/lower_angle", PROPERTY_HINT_RANGE, "-180,180,0.1,radians_as_degrees"), "set_param", "get_param", PARAM_ANGULAR_LIMIT_LOWER); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit/softness", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"), "set_param", "get_param", PARAM_ANGULAR_LIMIT_SOFTNESS); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit/restitution", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"), "set_param", "get_param", PARAM_ANGULAR_LIMIT_RESTITUTION); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_limit/damping", PROPERTY_HINT_RANGE, "0,16.0,0.01"), "set_param", "get_param", PARAM_ANGULAR_LIMIT_DAMPING); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_motion/softness", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"), "set_param", "get_param", PARAM_ANGULAR_MOTION_SOFTNESS); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_motion/restitution", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"), "set_param", "get_param", PARAM_ANGULAR_MOTION_RESTITUTION); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_motion/damping", PROPERTY_HINT_RANGE, "0,16.0,0.01"), "set_param", "get_param", PARAM_ANGULAR_MOTION_DAMPING); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_ortho/softness", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"), "set_param", "get_param", PARAM_ANGULAR_ORTHOGONAL_SOFTNESS); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_ortho/restitution", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"), "set_param", "get_param", PARAM_ANGULAR_ORTHOGONAL_RESTITUTION); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_ortho/damping", PROPERTY_HINT_RANGE, "0,16.0,0.01"), "set_param", "get_param", PARAM_ANGULAR_ORTHOGONAL_DAMPING); BIND_ENUM_CONSTANT(PARAM_LINEAR_LIMIT_UPPER); BIND_ENUM_CONSTANT(PARAM_LINEAR_LIMIT_LOWER); BIND_ENUM_CONSTANT(PARAM_LINEAR_LIMIT_SOFTNESS); BIND_ENUM_CONSTANT(PARAM_LINEAR_LIMIT_RESTITUTION); BIND_ENUM_CONSTANT(PARAM_LINEAR_LIMIT_DAMPING); BIND_ENUM_CONSTANT(PARAM_LINEAR_MOTION_SOFTNESS); BIND_ENUM_CONSTANT(PARAM_LINEAR_MOTION_RESTITUTION); BIND_ENUM_CONSTANT(PARAM_LINEAR_MOTION_DAMPING); BIND_ENUM_CONSTANT(PARAM_LINEAR_ORTHOGONAL_SOFTNESS); BIND_ENUM_CONSTANT(PARAM_LINEAR_ORTHOGONAL_RESTITUTION); BIND_ENUM_CONSTANT(PARAM_LINEAR_ORTHOGONAL_DAMPING); BIND_ENUM_CONSTANT(PARAM_ANGULAR_LIMIT_UPPER); BIND_ENUM_CONSTANT(PARAM_ANGULAR_LIMIT_LOWER); BIND_ENUM_CONSTANT(PARAM_ANGULAR_LIMIT_SOFTNESS); BIND_ENUM_CONSTANT(PARAM_ANGULAR_LIMIT_RESTITUTION); BIND_ENUM_CONSTANT(PARAM_ANGULAR_LIMIT_DAMPING); BIND_ENUM_CONSTANT(PARAM_ANGULAR_MOTION_SOFTNESS); BIND_ENUM_CONSTANT(PARAM_ANGULAR_MOTION_RESTITUTION); BIND_ENUM_CONSTANT(PARAM_ANGULAR_MOTION_DAMPING); BIND_ENUM_CONSTANT(PARAM_ANGULAR_ORTHOGONAL_SOFTNESS); BIND_ENUM_CONSTANT(PARAM_ANGULAR_ORTHOGONAL_RESTITUTION); BIND_ENUM_CONSTANT(PARAM_ANGULAR_ORTHOGONAL_DAMPING); BIND_ENUM_CONSTANT(PARAM_MAX); } void SliderJoint3D::set_param(Param p_param, real_t p_value) { ERR_FAIL_INDEX(p_param, PARAM_MAX); params[p_param] = p_value; if (is_configured()) { PhysicsServer3D::get_singleton()->slider_joint_set_param(get_rid(), PhysicsServer3D::SliderJointParam(p_param), p_value); } update_gizmos(); } real_t SliderJoint3D::get_param(Param p_param) const { ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0); return params[p_param]; } void SliderJoint3D::_configure_joint(RID p_joint, PhysicsBody3D *body_a, PhysicsBody3D *body_b) { Transform3D gt = get_global_transform(); Transform3D ainv = body_a->get_global_transform().affine_inverse(); Transform3D local_a = ainv * gt; local_a.orthonormalize(); Transform3D local_b = gt; if (body_b) { Transform3D binv = body_b->get_global_transform().affine_inverse(); local_b = binv * gt; } local_b.orthonormalize(); PhysicsServer3D::get_singleton()->joint_make_slider(p_joint, body_a->get_rid(), local_a, body_b ? body_b->get_rid() : RID(), local_b); for (int i = 0; i < PARAM_MAX; i++) { PhysicsServer3D::get_singleton()->slider_joint_set_param(p_joint, PhysicsServer3D::SliderJointParam(i), params[i]); } } SliderJoint3D::SliderJoint3D() { params[PARAM_LINEAR_LIMIT_UPPER] = 1.0; params[PARAM_LINEAR_LIMIT_LOWER] = -1.0; params[PARAM_LINEAR_LIMIT_SOFTNESS] = 1.0; params[PARAM_LINEAR_LIMIT_RESTITUTION] = 0.7; params[PARAM_LINEAR_LIMIT_DAMPING] = 1.0; params[PARAM_LINEAR_MOTION_SOFTNESS] = 1.0; params[PARAM_LINEAR_MOTION_RESTITUTION] = 0.7; params[PARAM_LINEAR_MOTION_DAMPING] = 0; //1.0; params[PARAM_LINEAR_ORTHOGONAL_SOFTNESS] = 1.0; params[PARAM_LINEAR_ORTHOGONAL_RESTITUTION] = 0.7; params[PARAM_LINEAR_ORTHOGONAL_DAMPING] = 1.0; params[PARAM_ANGULAR_LIMIT_UPPER] = 0; params[PARAM_ANGULAR_LIMIT_LOWER] = 0; params[PARAM_ANGULAR_LIMIT_SOFTNESS] = 1.0; params[PARAM_ANGULAR_LIMIT_RESTITUTION] = 0.7; params[PARAM_ANGULAR_LIMIT_DAMPING] = 0; //1.0; params[PARAM_ANGULAR_MOTION_SOFTNESS] = 1.0; params[PARAM_ANGULAR_MOTION_RESTITUTION] = 0.7; params[PARAM_ANGULAR_MOTION_DAMPING] = 1.0; params[PARAM_ANGULAR_ORTHOGONAL_SOFTNESS] = 1.0; params[PARAM_ANGULAR_ORTHOGONAL_RESTITUTION] = 0.7; params[PARAM_ANGULAR_ORTHOGONAL_DAMPING] = 1.0; }