/**************************************************************************/ /* scene_create_dialog.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "scene_create_dialog.h" #include "core/io/dir_access.h" #include "editor/create_dialog.h" #include "editor/editor_node.h" #include "editor/editor_scale.h" #include "editor/editor_string_names.h" #include "editor/gui/editor_validation_panel.h" #include "scene/2d/node_2d.h" #include "scene/3d/node_3d.h" #include "scene/gui/box_container.h" #include "scene/gui/check_box.h" #include "scene/gui/grid_container.h" #include "scene/gui/line_edit.h" #include "scene/gui/option_button.h" #include "scene/resources/packed_scene.h" void SceneCreateDialog::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: case NOTIFICATION_THEME_CHANGED: { select_node_button->set_icon(get_editor_theme_icon(SNAME("ClassList"))); node_type_2d->set_icon(get_editor_theme_icon(SNAME("Node2D"))); node_type_3d->set_icon(get_editor_theme_icon(SNAME("Node3D"))); node_type_gui->set_icon(get_editor_theme_icon(SNAME("Control"))); node_type_other->add_theme_icon_override(SNAME("icon"), get_editor_theme_icon(SNAME("Node"))); } break; } } void SceneCreateDialog::config(const String &p_dir) { directory = p_dir; root_name_edit->set_text(""); scene_name_edit->set_text(""); scene_name_edit->call_deferred(SNAME("grab_focus")); validation_panel->update(); } void SceneCreateDialog::accept_create() { if (!get_ok_button()->is_disabled()) { hide(); emit_signal(SNAME("confirmed")); } } void SceneCreateDialog::browse_types() { select_node_dialog->popup_create(true); select_node_dialog->set_title(TTR("Pick Root Node Type")); select_node_dialog->set_ok_button_text(TTR("Pick")); } void SceneCreateDialog::on_type_picked() { other_type_display->set_text(select_node_dialog->get_selected_type().get_slice(" ", 0)); if (node_type_other->is_pressed()) { validation_panel->update(); } else { node_type_other->set_pressed(true); // Calls validation_panel->update() via group. } } void SceneCreateDialog::update_dialog() { scene_name = scene_name_edit->get_text().strip_edges(); if (scene_name.is_empty()) { validation_panel->set_message(MSG_ID_PATH, TTR("Scene name is empty."), EditorValidationPanel::MSG_ERROR); } if (validation_panel->is_valid()) { if (!scene_name.ends_with(".")) { scene_name += "."; } scene_name += scene_extension_picker->get_selected_metadata().operator String(); } if (validation_panel->is_valid() && !scene_name.is_valid_filename()) { validation_panel->set_message(MSG_ID_PATH, TTR("File name invalid."), EditorValidationPanel::MSG_ERROR); } else if (validation_panel->is_valid() && scene_name[0] == '.') { validation_panel->set_message(MSG_ID_PATH, TTR("File name begins with a dot."), EditorValidationPanel::MSG_ERROR); } if (validation_panel->is_valid()) { scene_name = directory.path_join(scene_name); Ref da = DirAccess::create(DirAccess::ACCESS_RESOURCES); if (da->file_exists(scene_name)) { validation_panel->set_message(MSG_ID_PATH, TTR("File already exists."), EditorValidationPanel::MSG_ERROR); } } const StringName root_type_name = StringName(other_type_display->get_text()); if (has_theme_icon(root_type_name, EditorStringName(EditorIcons))) { node_type_other->set_icon(get_editor_theme_icon(root_type_name)); } else { node_type_other->set_icon(nullptr); } root_name = root_name_edit->get_text().strip_edges(); if (root_name.is_empty()) { root_name = scene_name_edit->get_text().strip_edges(); if (root_name.is_empty()) { root_name_edit->set_placeholder(TTR("Leave empty to derive from scene name")); } else { // Respect the desired root node casing from ProjectSettings. root_name = Node::adjust_name_casing(root_name); root_name_edit->set_placeholder(root_name.validate_node_name()); } } if (root_name.is_empty()) { validation_panel->set_message(MSG_ID_ROOT, TTR("Invalid root node name."), EditorValidationPanel::MSG_ERROR); } else if (root_name != root_name.validate_node_name()) { validation_panel->set_message(MSG_ID_ROOT, TTR("Invalid root node name characters have been replaced."), EditorValidationPanel::MSG_WARNING); } } String SceneCreateDialog::get_scene_path() const { return scene_name; } Node *SceneCreateDialog::create_scene_root() { ERR_FAIL_NULL_V(node_type_group->get_pressed_button(), nullptr); RootType type = (RootType)node_type_group->get_pressed_button()->get_meta(type_meta).operator int(); Node *root = nullptr; switch (type) { case ROOT_2D_SCENE: root = memnew(Node2D); break; case ROOT_3D_SCENE: root = memnew(Node3D); break; case ROOT_USER_INTERFACE: { Control *gui_ctl = memnew(Control); // Making