/**************************************************************************/ /* scene_create_dialog.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "scene_create_dialog.h" #include "core/io/dir_access.h" #include "editor/create_dialog.h" #include "editor/editor_node.h" #include "editor/editor_scale.h" #include "scene/2d/node_2d.h" #include "scene/3d/node_3d.h" #include "scene/gui/box_container.h" #include "scene/gui/check_box.h" #include "scene/gui/grid_container.h" #include "scene/gui/line_edit.h" #include "scene/gui/option_button.h" #include "scene/gui/panel_container.h" #include "scene/resources/packed_scene.h" void SceneCreateDialog::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: case NOTIFICATION_THEME_CHANGED: { select_node_button->set_icon(get_theme_icon(SNAME("ClassList"), SNAME("EditorIcons"))); node_type_2d->set_icon(get_theme_icon(SNAME("Node2D"), SNAME("EditorIcons"))); node_type_3d->set_icon(get_theme_icon(SNAME("Node3D"), SNAME("EditorIcons"))); node_type_gui->set_icon(get_theme_icon(SNAME("Control"), SNAME("EditorIcons"))); node_type_other->add_theme_icon_override(SNAME("icon"), get_theme_icon(SNAME("Node"), SNAME("EditorIcons"))); status_panel->add_theme_style_override("panel", get_theme_stylebox(SNAME("panel"), SNAME("Tree"))); } break; } } void SceneCreateDialog::config(const String &p_dir) { directory = p_dir; root_name_edit->set_text(""); scene_name_edit->set_text(""); scene_name_edit->call_deferred(SNAME("grab_focus")); update_dialog(); } void SceneCreateDialog::accept_create() { if (!get_ok_button()->is_disabled()) { hide(); emit_signal(SNAME("confirmed")); } } void SceneCreateDialog::browse_types() { select_node_dialog->popup_create(true); select_node_dialog->set_title(TTR("Pick Root Node Type")); select_node_dialog->set_ok_button_text(TTR("Pick")); } void SceneCreateDialog::on_type_picked() { other_type_display->set_text(select_node_dialog->get_selected_type().get_slice(" ", 0)); if (node_type_other->is_pressed()) { update_dialog(); } else { node_type_other->set_pressed(true); // Calls update_dialog() via group. } } void SceneCreateDialog::update_dialog() { scene_name = scene_name_edit->get_text().strip_edges(); update_error(file_error_label, MSG_OK, TTR("Scene name is valid.")); bool is_valid = true; if (scene_name.is_empty()) { update_error(file_error_label, MSG_ERROR, TTR("Scene name is empty.")); is_valid = false; } if (is_valid) { if (!scene_name.ends_with(".")) { scene_name += "."; } scene_name += scene_extension_picker->get_selected_metadata().operator String(); } if (is_valid && !scene_name.is_valid_filename()) { update_error(file_error_label, MSG_ERROR, TTR("File name invalid.")); is_valid = false; } if (is_valid) { scene_name = directory.path_join(scene_name); Ref da = DirAccess::create(DirAccess::ACCESS_RESOURCES); if (da->file_exists(scene_name)) { update_error(file_error_label, MSG_ERROR, TTR("File already exists.")); is_valid = false; } } const StringName root_type_name = StringName(other_type_display->get_text()); if (has_theme_icon(root_type_name, SNAME("EditorIcons"))) { node_type_other->set_icon(get_theme_icon(root_type_name, SNAME("EditorIcons"))); } else { node_type_other->set_icon(nullptr); } update_error(node_error_label, MSG_OK, TTR("Root node valid.")); root_name = root_name_edit->get_text().strip_edges(); if (root_name.is_empty()) { root_name = scene_name.get_file().get_basename(); } if (root_name.is_empty() || root_name.validate_node_name().size() != root_name.size()) { update_error(node_error_label, MSG_ERROR, TTR("Invalid root node name.")); is_valid = false; } get_ok_button()->set_disabled(!is_valid); } void SceneCreateDialog::update_error(Label *p_label, MsgType p_type, const String &p_msg) { p_label->set_text(String::utf8("• ") + p_msg); switch (p_type) { case MSG_OK: p_label->add_theme_color_override("font_color", get_theme_color(SNAME("success_color"), SNAME("Editor"))); break; case MSG_ERROR: p_label->add_theme_color_override("font_color", get_theme_color(SNAME("error_color"), SNAME("Editor"))); break; } } String SceneCreateDialog::get_scene_path() const { return scene_name; } Node *SceneCreateDialog::create_scene_root() { ERR_FAIL_NULL_V(node_type_group->get_pressed_button(), nullptr); RootType type = (RootType)node_type_group->get_pressed_button()->get_meta(type_meta).operator int(); Node *root = nullptr; switch (type) { case ROOT_2D_SCENE: root = memnew(Node2D); break; case ROOT_3D_SCENE: root = memnew(Node3D); break; case ROOT_USER_INTERFACE: { Control *gui_ctl = memnew(Control); // Making the root control full rect by default is more useful for resizable UIs. gui_ctl->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT); gui_ctl->set_grow_direction_preset(Control::PRESET_FULL_RECT); root = gui_ctl; } break; case ROOT_OTHER: root = Object::cast_to(select_node_dialog->instantiate_selected()); break; } ERR_FAIL_NULL_V(root, nullptr); root->set_name(root_name); return root; } SceneCreateDialog::SceneCreateDialog() { select_node_dialog = memnew(CreateDialog); add_child(select_node_dialog); select_node_dialog->set_base_type("Node"); select_node_dialog->select_base(); select_node_dialog->connect("create", callable_mp(this, &SceneCreateDialog::on_type_picked)); VBoxContainer *main_vb = memnew(VBoxContainer); add_child(main_vb); GridContainer *gc = memnew(GridContainer); main_vb->add_child(gc); gc->set_columns(2); { Label *label = memnew(Label(TTR("Root Type:"))); gc->add_child(label); label->set_v_size_flags(Control::SIZE_SHRINK_BEGIN); VBoxContainer *vb = memnew(VBoxContainer); gc->add_child(vb); node_type_group.instantiate(); node_type_2d = memnew(CheckBox); vb->add_child(node_type_2d); node_type_2d->set_text(TTR("2D Scene")); node_type_2d->set_button_group(node_type_group); node_type_2d->set_meta(type_meta, ROOT_2D_SCENE); node_type_2d->set_pressed(true); node_type_3d = memnew(CheckBox); vb->add_child(node_type_3d); node_type_3d->set_text(TTR("3D Scene")); node_type_3d->set_button_group(node_type_group); node_type_3d->set_meta(type_meta, ROOT_3D_SCENE); node_type_gui = memnew(CheckBox); vb->add_child(node_type_gui); node_type_gui->set_text(TTR("User Interface")); node_type_gui->set_button_group(node_type_group); node_type_gui->set_meta(type_meta, ROOT_USER_INTERFACE); HBoxContainer *hb = memnew(HBoxContainer); vb->add_child(hb); node_type_other = memnew(CheckBox); hb->add_child(node_type_other); node_type_other->set_button_group(node_type_group); node_type_other->set_meta(type_meta, ROOT_OTHER); Control *spacing = memnew(Control); hb->add_child(spacing); spacing->set_custom_minimum_size(Size2(4 * EDSCALE, 0)); other_type_display = memnew(LineEdit); hb->add_child(other_type_display); other_type_display->set_h_size_flags(Control::SIZE_EXPAND_FILL); other_type_display->set_editable(false); other_type_display->set_text("Node"); select_node_button = memnew(Button); hb->add_child(select_node_button); select_node_button->connect("pressed", callable_mp(this, &SceneCreateDialog::browse_types)); node_type_group->connect("pressed", callable_mp(this, &SceneCreateDialog::update_dialog).unbind(1)); } { Label *label = memnew(Label(TTR("Scene Name:"))); gc->add_child(label); HBoxContainer *hb = memnew(HBoxContainer); gc->add_child(hb); scene_name_edit = memnew(LineEdit); hb->add_child(scene_name_edit); scene_name_edit->set_h_size_flags(Control::SIZE_EXPAND_FILL); scene_name_edit->connect("text_changed", callable_mp(this, &SceneCreateDialog::update_dialog).unbind(1)); scene_name_edit->connect("text_submitted", callable_mp(this, &SceneCreateDialog::accept_create).unbind(1)); List extensions; Ref sd = memnew(PackedScene); ResourceSaver::get_recognized_extensions(sd, &extensions); scene_extension_picker = memnew(OptionButton); hb->add_child(scene_extension_picker); for (const String &E : extensions) { scene_extension_picker->add_item("." + E); scene_extension_picker->set_item_metadata(-1, E); } } { Label *label = memnew(Label(TTR("Root Name:"))); gc->add_child(label); root_name_edit = memnew(LineEdit); gc->add_child(root_name_edit); root_name_edit->set_placeholder(TTR("Leave empty to use scene name")); root_name_edit->set_h_size_flags(Control::SIZE_EXPAND_FILL); root_name_edit->connect("text_changed", callable_mp(this, &SceneCreateDialog::update_dialog).unbind(1)); root_name_edit->connect("text_submitted", callable_mp(this, &SceneCreateDialog::accept_create).unbind(1)); } Control *spacing = memnew(Control); main_vb->add_child(spacing); spacing->set_custom_minimum_size(Size2(0, 10 * EDSCALE)); status_panel = memnew(PanelContainer); main_vb->add_child(status_panel); status_panel->set_h_size_flags(Control::SIZE_FILL); status_panel->set_v_size_flags(Control::SIZE_EXPAND_FILL); VBoxContainer *status_vb = memnew(VBoxContainer); status_panel->add_child(status_vb); file_error_label = memnew(Label); status_vb->add_child(file_error_label); node_error_label = memnew(Label); status_vb->add_child(node_error_label); set_title(TTR("Create New Scene")); set_min_size(Size2i(400 * EDSCALE, 0)); }