/**************************************************************************/ /* environment.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "environment.h" #include "core/config/project_settings.h" #include "scene/resources/gradient_texture.h" #include "servers/rendering_server.h" RID Environment::get_rid() const { return environment; } // Background void Environment::set_background(BGMode p_bg) { bg_mode = p_bg; RS::get_singleton()->environment_set_background(environment, RS::EnvironmentBG(p_bg)); notify_property_list_changed(); if (bg_mode != BG_SKY) { set_fog_aerial_perspective(0.0); } } Environment::BGMode Environment::get_background() const { return bg_mode; } void Environment::set_sky(const Ref &p_sky) { bg_sky = p_sky; RID sb_rid; if (bg_sky.is_valid()) { sb_rid = bg_sky->get_rid(); } RS::get_singleton()->environment_set_sky(environment, sb_rid); } Ref Environment::get_sky() const { return bg_sky; } void Environment::set_sky_custom_fov(float p_scale) { bg_sky_custom_fov = p_scale; RS::get_singleton()->environment_set_sky_custom_fov(environment, p_scale); } float Environment::get_sky_custom_fov() const { return bg_sky_custom_fov; } void Environment::set_sky_rotation(const Vector3 &p_rotation) { bg_sky_rotation = p_rotation; RS::get_singleton()->environment_set_sky_orientation(environment, Basis::from_euler(p_rotation)); } Vector3 Environment::get_sky_rotation() const { return bg_sky_rotation; } void Environment::set_bg_color(const Color &p_color) { bg_color = p_color; RS::get_singleton()->environment_set_bg_color(environment, p_color); } Color Environment::get_bg_color() const { return bg_color; } void Environment::set_bg_energy_multiplier(float p_multiplier) { bg_energy_multiplier = p_multiplier; _update_bg_energy(); } float Environment::get_bg_energy_multiplier() const { return bg_energy_multiplier; } void Environment::set_bg_intensity(float p_exposure_value) { bg_intensity = p_exposure_value; _update_bg_energy(); } float Environment::get_bg_intensity() const { return bg_intensity; } void Environment::_update_bg_energy() { if (GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) { RS::get_singleton()->environment_set_bg_energy(environment, bg_energy_multiplier, bg_intensity); } else { RS::get_singleton()->environment_set_bg_energy(environment, bg_energy_multiplier, 1.0); } } void Environment::set_canvas_max_layer(int p_max_layer) { bg_canvas_max_layer = p_max_layer; RS::get_singleton()->environment_set_canvas_max_layer(environment, p_max_layer); } int Environment::get_canvas_max_layer() const { return bg_canvas_max_layer; } void Environment::set_camera_feed_id(int p_id) { bg_camera_feed_id = p_id; // FIXME: Disabled during Vulkan refactoring, should be ported. #if 0 RS::get_singleton()->environment_set_camera_feed_id(environment, camera_feed_id); #endif } int Environment::get_camera_feed_id() const { return bg_camera_feed_id; } // Ambient light void Environment::set_ambient_light_color(const Color &p_color) { ambient_color = p_color; _update_ambient_light(); } Color Environment::get_ambient_light_color() const { return ambient_color; } void Environment::set_ambient_source(AmbientSource p_source) { ambient_source = p_source; _update_ambient_light(); notify_property_list_changed(); } Environment::AmbientSource Environment::get_ambient_source() const { return ambient_source; } void Environment::set_ambient_light_energy(float p_energy) { ambient_energy = p_energy; _update_ambient_light(); } float Environment::get_ambient_light_energy() const { return ambient_energy; } void Environment::set_ambient_light_sky_contribution(float p_ratio) { // Sky contribution values outside the [0.0; 1.0] range don't make sense and // can result in negative colors. ambient_sky_contribution = CLAMP(p_ratio, 0.0, 1.0); _update_ambient_light(); } float Environment::get_ambient_light_sky_contribution() const { return ambient_sky_contribution; } void Environment::set_reflection_source(ReflectionSource p_source) { reflection_source = p_source; _update_ambient_light(); notify_property_list_changed(); } Environment::ReflectionSource Environment::get_reflection_source() const { return reflection_source; } void Environment::_update_ambient_light() { RS::get_singleton()->environment_set_ambient_light( environment, ambient_color, RS::EnvironmentAmbientSource(ambient_source), ambient_energy, ambient_sky_contribution, RS::EnvironmentReflectionSource(reflection_source)); } // Tonemap void Environment::set_tonemapper(ToneMapper p_tone_mapper) { tone_mapper = p_tone_mapper; _update_tonemap(); notify_property_list_changed(); } Environment::ToneMapper Environment::get_tonemapper() const { return tone_mapper; } void Environment::set_tonemap_exposure(float p_exposure) { tonemap_exposure = p_exposure; _update_tonemap(); } float Environment::get_tonemap_exposure() const { return tonemap_exposure; } void Environment::set_tonemap_white(float p_white) { tonemap_white = p_white; _update_tonemap(); } float Environment::get_tonemap_white() const { return tonemap_white; } void Environment::_update_tonemap() { RS::get_singleton()->environment_set_tonemap( environment, RS::EnvironmentToneMapper(tone_mapper), tonemap_exposure, tonemap_white); } // SSR void Environment::set_ssr_enabled(bool p_enabled) { ssr_enabled = p_enabled; _update_ssr(); notify_property_list_changed(); } bool Environment::is_ssr_enabled() const { return ssr_enabled; } void Environment::set_ssr_max_steps(int p_steps) { ssr_max_steps = p_steps; _update_ssr(); } int Environment::get_ssr_max_steps() const { return ssr_max_steps; } void Environment::set_ssr_fade_in(float p_fade_in) { ssr_fade_in = MAX(p_fade_in, 0.0f); _update_ssr(); } float Environment::get_ssr_fade_in() const { return ssr_fade_in; } void Environment::set_ssr_fade_out(float p_fade_out) { ssr_fade_out = MAX(p_fade_out, 0.0f); _update_ssr(); } float Environment::get_ssr_fade_out() const { return ssr_fade_out; } void Environment::set_ssr_depth_tolerance(float p_depth_tolerance) { ssr_depth_tolerance = p_depth_tolerance; _update_ssr(); } float Environment::get_ssr_depth_tolerance() const { return ssr_depth_tolerance; } void Environment::_update_ssr() { RS::get_singleton()->environment_set_ssr( environment, ssr_enabled, ssr_max_steps, ssr_fade_in, ssr_fade_out, ssr_depth_tolerance); } // SSAO void Environment::set_ssao_enabled(bool p_enabled) { ssao_enabled = p_enabled; _update_ssao(); notify_property_list_changed(); } bool Environment::is_ssao_enabled() const { return ssao_enabled; } void Environment::set_ssao_radius(float p_radius) { ssao_radius = p_radius; _update_ssao(); } float Environment::get_ssao_radius() const { return ssao_radius; } void Environment::set_ssao_intensity(float p_intensity) { ssao_intensity = p_intensity; _update_ssao(); } float Environment::get_ssao_intensity() const { return ssao_intensity; } void Environment::set_ssao_power(float p_power) { ssao_power = p_power; _update_ssao(); } float Environment::get_ssao_power() const { return ssao_power; } void Environment::set_ssao_detail(float p_detail) { ssao_detail = p_detail; _update_ssao(); } float Environment::get_ssao_detail() const { return ssao_detail; } void Environment::set_ssao_horizon(float p_horizon) { ssao_horizon = p_horizon; _update_ssao(); } float Environment::get_ssao_horizon() const { return ssao_horizon; } void Environment::set_ssao_sharpness(float p_sharpness) { ssao_sharpness = p_sharpness; _update_ssao(); } float Environment::get_ssao_sharpness() const { return ssao_sharpness; } void Environment::set_ssao_direct_light_affect(float p_direct_light_affect) { ssao_direct_light_affect = p_direct_light_affect; _update_ssao(); } float Environment::get_ssao_direct_light_affect() const { return ssao_direct_light_affect; } void Environment::set_ssao_ao_channel_affect(float p_ao_channel_affect) { ssao_ao_channel_affect = p_ao_channel_affect; _update_ssao(); } float Environment::get_ssao_ao_channel_affect() const { return