/**************************************************************************/ /* camera_texture.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "camera_texture.h" #include "servers/camera/camera_feed.h" void CameraTexture::_bind_methods() { ClassDB::bind_method(D_METHOD("set_camera_feed_id", "feed_id"), &CameraTexture::set_camera_feed_id); ClassDB::bind_method(D_METHOD("get_camera_feed_id"), &CameraTexture::get_camera_feed_id); ClassDB::bind_method(D_METHOD("set_which_feed", "which_feed"), &CameraTexture::set_which_feed); ClassDB::bind_method(D_METHOD("get_which_feed"), &CameraTexture::get_which_feed); ClassDB::bind_method(D_METHOD("set_camera_active", "active"), &CameraTexture::set_camera_active); ClassDB::bind_method(D_METHOD("get_camera_active"), &CameraTexture::get_camera_active); ADD_PROPERTY(PropertyInfo(Variant::INT, "camera_feed_id"), "set_camera_feed_id", "get_camera_feed_id"); ADD_PROPERTY(PropertyInfo(Variant::INT, "which_feed"), "set_which_feed", "get_which_feed"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "camera_is_active"), "set_camera_active", "get_camera_active"); } int CameraTexture::get_width() const { Ref feed = CameraServer::get_singleton()->get_feed_by_id(camera_feed_id); if (feed.is_valid()) { return feed->get_base_width(); } else { return 0; } } int CameraTexture::get_height() const { Ref feed = CameraServer::get_singleton()->get_feed_by_id(camera_feed_id); if (feed.is_valid()) { return feed->get_base_height(); } else { return 0; } } bool CameraTexture::has_alpha() const { return false; } RID CameraTexture::get_rid() const { Ref feed = CameraServer::get_singleton()->get_feed_by_id(camera_feed_id); if (feed.is_valid()) { return feed->get_texture(which_feed); } else { if (_texture.is_null()) { _texture = RenderingServer::get_singleton()->texture_2d_placeholder_create(); } return _texture; } } Ref CameraTexture::get_image() const { // not (yet) supported return Ref(); } void CameraTexture::set_camera_feed_id(int p_new_id) { camera_feed_id = p_new_id; notify_property_list_changed(); } int CameraTexture::get_camera_feed_id() const { return camera_feed_id; } void CameraTexture::set_which_feed(CameraServer::FeedImage p_which) { which_feed = p_which; notify_property_list_changed(); } CameraServer::FeedImage CameraTexture::get_which_feed() const { return which_feed; } void CameraTexture::set_camera_active(bool p_active) { Ref feed = CameraServer::get_singleton()->get_feed_by_id(camera_feed_id); if (feed.is_valid()) { feed->set_active(p_active); notify_property_list_changed(); } } bool CameraTexture::get_camera_active() const { Ref feed = CameraServer::get_singleton()->get_feed_by_id(camera_feed_id); if (feed.is_valid()) { return feed->is_active(); } else { return false; } } CameraTexture::CameraTexture() {} CameraTexture::~CameraTexture() { if (_texture.is_valid()) { ERR_FAIL_NULL(RenderingServer::get_singleton()); RenderingServer::get_singleton()->free(_texture); } }