/*************************************************************************/ /* audio_driver_dummy.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "audio_driver_dummy.h" #include "core/os/os.h" #include "core/project_settings.h" Error AudioDriverDummy::init() { active = false; thread_exited = false; exit_thread = false; samples_in = nullptr; mix_rate = DEFAULT_MIX_RATE; speaker_mode = SPEAKER_MODE_STEREO; channels = 2; int latency = GLOBAL_DEF_RST("audio/output_latency", DEFAULT_OUTPUT_LATENCY); buffer_frames = closest_power_of_2(latency * mix_rate / 1000); samples_in = memnew_arr(int32_t, buffer_frames * channels); thread = Thread::create(AudioDriverDummy::thread_func, this); return OK; }; void AudioDriverDummy::thread_func(void *p_udata) { AudioDriverDummy *ad = (AudioDriverDummy *)p_udata; uint64_t usdelay = (ad->buffer_frames / float(ad->mix_rate)) * 1000000; while (!ad->exit_thread) { if (ad->active) { ad->lock(); ad->audio_server_process(ad->buffer_frames, ad->samples_in); ad->unlock(); }; OS::get_singleton()->delay_usec(usdelay); }; ad->thread_exited = true; }; void AudioDriverDummy::start() { active = true; }; int AudioDriverDummy::get_mix_rate() const { return mix_rate; }; AudioDriver::SpeakerMode AudioDriverDummy::get_speaker_mode() const { return speaker_mode; }; void AudioDriverDummy::lock() { if (!thread) { return; } mutex.lock(); }; void AudioDriverDummy::unlock() { if (!thread) { return; } mutex.unlock(); }; void AudioDriverDummy::finish() { if (!thread) { return; } exit_thread = true; Thread::wait_to_finish(thread); if (samples_in) { memdelete_arr(samples_in); }; memdelete(thread); thread = nullptr; }; AudioDriverDummy::AudioDriverDummy() { thread = nullptr; }; AudioDriverDummy::~AudioDriverDummy(){ };