ssao_ao_channel_affect; } void Environment::_update_ssao() { RS::get_singleton()->environment_set_ssao( environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_power, ssao_detail, ssao_horizon, ssao_sharpness, ssao_direct_light_affect, ssao_ao_channel_affect); } // SSIL void Environment::set_ssil_enabled(bool p_enabled) { ssil_enabled = p_enabled; _update_ssil(); notify_property_list_changed(); } bool Environment::is_ssil_enabled() const { return ssil_enabled; } void Environment::set_ssil_radius(float p_radius) { ssil_radius = p_radius; _update_ssil(); } float Environment::get_ssil_radius() const { return ssil_radius; } void Environment::set_ssil_intensity(float p_intensity) { ssil_intensity = p_intensity; _update_ssil(); } float Environment::get_ssil_intensity() const { return ssil_intensity; } void Environment::set_ssil_sharpness(float p_sharpness) { ssil_sharpness = p_sharpness; _update_ssil(); } float Environment::get_ssil_sharpness() const { return ssil_sharpness; } void Environment::set_ssil_normal_rejection(float p_normal_rejection) { ssil_normal_rejection = p_normal_rejection; _update_ssil(); } float Environment::get_ssil_normal_rejection() const { return ssil_normal_rejection; } void Environment::_update_ssil() { RS::get_singleton()->environment_set_ssil( environment, ssil_enabled, ssil_radius, ssil_intensity, ssil_sharpness, ssil_normal_rejection); } // SDFGI void Environment::set_sdfgi_enabled(bool p_enabled) { sdfgi_enabled = p_enabled; _update_sdfgi(); notify_property_list_changed(); } bool Environment::is_sdfgi_enabled() const { return sdfgi_enabled; } void Environment::set_sdfgi_cascades(int p_cascades) { ERR_FAIL_COND_MSG(p_cascades < 1 || p_cascades > 8, "Invalid number of SDFGI cascades (must be between 1 and 8)."); sdfgi_cascades = p_cascades; _update_sdfgi(); } int Environment::get_sdfgi_cascades() const { return sdfgi_cascades; } void Environment::set_sdfgi_min_cell_size(float p_size) { sdfgi_min_cell_size = p_size; _update_sdfgi(); } float Environment::get_sdfgi_min_cell_size() const { return sdfgi_min_cell_size; } void Environment::set_sdfgi_max_distance(float p_distance) { p_distance /= 64.0; for (int i = 0; i < sdfgi_cascades; i++) { p_distance *= 0.5; //halve for each cascade } sdfgi_min_cell_size = p_distance; _update_sdfgi(); } float Environment::get_sdfgi_max_distance() const { float md = sdfgi_min_cell_size; md *= 64.0; for (int i = 0; i < sdfgi_cascades; i++) { md *= 2.0; } return md; } void Environment::set_sdfgi_cascade0_distance(float p_distance) { sdfgi_min_cell_size = p_distance / 64.0; _update_sdfgi(); } float Environment::get_sdfgi_cascade0_distance() const { return sdfgi_min_cell_size * 64.0; } void Environment::set_sdfgi_y_scale(SDFGIYScale p_y_scale) { sdfgi_y_scale = p_y_scale; _update_sdfgi(); } Environment::SDFGIYScale Environment::get_sdfgi_y_scale() const { return sdfgi_y_scale; } void Environment::set_sdfgi_use_occlusion(bool p_enabled) { sdfgi_use_occlusion = p_enabled; _update_sdfgi(); } bool Environment::is_sdfgi_using_occlusion() const { return sdfgi_use_occlusion; } void Environment::set_sdfgi_bounce_feedback(float p_amount) { sdfgi_bounce_feedback = p_amount; _update_sdfgi(); } float Environment::get_sdfgi_bounce_feedback() const { return sdfgi_bounce_feedback; } void Environment::set_sdfgi_read_sky_light(bool p_enabled) { sdfgi_read_sky_light = p_enabled; _update_sdfgi(); } bool Environment::is_sdfgi_reading_sky_light() const { return sdfgi_read_sky_light; } void Environment::set_sdfgi_energy(float p_energy) { sdfgi_energy = p_energy; _update_sdfgi(); } float Environment::get_sdfgi_energy() const { return sdfgi_energy; } void Environment::set_sdfgi_normal_bias(float p_bias) { sdfgi_normal_bias = p_bias; _update_sdfgi(); } float Environment::get_sdfgi_normal_bias() const { return sdfgi_normal_bias; } void Environment::set_sdfgi_probe_bias(float p_bias) { sdfgi_probe_bias = p_bias; _update_sdfgi(); } float Environment::get_sdfgi_probe_bias() const { return sdfgi_probe_bias; } void Environment::_update_sdfgi() { RS::get_singleton()->environment_set_sdfgi( environment, sdfgi_enabled, sdfgi_cascades, sdfgi_min_cell_size, RS::EnvironmentSDFGIYScale(sdfgi_y_scale), sdfgi_use_occlusion, sdfgi_bounce_feedback, sdfgi_read_sky_light, sdfgi_energy, sdfgi_normal_bias, sdfgi_probe_bias); } // Glow void Environment::set_glow_enabled(bool p_enabled) { glow_enabled = p_enabled; _update_glow(); notify_property_list_changed(); } bool Environment::is_glow_enabled() const { return glow_enabled; } void Environment::set_glow_level(int p_level, float p_intensity) { ERR_FAIL_INDEX(p_level, RS::MAX_GLOW_LEVELS); glow_levels.write[p_level] = p_intensity; _update_glow(); } float Environment::get_glow_level(int p_level) const { ERR_FAIL_INDEX_V(p_level, RS::MAX_GLOW_LEVELS, 0.0); return glow_levels[p_level]; } void Environment::set_glow_normalized(bool p_normalized) { glow_normalize_levels = p_normalized; _update_glow(); } bool Environment::is_glow_normalized() const { return glow_normalize_levels; } void Environment::set_glow_intensity(float p_intensity) { glow_intensity = p_intensity; _update_glow(); } float Environment::get_glow_intensity() const { return glow_intensity; } void Environment::set_glow_strength(float p_strength) { glow_strength = p_strength; _update_glow(); } float Environment::get_glow_strength() const { return glow_strength; } void Environment::set_glow_mix(float p_mix) { glow_mix = p_mix; _update_glow(); } float Environment::get_glow_mix() const { return glow_mix; } void Environment::set_glow_bloom(float p_threshold) { glow_bloom = p_threshold; _update_glow(); } float Environment::get_glow_bloom() const { return glow_bloom; } void Environment::set_glow_blend_mode(GlowBlendMode p_mode) { glow_blend_mode = p_mode; _update_glow(); notify_property_list_changed(); } Environment::GlowBlendMode Environment::get_glow_blend_mode() const { return glow_blend_mode; } void Environment::set_glow_hdr_bleed_threshold(float p_threshold) { glow_hdr_bleed_threshold = p_threshold; _update_glow(); } float Environment::get_glow_hdr_bleed_threshold() const { return glow_hdr_bleed_threshold; } void Environment::set_glow_hdr_bleed_scale(float p_scale) { glow_hdr_bleed_scale = p_scale; _update_glow(); } float Environment::get_glow_hdr_bleed_scale() const { return glow_hdr_bleed_scale; } void Environment::set_glow_hdr_luminance_cap(float p_amount) { glow_hdr_luminance_cap = p_amount; _update_glow(); } float Environment::get_glow_hdr_luminance_cap() const { return glow_hdr_luminance_cap; } void Environment::set_glow_map_strength(float p_strength) { glow_map_strength = p_strength; _update_glow(); } float Environment::get_glow_map_strength() const { return glow_map_strength; } void Environment::set_glow_map(Ref p_glow_map) { glow_map = p_glow_map; _update_glow(); } Ref Environment::get_glow_map() const { return glow_map; } void Environment::_update_glow() { Vector normalized_levels; if (glow_normalize_levels) { normalized_levels.resize(7); float size = 0.0; for (int i = 0; i < glow_levels.size(); i++) { size += glow_levels[i]; } for (int i = 0; i < glow_levels.size(); i++) { normalized_levels.write[i] = glow_levels[i] / size; } } else { normalized_levels = glow_levels; } float _glow_map_strength = 0.0f; RID glow_map_rid; if (glow_map.is_valid()) { glow_map_rid = glow_map->get_rid(); _glow_map_strength = glow_map_strength; } else { glow_map_rid = RID(); } RS::get_singleton()->environment_set_glow( environment, glow_enabled, normalized_levels, glow_intensity, glow_strength, glow_mix, glow_bloom, RS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_scale, glow_hdr_luminance_cap, _glow_map_strength, glow_map_rid); } // Fog void Environment::set_fog_enabled(bool p_enabled) { fog_enabled = p_enabled; _update_fog(); notify_property_list_changed(); } bool Environment::is_fog_enabled() const { return fog_enabled; } void Environment::set_fog_mode(FogMode p_mode) { if (fog_mode != p_mode && p_mode == FogMode::FOG_MODE_EXPONENTIAL) { set_fog_density(0.01); } else { set_fog_density(1.0); } fog_mode = p_mode; _update_fog(); notify_property_list_changed(); } Environment::FogMode Environment::get_fog_mode() const { return fog_mode; } void Environment::set_fog_light_color(const Color &p_light_color) { fog_light_color = p_light_color; _update_fog(); } Color Environment::get_fog_light_color() const { return fog_light_color; } void Environment::set_fog_light_energy(float p_amount) { fog_light_energy = p_amount; _update_fog(); } float Environment::get_fog_light_energy() const { return fog_light_energy; } void Environment::set_fog_sun_scatter(float p_amount) { fog_sun_scatter = p_amount; _update_fog(); } float Environment::get_fog_sun_scatter() const { return fog_sun_scatter; } void Environment::set_fog_density(float p_amount) { fog_density = p_amount; _update_fog(); } float Environment::get_fog_density() const { return fog_density; } void Environment::set_fog_height(float p_amount) { fog_height = p_amount; _update_fog(); } float Environment::get_fog_height() const { return fog_height; } void Environment::set_fog_height_density(float p_amount) { fog_height_density = p_amount; _update_fog(); } float Environment::get_fog_height_density() const { return fog_height_density; } void Environment::set_fog_aerial_perspective(float p_aerial_perspective) { fog_aerial_perspective = p_aerial_perspective; _update_fog(); } float Environment::get_fog_aerial_perspective() const { return fog_aerial_perspective; } void Environment::set_fog_sky_affect(float p_sky_affect) { fog_sky_affect = p_sky_affect; _update_fog(); } float Environment::get_fog_sky_affect() const { return fog_sky_affect; } void Environment::_update_fog() { RS::get_singleton()->environment_set_fog( environment, fog_enabled, fog_light_color, fog_light_energy, fog_sun_scatter, fog_density, fog_height, fog_height_density, fog_aerial_perspective, fog_sky_affect, RS::EnvironmentFogMode(fog_mode)); } // Depth Fog void Environment::set_fog_depth_curve(float p_curve) { fog_depth_curve = p_curve; _update_fog_depth(); } float Environment::get_fog_depth_curve() const { return fog_depth_curve; } void Environment::set_fog_depth_begin(float p_begin) { fog_depth_begin = p_begin; if (fog_depth_begin > fog_depth_end) { set_fog_depth_end(fog_depth_begin); } _update_fog_depth(); } float Environment::get_fog_depth_begin() const { return fog_depth_begin; } void Environment::set_fog_depth_end(float p_end) { fog_depth_end = p_end; if (fog_depth_end < fog_depth_begin) { set_fog_depth_begin(fog_depth_end); } _update_fog_depth(); } float Environment::get_fog_depth_end() const { return fog_depth_end; } void Environment::_update_fog_depth() { RS::get_singleton()->environment_set_fog_depth( environment, fog_depth_curve, fog_depth_begin, fog_depth_end); } // Volumetric Fog void Environment::_update_volumetric_fog() { RS::get_singleton()->environment_set_volumetric_fog( environment, volumetric_fog_enabled, volumetric_fog_density, volumetric_fog_albedo, volumetric_fog_emission, volumetric_fog_emission_energy, volumetric_fog_anisotropy, volumetric_fog_length, volumetric_fog_detail_spread, volumetric_fog_gi_inject, volumetric_fog_temporal_reproject, volumetric_fog_temporal_reproject_amount, volumetric_fog_ambient_inject, volumetric_fog_sky_affect); } void Environment::set_volumetric_fog_enabled(bool p_enable) { volumetric_fog_enabled = p_enable; _update_volumetric_fog(); notify_property_list_changed(); } bool Environment::is_volumetric_fog_enabled() const { return volumetric_fog_enabled; } void Environment::set_volumetric_fog_density(float p_density) { volumetric_fog_density = p_density; _update_volumetric_fog(); } float Environment::get_volumetric_fog_density() const { return volumetric_fog_density; } void Environment::set_volumetric_fog_albedo(Color p_color) { volumetric_fog_albedo = p_color; _update_volumetric_fog(); } Color Environment::get_volumetric_fog_albedo() const { return volumetric_fog_albedo; } void Environment::set_volumetric_fog_emission(Color p_color) { volumetric_fog_emission = p_color; _update_volumetric_fog(); } Color Environment::get_volumetric_fog_emission() const { return volumetric_fog_emission; } void Environment::set_volumetric_fog_emission_energy(float p_begin) { volumetric_fog_emission_energy = p_begin; _update_volumetric_fog(); } float Environment::get_volumetric_fog_emission_energy() const { return volumetric_fog_emission_energy; } void Environment::set_volumetric_fog_anisotropy(float p_anisotropy) { volumetric_fog_anisotropy = p_anisotropy; _update_volumetric_fog(); } float Environment::get_volumetric_fog_anisotropy() const { return volumetric_fog_anisotropy; } void Environment::set_volumetric_fog_length(float p_length) { volumetric_fog_length = p_length; _update_volumetric_fog(); } float Environment::get_volumetric_fog_length() const { return volumetric_fog_length; } void Environment::set_volumetric_fog_detail_spread(float p_detail_spread) { p_detail_spread = CLAMP(p_detail_spread, 0.5, 6.0); volumetric_fog_detail_spread = p_detail_spread; _update_volumetric_fog(); } float Environment::get_volumetric_fog_detail_spread() const { return volumetric_fog_detail_spread; } void Environment::set_volumetric_fog_gi_inject(float p_gi_inject) { volumetric_fog_gi_inject = p_gi_inject; _update_volumetric_fog(); } float Environment::get_volumetric_fog_gi_inject() const { return volumetric_fog_gi_inject; } void Environment::set_volumetric_fog_ambient_inject(float p_ambient_inject) { volumetric_fog_ambient_inject = p_ambient_inject; _update_volumetric_fog(); } float Environment::get_volumetric_fog_ambient_inject() const { return volumetric_fog_ambient_inject; } void Environment::set_volumetric_fog_sky_affect(float p_sky_affect) { volumetric_fog_sky_affect = p_sky_affect; _update_volumetric_fog(); } float Environment::get_volumetric_fog_sky_affect() const { return volumetric_fog_sky_affect; } void Environment::set_volumetric_fog_temporal_reprojection_enabled(bool p_enable) { volumetric_fog_temporal_reproject = p_enable; _update_volumetric_fog(); } bool Environment::is_volumetric_fog_temporal_reprojection_enabled() const { return volumetric_fog_temporal_reproject; } void Environment::set_volumetric_fog_temporal_reprojection_amount(float p_amount) { volumetric_fog_temporal_reproject_amount = p_amount; _update_volumetric_fog(); } float Environment::get_volumetric_fog_temporal_reprojection_amount() const { return volumetric_fog_temporal_reproject_amount; } // Adjustment void Environment::set_adjustment_enabled(bool p_enabled) { adjustment_enabled = p_enabled; _update_adjustment(); notify_property_list_changed(); } bool Environment::is_adjustment_enabled() const { return adjustment_enabled; } void Environment::set_adjustment_brightness(float p_brightness) { adjustment_brightness = p_brightness; _update_adjustment(); } float Environment::get_adjustment_brightness() const { return adjustment_brightness; } void Environment::set_adjustment_contrast(float p_contrast) { adjustment_contrast = p_contrast; _update_adjustment(); } float Environment::get_adjustment_contrast() const { return adjustment_contrast; } void Environment::set_adjustment_saturation(float p_saturation) { adjustment_saturation = p_saturation; _update_adjustment(); } float Environment::get_adjustment_saturation() const { return adjustment_saturation; } void Environment::set_adjustment_color_correction(Ref p_color_correction) { adjustment_color_correction = p_color_correction; Ref grad_tex = p_color_correction; if (grad_tex.is_valid()) { grad_tex->connect_changed(callable_mp(this, &Environment::_update_adjustment)); } Ref adjustment_texture_2d = adjustment_color_correction; if (adjustment_texture_2d.is_valid()) { use_1d_color_correction = true; } else { use_1d_color_correction = false; } _update_adjustment(); } Ref Environment::get_adjustment_color_correction() const { return adjustment_color_correction; } void