"""Functions used to generate source files during build time All such functions are invoked in a subprocess on Windows to prevent build flakiness. """ from platform_methods import subprocess_main from compat import byte_to_str from collections import OrderedDict def make_splash(target, source, env): src = source[0] dst = target[0] with open(src, "rb") as f: buf = f.read() with open(dst, "w") as g: g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n") g.write("#ifndef BOOT_SPLASH_H\n") g.write("#define BOOT_SPLASH_H\n") # Use a neutral gray color to better fit various kinds of projects. g.write("static const Color boot_splash_bg_color = Color(0.14, 0.14, 0.14);\n") g.write("static const unsigned char boot_splash_png[] = {\n") for i in range(len(buf)): g.write(byte_to_str(buf[i]) + ",\n") g.write("};\n") g.write("#endif") def make_splash_editor(target, source, env): src = source[0] dst = target[0] with open(src, "rb") as f: buf = f.read() with open(dst, "w") as g: g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n") g.write("#ifndef BOOT_SPLASH_EDITOR_H\n") g.write("#define BOOT_SPLASH_EDITOR_H\n") # The editor splash background color is taken from the default editor theme's background color. # This helps achieve a visually "smoother" transition between the splash screen and the editor. g.write("static const Color boot_splash_editor_bg_color = Color(0.125, 0.145, 0.192);\n") g.write("static const unsigned char boot_splash_editor_png[] = {\n") for i in range(len(buf)): g.write(byte_to_str(buf[i]) + ",\n") g.write("};\n") g.write("#endif") def make_app_icon(target, source, env): src = source[0] dst = target[0] with open(src, "rb") as f: buf = f.read() with open(dst, "w") as g: g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n") g.write("#ifndef APP_ICON_H\n") g.write("#define APP_ICON_H\n") g.write("static const unsigned char app_icon_png[] = {\n") for i in range(len(buf)): g.write(byte_to_str(buf[i]) + ",\n") g.write("};\n") g.write("#endif") def make_default_controller_mappings(target, source, env): dst = target[0] g = open(dst, "w") g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n") g.write('#include "core/typedefs.h"\n') g.write('#include "main/default_controller_mappings.h"\n') # ensure mappings have a consistent order platform_mappings = OrderedDict() for src_path in source: with open(src_path, "r") as f: # read mapping file and skip header mapping_file_lines = f.readlines()[2:] current_platform = None for line in mapping_file_lines: if not line: continue line = line.strip() if len(line) == 0: continue if line[0] == "#": current_platform = line[1:].strip() if current_platform not in platform_mappings: platform_mappings[current_platform] = {} elif current_platform: line_parts = line.split(",") guid = line_parts[0] if guid in platform_mappings[current_platform]: g.write( "// WARNING - DATABASE {} OVERWROTE PRIOR MAPPING: {} {}\n".format( src_path, current_platform, platform_mappings[current_platform][guid] ) ) platform_mappings[current_platform][guid] = line platform_variables = { "Linux": "#ifdef X11_ENABLED", "Windows": "#ifdef WINDOWS_ENABLED", "Mac OS X": "#ifdef OSX_ENABLED", "Android": "#ifdef ANDROID_ENABLED", "iOS": "#ifdef IPHONE_ENABLED", "Javascript": "#ifdef JAVASCRIPT_ENABLED", "UWP": "#ifdef UWP_ENABLED", } g.write("const char* DefaultControllerMappings::mappings[] = {\n") for platform, mappings in platform_mappings.items(): variable = platform_variables[platform] g.write("{}\n".format(variable)) for mapping in mappings.values(): g.write('\t"{}",\n'.format(mapping)) g.write("#endif\n") g.write("\tNULL\n};\n") g.close() if __name__ == "__main__": subprocess_main(globals())