/**************************************************************************/ /* threaded_array_processor.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef THREADED_ARRAY_PROCESSOR_H #define THREADED_ARRAY_PROCESSOR_H #include "core/os/os.h" #include "core/os/thread.h" #include "core/os/thread_safe.h" #include "core/templates/safe_refcount.h" template struct ThreadArrayProcessData { uint32_t elements; SafeNumeric index; C *instance; U userdata; void (C::*method)(uint32_t, U); void process(uint32_t p_index) { (instance->*method)(p_index, userdata); } }; template void process_array_thread(void *ud) { T &data = *(T *)ud; while (true) { uint32_t index = data.index.increment(); if (index >= data.elements) { break; } data.process(index); } } template void thread_process_array(uint32_t p_elements, C *p_instance, M p_method, U p_userdata) { ThreadArrayProcessData data; data.method = p_method; data.instance = p_instance; data.userdata = p_userdata; data.index.set(0); data.elements = p_elements; data.process(0); //process first, let threads increment for next int thread_count = OS::get_singleton()->get_processor_count(); Thread *threads = memnew_arr(Thread, thread_count); for (int i = 0; i < thread_count; i++) { threads[i].start(process_array_thread>, &data); } for (int i = 0; i < thread_count; i++) { threads[i].wait_to_finish(); } memdelete_arr(threads); } #endif // THREADED_ARRAY_PROCESSOR_H