Environment::_update_adjustment() { RID color_correction = adjustment_color_correction.is_valid() ? adjustment_color_correction->get_rid() : RID(); RS::get_singleton()->environment_set_adjustment( environment, adjustment_enabled, adjustment_brightness, adjustment_contrast, adjustment_saturation, use_1d_color_correction, color_correction); } // Private methods, constructor and destructor void Environment::_validate_property(PropertyInfo &p_property) const { if (p_property.name == "sky" || p_property.name == "sky_custom_fov" || p_property.name == "sky_rotation" || p_property.name == "ambient_light_sky_contribution") { if (bg_mode != BG_SKY && ambient_source != AMBIENT_SOURCE_SKY && reflection_source != REFLECTION_SOURCE_SKY) { p_property.usage = PROPERTY_USAGE_NO_EDITOR; } } if (p_property.name == "fog_depth_curve" || p_property.name == "fog_depth_begin" || p_property.name == "fog_depth_end") { if (fog_mode == FOG_MODE_EXPONENTIAL) { p_property.usage = PROPERTY_USAGE_NO_EDITOR; } } if (p_property.name == "ambient_light_color" || p_property.name == "ambient_light_energy") { if (ambient_source == AMBIENT_SOURCE_DISABLED) { p_property.usage = PROPERTY_USAGE_NO_EDITOR; } } if (p_property.name == "ambient_light_sky_contribution") { if (ambient_source == AMBIENT_SOURCE_DISABLED || ambient_source == AMBIENT_SOURCE_COLOR) { p_property.usage = PROPERTY_USAGE_NO_EDITOR; } } if (p_property.name == "fog_aerial_perspective") { if (bg_mode != BG_SKY) { p_property.usage = PROPERTY_USAGE_NO_EDITOR; } } if (p_property.name == "tonemap_white" && tone_mapper == TONE_MAPPER_LINEAR) { p_property.usage = PROPERTY_USAGE_NO_EDITOR; } if (p_property.name == "glow_intensity" && glow_blend_mode == GLOW_BLEND_MODE_MIX) { p_property.usage = PROPERTY_USAGE_NO_EDITOR; } if (p_property.name == "glow_mix" && glow_blend_mode != GLOW_BLEND_MODE_MIX) { p_property.usage = PROPERTY_USAGE_NO_EDITOR; } if (p_property.name == "background_color") { if (bg_mode != BG_COLOR && ambient_source != AMBIENT_SOURCE_COLOR) { p_property.usage = PROPERTY_USAGE_NO_EDITOR; } } if (p_property.name == "background_canvas_max_layer") { if (bg_mode != BG_CANVAS) { p_property.usage = PROPERTY_USAGE_NO_EDITOR; } } if (p_property.name == "background_camera_feed_id") { if (bg_mode != BG_CAMERA_FEED) { p_property.usage = PROPERTY_USAGE_NO_EDITOR; } } if (p_property.name == "background_intensity" && !GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) { p_property.usage = PROPERTY_USAGE_NO_EDITOR; } static const char *hide_prefixes[] = { "fog_", "volumetric_fog_", "ssr_", "ssao_", "ssil_", "sdfgi_", "glow_", "adjustment_", nullptr }; const char **prefixes = hide_prefixes; while (*prefixes) { String prefix = String(*prefixes); String enabled = prefix + "enabled"; if (p_property.name.begins_with(prefix) && p_property.name != enabled && !bool(get(enabled))) { p_property.usage = PROPERTY_USAGE_NO_EDITOR; return; } prefixes++; } } #ifndef DISABLE_DEPRECATED // Kept for compatibility from 3.x to 4.0. bool Environment::_set(const StringName &p_name, const Variant &p_value) { if (p_name == "background_sky") { set_sky(p_value); return true; } else if (p_name == "background_sky_custom_fov") { set_sky_custom_fov(p_value); return true; } else if (p_name == "background_sky_orientation") { Vector3 euler = p_value.operator Basis().get_euler(); set_sky_rotation(euler); return true; } else { return false; } } #endif void Environment::_bind_methods() { // Background ClassDB::bind_method(D_METHOD("set_background", "mode"), &Environment::set_background); ClassDB::bind_method(D_METHOD("get_background"), &Environment::get_background); ClassDB::bind_method(D_METHOD("set_sky", "sky"), &Environment::set_sky); ClassDB::bind_method(D_METHOD("get_sky"), &Environment::get_sky); ClassDB::bind_method(D_METHOD("set_sky_custom_fov", "scale"), &Environment::set_sky_custom_fov); ClassDB::bind_method(D_METHOD("get_sky_custom_fov"), &Environment::get_sky_custom_fov); ClassDB::bind_method(D_METHOD("set_sky_rotation", "euler_radians"), &Environment::set_sky_rotation); ClassDB::bind_method(D_METHOD("get_sky_rotation"), &Environment::get_sky_rotation); ClassDB::bind_method(D_METHOD("set_bg_color", "color"), &Environment::set_bg_color); ClassDB::bind_method(D_METHOD("get_bg_color"), &Environment::get_bg_color); ClassDB::bind_method(D_METHOD("set_bg_energy_multiplier", "energy"), &Environment::set_bg_energy_multiplier); ClassDB::bind_method(D_METHOD("get_bg_energy_multiplier"), &Environment::get_bg_energy_multiplier); ClassDB::bind_method(D_METHOD("set_bg_intensity", "energy"), &Environment::set_bg_intensity); ClassDB::bind_method(D_METHOD("get_bg_intensity"), &Environment::get_bg_intensity); ClassDB::bind_method(D_METHOD("set_canvas_max_layer", "layer"), &Environment::set_canvas_max_layer); ClassDB::bind_method(D_METHOD("get_canvas_max_layer"), &Environment::get_canvas_max_layer); ClassDB::bind_method(D_METHOD("set_camera_feed_id", "id"), &Environment::set_camera_feed_id); ClassDB::bind_method(D_METHOD("get_camera_feed_id"), &Environment::get_camera_feed_id); ADD_GROUP("Background", "background_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "background_mode", PROPERTY_HINT_ENUM, "Clear Color,Custom Color,Sky,Canvas,Keep,Camera Feed"), "set_background", "get_background"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "background_color"), "set_bg_color", "get_bg_color"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "background_energy_multiplier", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_bg_energy_multiplier", "get_bg_energy_multiplier"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "background_intensity", PROPERTY_HINT_RANGE, "0,100000,0.01,suffix:nt"), "set_bg_intensity", "get_bg_intensity"); ADD_PROPERTY(PropertyInfo(Variant::INT, "background_canvas_max_layer", PROPERTY_HINT_RANGE, "-1000,1000,1"), "set_canvas_max_layer", "get_canvas_max_layer"); ADD_PROPERTY(PropertyInfo(Variant::INT, "background_camera_feed_id", PROPERTY_HINT_RANGE, "1,10,1"), "set_camera_feed_id", "get_camera_feed_id"); ADD_GROUP("Sky", "sky_"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "sky", PROPERTY_HINT_RESOURCE_TYPE, "Sky"), "set_sky", "get_sky"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sky_custom_fov", PROPERTY_HINT_RANGE, "0,180,0.1,degrees"), "set_sky_custom_fov", "get_sky_custom_fov"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "sky_rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_less,or_greater,radians_as_degrees"), "set_sky_rotation", "get_sky_rotation"); // Ambient light ClassDB::bind_method(D_METHOD("set_ambient_light_color", "color"), &Environment::set_ambient_light_color); ClassDB::bind_method(D_METHOD("get_ambient_light_color"), &Environment::get_ambient_light_color); ClassDB::bind_method(D_METHOD("set_ambient_source", "source"), &Environment::set_ambient_source); ClassDB::bind_method(D_METHOD("get_ambient_source"), &Environment::get_ambient_source); ClassDB::bind_method(D_METHOD("set_ambient_light_energy", "energy"), &Environment::set_ambient_light_energy); ClassDB::bind_method(D_METHOD("get_ambient_light_energy"), &Environment::get_ambient_light_energy); ClassDB::bind_method(D_METHOD("set_ambient_light_sky_contribution", "ratio"), &Environment::set_ambient_light_sky_contribution); ClassDB::bind_method(D_METHOD("get_ambient_light_sky_contribution"), &Environment::get_ambient_light_sky_contribution); ClassDB::bind_method(D_METHOD("set_reflection_source", "source"), &Environment::set_reflection_source); ClassDB::bind_method(D_METHOD("get_reflection_source"), &Environment::get_reflection_source); ADD_GROUP("Ambient Light", "ambient_light_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "ambient_light_source", PROPERTY_HINT_ENUM, "Background,Disabled,Color,Sky"), "set_ambient_source", "get_ambient_source"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "ambient_light_color"), "set_ambient_light_color", "get_ambient_light_color"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ambient_light_sky_contribution", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_ambient_light_sky_contribution", "get_ambient_light_sky_contribution"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ambient_light_energy", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_ambient_light_energy", "get_ambient_light_energy"); ADD_GROUP("Reflected