the root control full rect by default is more useful for resizable UIs. gui_ctl->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT); gui_ctl->set_grow_direction_preset(Control::PRESET_FULL_RECT); root = gui_ctl; } break; case ROOT_OTHER: root = Object::cast_to(select_node_dialog->instantiate_selected()); break; } ERR_FAIL_NULL_V(root, nullptr); root->set_name(root_name); return root; } SceneCreateDialog::SceneCreateDialog() { select_node_dialog = memnew(CreateDialog); add_child(select_node_dialog); select_node_dialog->set_base_type("Node"); select_node_dialog->select_base(); select_node_dialog->connect("create", callable_mp(this, &SceneCreateDialog::on_type_picked)); VBoxContainer *main_vb = memnew(VBoxContainer); add_child(main_vb); GridContainer *gc = memnew(GridContainer); main_vb->add_child(gc); gc->set_columns(2); { Label *label = memnew(Label(TTR("Root Type:"))); gc->add_child(label); label->set_v_size_flags(Control::SIZE_SHRINK_BEGIN); VBoxContainer *vb = memnew(VBoxContainer); gc->add_child(vb); node_type_group.instantiate(); node_type_2d = memnew(CheckBox); vb->add_child(node_type_2d); node_type_2d->set_text(TTR("2D Scene")); node_type_2d->set_button_group(node_type_group); node_type_2d->set_meta(type_meta, ROOT_2D_SCENE); node_type_2d->set_pressed(true); node_type_3d = memnew(CheckBox); vb->add_child(node_type_3d); node_type_3d->set_text(TTR("3D Scene")); node_type_3d->set_button_group(node_type_group); node_type_3d->set_meta(type_meta, ROOT_3D_SCENE); node_type_gui = memnew(CheckBox); vb->add_child(node_type_gui); node_type_gui->set_text(TTR("User Interface")); node_type_gui->set_button_group(node_type_group); node_type_gui->set_meta(type_meta, ROOT_USER_INTERFACE); HBoxContainer *hb = memnew(HBoxContainer); vb->add_child(hb); node_type_other = memnew(CheckBox); hb->add_child(node_type_other); node_type_other->set_button_group(node_type_group); node_type_other->set_meta(type_meta, ROOT_OTHER); Control *spacing = memnew(Control); hb->add_child(spacing); spacing->set_custom_minimum_size(Size2(4 * EDSCALE, 0)); other_type_display = memnew(LineEdit); hb->add_child(other_type_display); other_type_display->set_h_size_flags(Control::SIZE_EXPAND_FILL); other_type_display->set_editable(false); other_type_display->set_text("Node"); select_node_button = memnew(Button); hb->add_child(select_node_button); select_node_button->connect("pressed", callable_mp(this, &SceneCreateDialog::browse_types)); } { Label *label = memnew(Label(TTR("Scene Name:"))); gc->add_child(label); HBoxContainer *hb = memnew(HBoxContainer); gc->add_child(hb); scene_name_edit = memnew(LineEdit); hb->add_child(scene_name_edit); scene_name_edit->set_h_size_flags(Control::SIZE_EXPAND_FILL); scene_name_edit->connect("text_submitted", callable_mp(this, &SceneCreateDialog::accept_create).unbind(1)); List extensions; Ref sd = memnew(PackedScene); ResourceSaver::get_recognized_extensions(sd, &extensions); scene_extension_picker = memnew(OptionButton); hb->add_child(scene_extension_picker); for (const String &E : extensions) { scene_extension_picker->add_item("." + E); scene_extension_picker->set_item_metadata(-1, E); } } { Label *label = memnew(Label(TTR("Root Name:"))); gc->add_child(label); root_name_edit = memnew(LineEdit); gc->add_child(root_name_edit); root_name_edit->set_tooltip_text(TTR("When empty, the root node name is derived from the scene name based on the \"editor/naming/node_name_casing\" project setting.")); root_name_edit->set_auto_translate(false); root_name_edit->set_h_size_flags(Control::SIZE_EXPAND_FILL); root_name_edit->connect("text_submitted", callable_mp(this, &SceneCreateDialog::accept_create).unbind(1)); } Control *spacing = memnew(Control); main_vb->add_child(spacing); spacing->set_custom_minimum_size(Size2(0, 10 * EDSCALE)); validation_panel = memnew(EditorValidationPanel); main_vb->add_child(validation_panel); validation_panel->add_line(MSG_ID_PATH, TTR("Scene name is valid.")); validation_panel->add_line(MSG_ID_ROOT, TTR("Root node valid.")); validation_panel->set_update_callback(callable_mp(this, &SceneCreateDialog::update_dialog)); validation_panel->set_accept_button(get_ok_button()); node_type_group->connect("pressed", callable_mp(validation_panel, &EditorValidationPanel::update).unbind(1)); scene_name_edit->connect("text_changed", callable_mp(validation_panel, &EditorValidationPanel::update).unbind(1)); root_name_edit->connect("text_changed", callable_mp(validation_panel, &EditorValidationPanel::update).unbind(1)); set_title(TTR("Create New Scene")); set_min_size(Size2i(400 * EDSCALE, 0)); }