Import('env') common_x11=[\ "context_gl_x11.cpp",\ "os_x11.cpp",\ "key_mapping_x11.cpp",\ ] if env["target"]=="release": env.Program('#bin/godot_rel',['godot_x11.cpp']+common_x11) else: env.Program('#bin/godot',['godot_x11.cpp']+common_x11)