Light", "reflected_light_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "reflected_light_source", PROPERTY_HINT_ENUM, "Background,Disabled,Sky"), "set_reflection_source", "get_reflection_source"); // Tonemap ClassDB::bind_method(D_METHOD("set_tonemapper", "mode"), &Environment::set_tonemapper); ClassDB::bind_method(D_METHOD("get_tonemapper"), &Environment::get_tonemapper); ClassDB::bind_method(D_METHOD("set_tonemap_exposure", "exposure"), &Environment::set_tonemap_exposure); ClassDB::bind_method(D_METHOD("get_tonemap_exposure"), &Environment::get_tonemap_exposure); ClassDB::bind_method(D_METHOD("set_tonemap_white", "white"), &Environment::set_tonemap_white); ClassDB::bind_method(D_METHOD("get_tonemap_white"), &Environment::get_tonemap_white); ADD_GROUP("Tonemap", "tonemap_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "tonemap_mode", PROPERTY_HINT_ENUM, "Linear,Reinhard,Filmic,ACES"), "set_tonemapper", "get_tonemapper"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "tonemap_exposure", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_tonemap_exposure", "get_tonemap_exposure"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "tonemap_white", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_tonemap_white", "get_tonemap_white"); // SSR ClassDB::bind_method(D_METHOD("set_ssr_enabled", "enabled"), &Environment::set_ssr_enabled); ClassDB::bind_method(D_METHOD("is_ssr_enabled"), &Environment::is_ssr_enabled); ClassDB::bind_method(D_METHOD("set_ssr_max_steps", "max_steps"), &Environment::set_ssr_max_steps); ClassDB::bind_method(D_METHOD("get_ssr_max_steps"), &Environment::get_ssr_max_steps); ClassDB::bind_method(D_METHOD("set_ssr_fade_in", "fade_in"), &Environment::set_ssr_fade_in); ClassDB::bind_method(D_METHOD("get_ssr_fade_in"), &Environment::get_ssr_fade_in); ClassDB::bind_method(D_METHOD("set_ssr_fade_out", "fade_out"), &Environment::set_ssr_fade_out); ClassDB::bind_method(D_METHOD("get_ssr_fade_out"), &Environment::get_ssr_fade_out); ClassDB::bind_method(D_METHOD("set_ssr_depth_tolerance", "depth_tolerance"), &Environment::set_ssr_depth_tolerance); ClassDB::bind_method(D_METHOD("get_ssr_depth_tolerance"), &Environment::get_ssr_depth_tolerance); ADD_GROUP("SSR", "ssr_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ssr_enabled"), "set_ssr_enabled", "is_ssr_enabled"); ADD_PROPERTY(PropertyInfo(Variant::INT, "ssr_max_steps", PROPERTY_HINT_RANGE, "1,512,1"), "set_ssr_max_steps", "get_ssr_max_steps"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssr_fade_in", PROPERTY_HINT_EXP_EASING, "positive_only"), "set_ssr_fade_in", "get_ssr_fade_in"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssr_fade_out", PROPERTY_HINT_EXP_EASING, "positive_only"), "set_ssr_fade_out", "get_ssr_fade_out"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssr_depth_tolerance", PROPERTY_HINT_RANGE, "0.01,128,0.1"), "set_ssr_depth_tolerance", "get_ssr_depth_tolerance"); // SSAO ClassDB::bind_method(D_METHOD("set_ssao_enabled", "enabled"), &Environment::set_ssao_enabled); ClassDB::bind_method(D_METHOD("is_ssao_enabled"), &Environment::is_ssao_enabled); ClassDB::bind_method(D_METHOD("set_ssao_radius", "radius"), &Environment::set_ssao_radius); ClassDB::bind_method(D_METHOD("get_ssao_radius"), &Environment::get_ssao_radius); ClassDB::bind_method(D_METHOD("set_ssao_intensity", "intensity"), &Environment::set_ssao_intensity); ClassDB::bind_method(D_METHOD("get_ssao_intensity"), &Environment::get_ssao_intensity); ClassDB::bind_method(D_METHOD("set_ssao_power", "power"), &Environment::set_ssao_power); ClassDB::bind_method(D_METHOD("get_ssao_power"), &Environment::get_ssao_power); ClassDB::bind_method(D_METHOD("set_ssao_detail", "detail"), &Environment::set_ssao_detail); ClassDB::bind_method(D_METHOD("get_ssao_detail"), &Environment::get_ssao_detail); ClassDB::bind_method(D_METHOD("set_ssao_horizon", "horizon"), &Environment::set_ssao_horizon); ClassDB::bind_method(D_METHOD("get_ssao_horizon"), &Environment::get_ssao_horizon); ClassDB::bind_method(D_METHOD("set_ssao_sharpness", "sharpness"), &Environment::set_ssao_sharpness); ClassDB::bind_method(D_METHOD("get_ssao_sharpness"), &Environment::get_ssao_sharpness); ClassDB::bind_method(D_METHOD("set_ssao_direct_light_affect", "amount"), &Environment::set_ssao_direct_light_affect); ClassDB::bind_method(D_METHOD("get_ssao_direct_light_affect"), &Environment::get_ssao_direct_light_affect); ClassDB::bind_method(D_METHOD("set_ssao_ao_channel_affect", "amount"), &Environment::set_ssao_ao_channel_affect); ClassDB::bind_method(D_METHOD("get_ssao_ao_channel_affect"), &Environment::get_ssao_ao_channel_affect); ADD_GROUP("SSAO", "ssao_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ssao_enabled"), "set_ssao_enabled", "is_ssao_enabled"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_radius", PROPERTY_HINT_RANGE, "0.01,16,0.01,or_greater"), "set_ssao_radius", "get_ssao_radius"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_intensity", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_ssao_intensity", "get_ssao_intensity"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_power", PROPERTY_HINT_EXP_EASING, "positive_only"), "set_ssao_power", "get_ssao_power"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_detail", PROPERTY_HINT_RANGE, "0,5,0.01"), "set_ssao_detail", "get_ssao_detail"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_horizon", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_ssao_horizon", "get_ssao_horizon"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_sharpness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_ssao_sharpness", "get_ssao_sharpness"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_light_affect", PROPERTY_HINT_RANGE, "0.00,1,0.01"), "set_ssao_direct_light_affect", "get_ssao_direct_light_affect"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_ao_channel_affect", PROPERTY_HINT_RANGE, "0.00,1,0.01"), "set_ssao_ao_channel_affect", "get_ssao_ao_channel_affect"); // SSIL ClassDB::bind_method(D_METHOD("set_ssil_enabled", "enabled"), &Environment::set_ssil_enabled); ClassDB::bind_method(D_METHOD("is_ssil_enabled"), &Environment::is_ssil_enabled); ClassDB::bind_method(D_METHOD("set_ssil_radius", "radius"), &Environment::set_ssil_radius); ClassDB::bind_method(D_METHOD("get_ssil_radius"), &Environment::get_ssil_radius); ClassDB::bind_method(D_METHOD("set_ssil_intensity", "intensity"), &Environment::set_ssil_intensity); ClassDB::bind_method(D_METHOD("get_ssil_intensity"), &Environment::get_ssil_intensity); ClassDB::bind_method(D_METHOD("set_ssil_sharpness", "sharpness"), &Environment::set_ssil_sharpness); ClassDB::bind_method(D_METHOD("get_ssil_sharpness"), &Environment::get_ssil_sharpness); ClassDB::bind_method(D_METHOD("set_ssil_normal_rejection", "normal_rejection"), &Environment::set_ssil_normal_rejection); ClassDB::bind_method(D_METHOD("get_ssil_normal_rejection"), &Environment::get_ssil_normal_rejection); ADD_GROUP("SSIL", "ssil_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ssil_enabled"), "set_ssil_enabled", "is_ssil_enabled"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssil_radius", PROPERTY_HINT_RANGE, "0.01,16,0.01,or_greater,suffix:m"), "set_ssil_radius", "get_ssil_radius"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssil_intensity", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_ssil_intensity", "get_ssil_intensity"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssil_sharpness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_ssil_sharpness", "get_ssil_sharpness"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssil_normal_rejection", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_ssil_normal_rejection", "get_ssil_normal_rejection"); // SDFGI ClassDB::bind_method(D_METHOD("set_sdfgi_enabled", "enabled"), &Environment::set_sdfgi_enabled); ClassDB::bind_method(D_METHOD("is_sdfgi_enabled"), &Environment::is_sdfgi_enabled); ClassDB::bind_method(D_METHOD("set_sdfgi_cascades", "amount"), &Environment::set_sdfgi_cascades); ClassDB::bind_method(D_METHOD("get_sdfgi_cascades"), &Environment::get_sdfgi_cascades); ClassDB::bind_method(D_METHOD("set_sdfgi_min_cell_size", "size"), &Environment::set_sdfgi_min_cell_size); ClassDB::bind_method(D_METHOD("get_sdfgi_min_cell_size"), &Environment::get_sdfgi_min_cell_size); ClassDB::bind_method(D_METHOD("set_sdfgi_max_distance", "distance"), &Environment::set_sdfgi_max_distance); ClassDB::bind_method(D_METHOD("get_sdfgi_max_distance"), &Environment::get_sdfgi_max_distance); ClassDB::bind_method(D_METHOD("set_sdfgi_cascade0_distance", "distance"), &Environment::set_sdfgi_cascade0_distance); ClassDB::bind_method(D_METHOD("get_sdfgi_cascade0_distance"), &Environment::get_sdfgi_cascade0_distance); ClassDB::bind_method(D_METHOD("set_sdfgi_y_scale", "scale"), &Environment::set_sdfgi_y_scale); ClassDB::bind_method(D_METHOD("get_sdfgi_y_scale"), &Environment::get_sdfgi_y_scale); ClassDB::bind_method(D_METHOD("set_sdfgi_use_occlusion", "enable"), &Environment::set_sdfgi_use_occlusion); ClassDB::bind_method(D_METHOD("is_sdfgi_using_occlusion"), &Environment::is_sdfgi_using_occlusion); ClassDB::bind_method(D_METHOD("set_sdfgi_bounce_feedback", "amount"), &Environment::set_sdfgi_bounce_feedback); ClassDB::bind_method(D_METHOD("get_sdfgi_bounce_feedback"), &Environment::get_sdfgi_bounce_feedback); ClassDB::bind_method(D_METHOD("set_sdfgi_read_sky_light", "enable"), &Environment::set_sdfgi_read_sky_light); ClassDB::bind_method(D_METHOD("is_sdfgi_reading_sky_light"), &Environment::is_sdfgi_reading_sky_light); ClassDB::bind_method(D_METHOD("set_sdfgi_energy", "amount"), &Environment::set_sdfgi_energy); ClassDB::bind_method(D_METHOD("get_sdfgi_energy"), &Environment::get_sdfgi_energy); ClassDB::bind_method(D_METHOD("set_sdfgi_normal_bias", "bias"), &Environment::set_sdfgi_normal_bias); ClassDB::bind_method(D_METHOD("get_sdfgi_normal_bias"), &Environment::get_sdfgi_normal_bias); ClassDB::bind_method(D_METHOD("set_sdfgi_probe_bias", "bias"), &Environment::set_sdfgi_probe_bias); ClassDB::bind_method(D_METHOD("get_sdfgi_probe_bias"), &Environment::get_sdfgi_probe_bias); ADD_GROUP("SDFGI", "sdfgi_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sdfgi_enabled"), "set_sdfgi_enabled", "is_sdfgi_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sdfgi_use_occlusion"), "set_sdfgi_use_occlusion", "is_sdfgi_using_occlusion"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sdfgi_read_sky_light"), "set_sdfgi_read_sky_light", "is_sdfgi_reading_sky_light"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_bounce_feedback", PROPERTY_HINT_RANGE, "0,1.99,0.01"), "set_sdfgi_bounce_feedback", "get_sdfgi_bounce_feedback"); ADD_PROPERTY(PropertyInfo(Variant::INT, "sdfgi_cascades", PROPERTY_HINT_RANGE, "1,8,1"), "set_sdfgi_cascades", "get_sdfgi_cascades"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_min_cell_size", PROPERTY_HINT_RANGE, "0.01,64,0.01"), "set_sdfgi_min_cell_size", "get_sdfgi_min_cell_size"); // Don't store the values of `sdfgi_cascade0_distance` and `sdfgi_max_distance` // as they're derived from `sdfgi_min_cell_size`. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_cascade0_distance", PROPERTY_HINT_RANGE, "0.1,16384,0.1,or_greater", PROPERTY_USAGE_EDITOR), "set_sdfgi_cascade0_distance", "get_sdfgi_cascade0_distance"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_max_distance", PROPERTY_HINT_RANGE, "0.1,16384,0.1,or_greater", PROPERTY_USAGE_EDITOR), "set_sdfgi_max_distance", "get_sdfgi_max_distance"); ADD_PROPERTY(PropertyInfo(Variant::INT, "sdfgi_y_scale", PROPERTY_HINT_ENUM, "50% (Compact),75% (Balanced),100% (Sparse)"), "set_sdfgi_y_scale", "get_sdfgi_y_scale"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_energy"), "set_sdfgi_energy", "get_sdfgi_energy"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_normal_bias"), "set_sdfgi_normal_bias", "get_sdfgi_normal_bias"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_probe_bias"), "set_sdfgi_probe_bias", "get_sdfgi_probe_bias"); // Glow ClassDB::bind_method(D_METHOD("set_glow_enabled", "enabled"), &Environment::set_glow_enabled); ClassDB::bind_method(D_METHOD("is_glow_enabled"), &Environment::is_glow_enabled); ClassDB::bind_method(D_METHOD("set_glow_level", "idx", "intensity"), &Environment::set_glow_level); ClassDB::bind_method(D_METHOD("get_glow_level", "idx"), &Environment::get_glow_level); ClassDB::bind_method(D_METHOD("set_glow_normalized", "normalize"), &Environment::set_glow_normalized); ClassDB::bind_method(D_METHOD("is_glow_normalized"), &Environment::is_glow_normalized); ClassDB::bind_method(D_METHOD("set_glow_intensity", "intensity"), &Environment::set_glow_intensity); ClassDB::bind_method(D_METHOD("get_glow_intensity"), &Environment::get_glow_intensity); ClassDB::bind_method(D_METHOD("set_glow_strength", "strength"), &Environment::set_glow_strength); ClassDB::bind_method(D_METHOD("get_glow_strength"), &Environment::get_glow_strength); ClassDB::bind_method(D_METHOD("set_glow_mix", "mix"), &Environment::set_glow_mix); ClassDB::bind_method(D_METHOD("get_glow_mix"), &Environment::get_glow_mix); ClassDB::bind_method(D_METHOD("set_glow_bloom", "amount"), &Environment::set_glow_bloom); ClassDB::bind_method(D_METHOD("get_glow_bloom"), &Environment::get_glow_bloom); ClassDB::bind_method(D_METHOD("set_glow_blend_mode", "mode"), &Environment::set_glow_blend_mode); ClassDB::bind_method(D_METHOD("get_glow_blend_mode"), &Environment::get_glow_blend_mode); ClassDB::bind_method(D_METHOD("set_glow_hdr_bleed_threshold", "threshold"), &Environment::set_glow_hdr_bleed_threshold); ClassDB::bind_method(D_METHOD("get_glow_hdr_bleed_threshold"), &Environment::get_glow_hdr_bleed_threshold); ClassDB::bind_method(D_METHOD("set_glow_hdr_bleed_scale", "scale"), &Environment::set_glow_hdr_bleed_scale); ClassDB::bind_method(D_METHOD("get_glow_hdr_bleed_scale"), &Environment::get_glow_hdr_bleed_scale); ClassDB::bind_method(D_METHOD("set_glow_hdr_luminance_cap", "amount"), &Environment::set_glow_hdr_luminance_cap); ClassDB::bind_method(D_METHOD("get_glow_hdr_luminance_cap"), &Environment::get_glow_hdr_luminance_cap); ClassDB::bind_method(D_METHOD("set_glow_map_strength", "strength"), &Environment::set_glow_map_strength); ClassDB::bind_method(D_METHOD("get_glow_map_strength"), &Environment::get_glow_map_strength); ClassDB::bind_method(D_METHOD("set_glow_map", "mode"), &Environment::set_glow_map); ClassDB::bind_method(D_METHOD("get_glow_map"), &Environment::get_glow_map); ADD_GROUP("Glow", "glow_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "glow_enabled"), "set_glow_enabled", "is_glow_enabled"); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "glow_levels/1", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_glow_level", "get_glow_level", 0); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "glow_levels/2", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_glow_level", "get_glow_level", 1); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "glow_levels/3", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_glow_level", "get_glow_level", 2); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "glow_levels/4", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_glow_level", "get_glow_level", 3); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "glow_levels/5", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_glow_level", "get_glow_level", 4); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "glow_levels/6", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_glow_level", "get_glow_level", 5); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "glow_levels/7", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_glow_level", "get_glow_level", 6); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "glow_normalized"), "set_glow_normalized", "is_glow_normalized"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_intensity", PROPERTY_HINT_RANGE, "0.0,8.0,0.01"), "set_glow_intensity", "get_glow_intensity"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_strength", PROPERTY_HINT_RANGE, "0.0,2.0,0.01"), "set_glow_strength", "get_glow_strength"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_mix", PROPERTY_HINT_RANGE, "0.0,1.0,0.001"), "set_glow_mix", "get_glow_mix"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_bloom", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"), "set_glow_bloom", "get_glow_bloom"); ADD_PROPERTY(PropertyInfo(Variant::INT, "glow_blend_mode", PROPERTY_HINT_ENUM, "Additive,Screen,Softlight,Replace,Mix"), "set_glow_blend_mode", "get_glow_blend_mode"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_hdr_threshold", PROPERTY_HINT_RANGE, "0.0,4.0,0.01"), "set_glow_hdr_bleed_threshold", "get_glow_hdr_bleed_threshold"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_hdr_scale", PROPERTY_HINT_RANGE, "0.0,4.0,0.01"), "set_glow_hdr_bleed_scale", "get_glow_hdr_bleed_scale"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_hdr_luminance_cap", PROPERTY_HINT_RANGE, "0.0,256.0,0.01"), "set_glow_hdr_luminance_cap", "get_glow_hdr_luminance_cap"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_map_strength", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"), "set_glow_map_strength", "get_glow_map_strength"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "glow_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_glow_map", "get_glow_map"); // Fog ClassDB::bind_method(D_METHOD("set_fog_enabled", "enabled"), &Environment::set_fog_enabled); ClassDB::bind_method(D_METHOD("is_fog_enabled"), &Environment::is_fog_enabled); ClassDB::bind_method(D_METHOD("set_fog_mode", "mode"), &Environment::set_fog_mode); ClassDB::bind_method(D_METHOD("get_fog_mode"), &Environment::get_fog_mode); ClassDB::bind_method(D_METHOD("set_fog_light_color", "light_color"), &Environment::set_fog_light_color); ClassDB::bind_method(D_METHOD("get_fog_light_color"), &Environment::get_fog_light_color); ClassDB::bind_method(D_METHOD("set_fog_light_energy", "light_energy"), &Environment::set_fog_light_energy); ClassDB::bind_method(D_METHOD("get_fog_light_energy"), &Environment::get_fog_light_energy); ClassDB::bind_method(D_METHOD("set_fog_sun_scatter", "sun_scatter"), &Environment::set_fog_sun_scatter); ClassDB::bind_method(D_METHOD("get_fog_sun_scatter"), &Environment::get_fog_sun_scatter); ClassDB::bind_method(D_METHOD("set_fog_density", "density"), &Environment::set_fog_density); ClassDB::bind_method(D_METHOD("get_fog_density"), &Environment::get_fog_density); ClassDB::bind_method(D_METHOD("set_fog_height", "height"), &Environment::set_fog_height); ClassDB::bind_method(D_METHOD("get_fog_height"), &Environment::get_fog_height); ClassDB::bind_method(D_METHOD("set_fog_height_density", "height_density"), &Environment::set_fog_height_density); ClassDB::bind_method(D_METHOD("get_fog_height_density"), &Environment::get_fog_height_density); ClassDB::bind_method(D_METHOD("set_fog_aerial_perspective", "aerial_perspective"), &Environment::set_fog_aerial_perspective); ClassDB::bind_method(D_METHOD("get_fog_aerial_perspective"), &Environment::get_fog_aerial_perspective); ClassDB::bind_method(D_METHOD("set_fog_sky_affect", "sky_affect"), &Environment::set_fog_sky_affect); ClassDB::bind_method(D_METHOD("get_fog_sky_affect"), &Environment::get_fog_sky_affect); ClassDB::bind_method(D_METHOD("set_fog_depth_curve", "curve"), &Environment::set_fog_depth_curve); ClassDB::bind_method(D_METHOD("get_fog_depth_curve"), &Environment::get_fog_depth_curve); ClassDB::bind_method(D_METHOD("set_fog_depth_begin", "begin"), &Environment::set_fog_depth_begin); ClassDB::bind_method(D_METHOD("get_fog_depth_begin"), &Environment::get_fog_depth_begin); ClassDB::bind_method(D_METHOD("set_fog_depth_end", "end"), &Environment::set_fog_depth_end); ClassDB::bind_method(D_METHOD("get_fog_depth_end"), &Environment::get_fog_depth_end); ADD_GROUP("Fog", "fog_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fog_enabled"), "set_fog_enabled", "is_fog_enabled"); ADD_PROPERTY(PropertyInfo(Variant::INT, "fog_mode", PROPERTY_HINT_ENUM, "Exponential,Depth"), "set_fog_mode", "get_fog_mode"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "fog_light_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_fog_light_color", "get_fog_light_color"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_light_energy", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_fog_light_energy", "get_fog_light_energy"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_sun_scatter", PROPERTY_HINT_RANGE, "0,1,0.01,or_greater"), "set_fog_sun_scatter", "get_fog_sun_scatter"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_density", PROPERTY_HINT_RANGE, "0,1,0.0001,or_greater"), "set_fog_density", "get_fog_density"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_aerial_perspective", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_fog_aerial_perspective", "get_fog_aerial_perspective"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_sky_affect", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_fog_sky_affect", "get_fog_sky_affect"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_height", PROPERTY_HINT_RANGE, "-1024,1024,0.01,or_less,or_greater,suffix:m"), "set_fog_height", "get_fog_height"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_height_density", PROPERTY_HINT_RANGE, "-16,16,0.0001,or_less,or_greater"), "set_fog_height_density", "get_fog_height_density"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_depth_curve", PROPERTY_HINT_EXP_EASING), "set_fog_depth_curve", "get_fog_depth_curve"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_depth_begin", PROPERTY_HINT_RANGE, "0,4000,0.1,or_greater,or_less,suffix:m"), "set_fog_depth_begin", "get_fog_depth_begin"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_depth_end", PROPERTY_HINT_RANGE, "0,4000,0.1,or_greater,or_less,suffix:m"), "set_fog_depth_end", "get_fog_depth_end"); ClassDB::bind_method(D_METHOD("set_volumetric_fog_enabled", "enabled"), &Environment::set_volumetric_fog_enabled); ClassDB::bind_method(D_METHOD("is_volumetric_fog_enabled"), &Environment::is_volumetric_fog_enabled); ClassDB::bind_method(D_METHOD("set_volumetric_fog_emission", "color"), &Environment::set_volumetric_fog_emission); ClassDB::bind_method(D_METHOD("get_volumetric_fog_emission"), &Environment::get_volumetric_fog_emission); ClassDB::bind_method(D_METHOD("set_volumetric_fog_albedo", "color"), &Environment::set_volumetric_fog_albedo); ClassDB::bind_method(D_METHOD("get_volumetric_fog_albedo"), &Environment::get_volumetric_fog_albedo); ClassDB::bind_method(D_METHOD("set_volumetric_fog_density", "density"), &Environment::set_volumetric_fog_density); ClassDB::bind_method(D_METHOD("get_volumetric_fog_density"), &Environment::get_volumetric_fog_density); ClassDB::bind_method(D_METHOD("set_volumetric_fog_emission_energy", "begin"), &Environment::set_volumetric_fog_emission_energy); ClassDB::bind_method(D_METHOD("get_volumetric_fog_emission_energy"), &Environment::get_volumetric_fog_emission_energy); ClassDB::bind_method(D_METHOD("set_volumetric_fog_anisotropy", "anisotropy"), &Environment::set_volumetric_fog_anisotropy); ClassDB::bind_method(D_METHOD("get_volumetric_fog_anisotropy"), &Environment::get_volumetric_fog_anisotropy); ClassDB::bind_method(D_METHOD("set_volumetric_fog_length", "length"), &Environment::set_volumetric_fog_length); ClassDB::bind_method(D_METHOD("get_volumetric_fog_length"), &Environment::get_volumetric_fog_length); ClassDB::bind_method(D_METHOD("set_volumetric_fog_detail_spread", "detail_spread"), &Environment::set_volumetric_fog_detail_spread); ClassDB::bind_method(D_METHOD("get_volumetric_fog_detail_spread"), &Environment::get_volumetric_fog_detail_spread); ClassDB::bind_method(D_METHOD("set_volumetric_fog_gi_inject", "gi_inject"), &Environment::set_volumetric_fog_gi_inject); ClassDB::bind_method(D_METHOD("get_volumetric_fog_gi_inject"), &Environment::get_volumetric_fog_gi_inject); ClassDB::bind_method(D_METHOD("set_volumetric_fog_ambient_inject", "enabled"), &Environment::set_volumetric_fog_ambient_inject); ClassDB::bind_method(D_METHOD("get_volumetric_fog_ambient_inject"), &Environment::get_volumetric_fog_ambient_inject); ClassDB::bind_method(D_METHOD("set_volumetric_fog_sky_affect", "sky_affect"), &Environment::set_volumetric_fog_sky_affect); ClassDB::bind_method(D_METHOD("get_volumetric_fog_sky_affect"), &Environment::get_volumetric_fog_sky_affect); ClassDB::bind_method(D_METHOD("set_volumetric_fog_temporal_reprojection_enabled", "enabled"), &Environment::set_volumetric_fog_temporal_reprojection_enabled); ClassDB::bind_method(D_METHOD("is_volumetric_fog_temporal_reprojection_enabled"), &Environment::is_volumetric_fog_temporal_reprojection_enabled); ClassDB::bind_method(D_METHOD("set_volumetric_fog_temporal_reprojection_amount", "temporal_reprojection_amount"), &Environment::set_volumetric_fog_temporal_reprojection_amount); ClassDB::bind_method(D_METHOD("get_volumetric_fog_temporal_reprojection_amount"), &Environment::get_volumetric_fog_temporal_reprojection_amount); ADD_GROUP("Volumetric Fog", "volumetric_fog_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "volumetric_fog_enabled"), "set_volumetric_fog_enabled", "is_volumetric_fog_enabled"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_density", PROPERTY_HINT_RANGE, "0,1,0.0001,or_greater"), "set_volumetric_fog_density", "get_volumetric_fog_density"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "volumetric_fog_albedo", PROPERTY_HINT_COLOR_NO_ALPHA), "set_volumetric_fog_albedo", "get_volumetric_fog_albedo"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "volumetric_fog_emission", PROPERTY_HINT_COLOR_NO_ALPHA), "set_volumetric_fog_emission", "get_volumetric_fog_emission"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_emission_energy", PROPERTY_HINT_RANGE, "0,1024,0.01,or_greater"), "set_volumetric_fog_emission_energy", "get_volumetric_fog_emission_energy"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_gi_inject", PROPERTY_HINT_RANGE, "0.0,16,0.01,exp"), "set_volumetric_fog_gi_inject", "get_volumetric_fog_gi_inject"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_anisotropy", PROPERTY_HINT_RANGE, "-0.9,0.9,0.01"), "set_volumetric_fog_anisotropy", "get_volumetric_fog_anisotropy"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_length", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater,suffix:m"), "set_volumetric_fog_length", "get_volumetric_fog_length"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_detail_spread", PROPERTY_HINT_EXP_EASING, "positive_only"), "set_volumetric_fog_detail_spread", "get_volumetric_fog_detail_spread"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_ambient_inject", PROPERTY_HINT_RANGE, "0.0,16,0.01,exp"), "set_volumetric_fog_ambient_inject", "get_volumetric_fog_ambient_inject"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_sky_affect", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_volumetric_fog_sky_affect", "get_volumetric_fog_sky_affect"); ADD_SUBGROUP("Temporal Reprojection", "volumetric_fog_temporal_reprojection_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "volumetric_fog_temporal_reprojection_enabled"), "set_volumetric_fog_temporal_reprojection_enabled", "is_volumetric_fog_temporal_reprojection_enabled"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_temporal_reprojection_amount", PROPERTY_HINT_RANGE, "0.5,0.99,0.001"), "set_volumetric_fog_temporal_reprojection_amount", "get_volumetric_fog_temporal_reprojection_amount"); // Adjustment ClassDB::bind_method(D_METHOD("set_adjustment_enabled", "enabled"), &Environment::set_adjustment_enabled); ClassDB::bind_method(D_METHOD("is_adjustment_enabled"), &Environment::is_adjustment_enabled); ClassDB::bind_method(D_METHOD("set_adjustment_brightness", "brightness"), &Environment::set_adjustment_brightness); ClassDB::bind_method(D_METHOD("get_adjustment_brightness"), &Environment::get_adjustment_brightness); ClassDB::bind_method(D_METHOD("set_adjustment_contrast", "contrast"), &Environment::set_adjustment_contrast); ClassDB::bind_method(D_METHOD("get_adjustment_contrast"), &Environment::get_adjustment_contrast); ClassDB::bind_method(D_METHOD("set_adjustment_saturation", "saturation"), &Environment::set_adjustment_saturation); ClassDB::bind_method(D_METHOD("get_adjustment_saturation"), &Environment::get_adjustment_saturation); ClassDB::bind_method(D_METHOD("set_adjustment_color_correction", "color_correction"), &Environment::set_adjustment_color_correction); ClassDB::bind_method(D_METHOD("get_adjustment_color_correction"), &Environment::get_adjustment_color_correction); ADD_GROUP("Adjustments", "adjustment_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "adjustment_enabled"), "set_adjustment_enabled", "is_adjustment_enabled"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "adjustment_brightness", PROPERTY_HINT_RANGE, "0.01,8,0.01"), "set_adjustment_brightness", "get_adjustment_brightness"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "adjustment_contrast", PROPERTY_HINT_RANGE, "0.01,8,0.01"), "set_adjustment_contrast", "get_adjustment_contrast"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "adjustment_saturation", PROPERTY_HINT_RANGE, "0.01,8,0.01"), "set_adjustment_saturation", "get_adjustment_saturation"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "adjustment_color_correction", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D,Texture3D"), "set_adjustment_color_correction", "get_adjustment_color_correction"); // Constants BIND_ENUM_CONSTANT(BG_CLEAR_COLOR); BIND_ENUM_CONSTANT(BG_COLOR); BIND_ENUM_CONSTANT(BG_SKY); BIND_ENUM_CONSTANT(BG_CANVAS); BIND_ENUM_CONSTANT(BG_KEEP); BIND_ENUM_CONSTANT(BG_CAMERA_FEED); BIND_ENUM_CONSTANT(BG_MAX); BIND_ENUM_CONSTANT(AMBIENT_SOURCE_BG); BIND_ENUM_CONSTANT(AMBIENT_SOURCE_DISABLED); BIND_ENUM_CONSTANT(AMBIENT_SOURCE_COLOR); BIND_ENUM_CONSTANT(AMBIENT_SOURCE_SKY); BIND_ENUM_CONSTANT(REFLECTION_SOURCE_BG); BIND_ENUM_CONSTANT(REFLECTION_SOURCE_DISABLED); BIND_ENUM_CONSTANT(REFLECTION_SOURCE_SKY); BIND_ENUM_CONSTANT(TONE_MAPPER_LINEAR); BIND_ENUM_CONSTANT(TONE_MAPPER_REINHARDT); BIND_ENUM_CONSTANT(TONE_MAPPER_FILMIC); BIND_ENUM_CONSTANT(TONE_MAPPER_ACES); BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_ADDITIVE); BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_SCREEN); BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_SOFTLIGHT); BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_REPLACE); BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_MIX); BIND_ENUM_CONSTANT(FOG_MODE_EXPONENTIAL); BIND_ENUM_CONSTANT(FOG_MODE_DEPTH); BIND_ENUM_CONSTANT(SDFGI_Y_SCALE_50_PERCENT); BIND_ENUM_CONSTANT(SDFGI_Y_SCALE_75_PERCENT); BIND_ENUM_CONSTANT(SDFGI_Y_SCALE_100_PERCENT); } Environment::Environment() { environment = RS::get_singleton()->environment_create(); set_camera_feed_id(bg_camera_feed_id); glow_levels.resize(7); glow_levels.write[0] = 0.0; glow_levels.write[1] = 0.0; glow_levels.write[2] = 1.0; glow_levels.write[3] = 0.0; glow_levels.write[4] = 1.0; glow_levels.write[5] = 0.0; glow_levels.write[6] = 0.0; _update_ambient_light(); _update_tonemap(); _update_ssr(); _update_ssao(); _update_ssil(); _update_sdfgi(); _update_glow(); _update_fog(); _update_adjustment(); _update_volumetric_fog(); _update_bg_energy(); notify_property_list_changed(); } Environment::~Environment() { ERR_FAIL_NULL(RenderingServer::get_singleton()); RS::get_singleton()->free(environment); }