/**************************************************************************/ /* area_3d.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "area_3d.h" #include "scene/scene_string_names.h" #include "servers/audio_server.h" void Area3D::set_gravity_space_override_mode(SpaceOverride p_mode) { gravity_space_override = p_mode; PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_GRAVITY_OVERRIDE_MODE, p_mode); } Area3D::SpaceOverride Area3D::get_gravity_space_override_mode() const { return gravity_space_override; } void Area3D::set_gravity_is_point(bool p_enabled) { gravity_is_point = p_enabled; PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_GRAVITY_IS_POINT, p_enabled); } bool Area3D::is_gravity_a_point() const { return gravity_is_point; } void Area3D::set_gravity_point_unit_distance(real_t p_scale) { gravity_point_unit_distance = p_scale; PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_GRAVITY_POINT_UNIT_DISTANCE, p_scale); } real_t Area3D::get_gravity_point_unit_distance() const { return gravity_point_unit_distance; } void Area3D::set_gravity_point_center(const Vector3 &p_center) { gravity_vec = p_center; PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_GRAVITY_VECTOR, p_center); } const Vector3 &Area3D::get_gravity_point_center() const { return gravity_vec; } void Area3D::set_gravity_direction(const Vector3 &p_direction) { gravity_vec = p_direction; PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_GRAVITY_VECTOR, p_direction); } const Vector3 &Area3D::get_gravity_direction() const { return gravity_vec; } void Area3D::set_gravity(real_t p_gravity) { gravity = p_gravity; PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_GRAVITY, p_gravity); } real_t Area3D::get_gravity() const { return gravity; } void Area3D::set_linear_damp_space_override_mode(SpaceOverride p_mode) { linear_damp_space_override = p_mode; PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_LINEAR_DAMP_OVERRIDE_MODE, p_mode); } Area3D::SpaceOverride Area3D::get_linear_damp_space_override_mode() const { return linear_damp_space_override; } void Area3D::set_angular_damp_space_override_mode(SpaceOverride p_mode) { angular_damp_space_override = p_mode; PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_ANGULAR_DAMP_OVERRIDE_MODE, p_mode); } Area3D::SpaceOverride Area3D::get_angular_damp_space_override_mode() const { return angular_damp_space_override; } void Area3D::set_linear_damp(real_t p_linear_damp) { linear_damp = p_linear_damp; PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_LINEAR_DAMP, p_linear_damp); } real_t Area3D::get_linear_damp() const { return linear_damp; } void Area3D::set_angular_damp(real_t p_angular_damp) { angular_damp = p_angular_damp; PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_ANGULAR_DAMP, p_angular_damp); } real_t Area3D::get_angular_damp() const { return angular_damp; } void Area3D::set_priority(int p_priority) { priority = p_priority; PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_PRIORITY, p_priority); } int Area3D::get_priority() const { return priority; } void Area3D::set_wind_force_magnitude(real_t p_wind_force_magnitude) { wind_force_magnitude = p_wind_force_magnitude; if (is_inside_tree()) { _initialize_wind(); } } real_t Area3D::get_wind_force_magnitude() const { return wind_force_magnitude; } void Area3D::set_wind_attenuation_factor(real_t p_wind_force_attenuation_factor) { wind_attenuation_factor = p_wind_force_attenuation_factor; if (is_inside_tree()) { _initialize_wind(); } } real_t Area3D::get_wind_attenuation_factor() const { return wind_attenuation_factor; } void Area3D::set_wind_source_path(const NodePath &p_wind_source_path) { wind_source_path = p_wind_source_path; if (is_inside_tree()) { _initialize_wind(); } } const NodePath &Area3D::get_wind_source_path() const { return wind_source_path; } void Area3D::_initialize_wind() { real_t temp_magnitude = 0.0; Vector3 wind_direction(0., 0., 0.); Vector3 wind_source(0., 0., 0.); // Overwrite with area-specified info if available if (!wind_source_path.is_empty()) { Node *wind_source_node = get_node_or_null(wind_source_path); ERR_FAIL_NULL_MSG(wind_source_node, "Path to wind source is invalid: '" + wind_source_path + "'."); Node3D *wind_source_node3d = Object::cast_to(wind_source_node); ERR_FAIL_NULL_MSG(wind_source_node3d, "Path to wind source does not point to a Node3D: '" + wind_source_path + "'."); Transform3D global_transform = wind_source_node3d->get_transform(); wind_direction = -global_transform.basis.get_column(Vector3::AXIS_Z).normalized(); wind_source = global_transform.origin; temp_magnitude = wind_force_magnitude; } // Set force, source and direction in the physics server. PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_WIND_ATTENUATION_FACTOR, wind_attenuation_factor); PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_WIND_SOURCE, wind_source); PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_WIND_DIRECTION, wind_direction); PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_WIND_FORCE_MAGNITUDE, temp_magnitude); } void Area3D::_body_enter_tree(ObjectID p_id) { Object *obj = ObjectDB::get_instance(p_id); Node *node = Object::cast_to(obj); ERR_FAIL_NULL(node); HashMap::Iterator E = body_map.find(p_id); ERR_FAIL_COND(!E); ERR_FAIL_COND(E->value.in_tree); E->value.in_tree = true; emit_signal(SceneStringNames::get_singleton()->body_entered, node); for (int i = 0; i < E->value.shapes.size(); i++) { emit_signal(SceneStringNames::get_singleton()->body_shape_entered, E->value.rid, node, E->value.shapes[i].body_shape, E->value.shapes[i].area_shape); } } void Area3D::_body_exit_tree(ObjectID p_id) { Object *obj = ObjectDB::get_instance(p_id); Node *node = Object::cast_to(obj); ERR_FAIL_NULL(node); HashMap::Iterator E = body_map.find(p_id); ERR_FAIL_COND(!E); ERR_FAIL_COND(!E->value.in_tree); E->value.in_tree = false; emit_signal(SceneStringNames::get_singleton()->body_exited, node); for (int i = 0; i < E->value.shapes.size(); i++) { emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->value.rid, node, E->value.shapes[i].body_shape, E->value.shapes[i].area_shape); } } void Area3D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, int p_body_shape, int p_area_shape) { bool body_in = p_status == PhysicsServer3D::AREA_BODY_ADDED; ObjectID objid = p_instance; Object *obj = ObjectDB::get_instance(objid); Node *node = Object::cast_to(obj); HashMap::Iterator E = body_map.find(objid); if (!body_in && !E) { return; //likely removed from the tree } lock_callback(); locked = true; if (body_in) { if (!E) { E = body_map.insert(objid, BodyState()); E->value.rid = p_body; E->value.rc = 0; E->value.in_tree = node && node->is_inside_tree(); if (node) { node->connect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_body_enter_tree).bind(objid)); node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_body_exit_tree).bind(objid)); if (E->value.in_tree) { emit_signal(SceneStringNames::get_singleton()->body_entered, node); } } } E->value.rc++; if (node) { E->value.shapes.insert(ShapePair(p_body_shape, p_area_shape)); } if (E->value.in_tree) { emit_signal(SceneStringNames::get_singleton()->body_shape_entered, p_body, node, p_body_shape, p_area_shape); } } else { E->value.rc--; if (node) { E->value.shapes.erase(ShapePair(p_body_shape, p_area_shape)); } bool in_tree = E->value.in_tree; if (E->value.rc == 0) { body_map.remove(E); if (node) { node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_body_enter_tree)); node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_body_exit_tree)); if (in_tree) { emit_signal(SceneStringNames::get_singleton()->body_exited, obj); } } } if (node && in_tree) { emit_signal(SceneStringNames::get_singleton()->body_shape_exited, p_body, obj, p_body_shape, p_area_shape); } } locked = false; unlock_callback(); } void Area3D::_clear_monitoring() { ERR_FAIL_COND_MSG(locked, "This function can't be used during the in/out signal."); { HashMap bmcopy = body_map; body_map.clear(); //disconnect all monitored stuff for (const KeyValue &E : bmcopy) { Object *obj = ObjectDB::get_instance(E.key); Node *node = Object::cast_to(obj); if (!node) { //node may have been deleted in previous frame or at other legitimate point continue; } //ERR_CONTINUE(!node); node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_body_enter_tree)); node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_body_exit_tree)); if (!E.value.in_tree) { continue; } for (int i = 0; i < E.value.shapes.size(); i++) { emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E.value.rid, node, E.value.shapes[i].body_shape, E.value.shapes[i].area_shape); } emit_signal(SceneStringNames::get_singleton()->body_exited, node); } } { HashMap bmcopy = area_map; area_map.clear(); //disconnect all monitored stuff for (const KeyValue &E : bmcopy) { Object *obj = ObjectDB::get_instance(E.key); Node *node = Object::cast_to(obj); if (!node) { //node may have been deleted in previous frame or at other legitimate point continue; } //ERR_CONTINUE(!node); node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_area_enter_tree)); node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_area_exit_tree)); if (!E.value.in_tree) { continue; } for (int i = 0; i < E.value.shapes.size(); i++) { emit_signal(SceneStringNames::get_singleton()->area_shape_exited, E.value.rid, node, E.value.shapes[i].area_shape, E.value.shapes[i].self_shape); } emit_signal(SceneStringNames::get_singleton()->area_exited, obj); } } } void Area3D::_notification(int p_what) { switch (p_what) { case NOTIFICATION_EXIT_TREE: { _clear_monitoring(); } break; case NOTIFICATION_ENTER_TREE: { _initialize_wind(); } break; } } void Area3D::set_monitoring(bool p_enable) { ERR_FAIL_COND_MSG(locked, "Function blocked during in/out signal. Use set_deferred(\"monitoring\", true/false)."); if (p_enable == monitoring) { return; } monitoring = p_enable; if (monitoring) { PhysicsServer3D::get_singleton()->area_set_monitor_callback(get_rid(), callable_mp(this, &Area3D::_body_inout)); PhysicsServer3D::get_singleton()->area_set_area_monitor_callback(get_rid(), callable_mp(this, &Area3D::_area_inout)); } else { PhysicsServer3D::get_singleton()->area_set_monitor_callback(get_rid(), Callable()); PhysicsServer3D::get_singleton()->area_set_area_monitor_callback(get_rid(), Callable()); _clear_monitoring(); } } void Area3D::_area_enter_tree(ObjectID p_id) { Object *obj = ObjectDB::get_instance(p_id); Node *node = Object::cast_to(obj); ERR_FAIL_NULL(node); HashMap::Iterator E = area_map.find(p_id); ERR_FAIL_COND(!E); ERR_FAIL_COND(E->value.in_tree); E->value.in_tree = true; emit_signal(SceneStringNames::get_singleton()->area_entered, node); for (int i = 0; i < E->value.shapes.size(); i++) { emit_signal(SceneStringNames::get_singleton()->area_shape_entered, E->value.rid, node, E->value.shapes[i].area_shape, E->value.shapes[i].self_shape); } } void Area3D::_area_exit_tree(ObjectID p_id) { Object *obj = ObjectDB::get_instance(p_id); Node *node = Object::cast_to(obj); ERR_FAIL_NULL(node); HashMap::Iterator E = area_map.find(p_id); ERR_FAIL_COND(!E); ERR_FAIL_COND(!E->value.in_tree); E->value.in_tree = false; emit_signal(SceneStringNames::get_singleton()->area_exited, node); for (int i = 0; i < E->value.shapes.size(); i++) { emit_signal(SceneStringNames::get_singleton()->area_shape_exited, E->value.rid, node, E->value.shapes[i].area_shape, E->value.shapes[i].self_shape); } } void Area3D::_area_inout(int p_status, const RID &p_area, ObjectID p_instance, int p_area_shape, int p_self_shape) { bool area_in = p_status == PhysicsServer3D::AREA_BODY_ADDED; ObjectID objid = p_instance; Object *obj = ObjectDB::get_instance(objid); Node *node = Object::cast_to(obj); HashMap::Iterator E = area_map.find(objid); if (!area_in && !E) { return; //likely removed from the tree } lock_callback(); locked = true; if (area_in) { if (!E) { E = area_map.insert(objid, AreaState()); E->value.rid = p_area; E->value.rc = 0; E->value.in_tree = node && node->is_inside_tree(); if (node) { node->connect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_area_enter_tree).bind(objid)); node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_area_exit_tree).bind(objid)); if (E->value.in_tree) { emit_signal(SceneStringNames::get_singleton()->area_entered, node); } } } E->value.rc++; if (node) { E->value.shapes.insert(AreaShapePair(p_area_shape, p_self_shape)); } if (!node || E->value.in_tree) { emit_signal(SceneStringNames::get_singleton()->area_shape_entered, p_area, node, p_area_shape, p_self_shape); } } else { E->value.rc--; if (node) { E->value.shapes.erase(AreaShapePair(p_area_shape, p_self_shape)); } bool in_tree = E->value.in_tree; if (E->value.rc == 0) { area_map.remove(E); if (node) { node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_area_enter_tree)); node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_area_exit_tree)); if (in_tree) { emit_signal(SceneStringNames::get_singleton()->area_exited, obj); } } } if (!node || in_tree) { emit_signal(SceneStringNames::get_singleton()->area_shape_exited, p_area, obj, p_area_shape, p_self_shape); } } locked = false; unlock_callback(); } bool Area3D::is_monitoring() const { return monitoring; } TypedArray Area3D::get_overlapping_bodies() const { TypedArray ret; ERR_FAIL_COND_V_MSG(!monitoring, ret, "Can't find overlapping bodies when monitoring is off."); ret.resize(body_map.size()); int idx = 0; for (const KeyValue &E : body_map) { Object *obj = ObjectDB::get_instance(E.key); if (obj) { ret[idx] = obj; idx++; } } ret.resize(idx); return ret; } bool Area3D::has_overlapping_bodies() const { ERR_FAIL_COND_V_MSG(!monitoring, false, "Can't find overlapping bodies when monitoring is off."); return !body_map.is_empty(); } void Area3D::set_monitorable(bool p_enable) { ERR_FAIL_COND_MSG(locked || (is_inside_tree() && PhysicsServer3D::get_singleton()->is_flushing_queries()), "Function blocked during in/out signal. Use set_deferred(\"monitorable\", true/false)."); if (p_enable == monitorable) { return; } monitorable = p_enable; PhysicsServer3D::get_singleton()->area_set_monitorable(get_rid(), monitorable); } bool Area3D::is_monitorable() const { return monitorable; } TypedArray Area3D::get_overlapping_areas() const { TypedArray ret; ERR_FAIL_COND_V_MSG(!monitoring, ret, "Can't find overlapping areas when monitoring is off."); ret.resize(area_map.size()); int idx = 0; for (const KeyValue &E : area_map) { Object *obj = ObjectDB::get_instance(E.key); if (obj) { ret[idx] = obj; idx++; } } ret.resize(idx); return ret; } bool Area3D::has_overlapping_areas() const { ERR_FAIL_COND_V_MSG(!monitoring, false, "Can't find overlapping areas when monitoring is off."); return !area_map.is_empty(); } bool Area3D::overlaps_area(Node *p_area) const { ERR_FAIL_NULL_V(p_area, false); HashMap::ConstIterator E = area_map.find(p_area->get_instance_id()); if (!E) { return false; } return E->value.in_tree; } bool Area3D::overlaps_body(Node *p_body) const { ERR_FAIL_NULL_V(p_body, false); HashMap::ConstIterator E = body_map.find(p_body->get_instance_id()); if (!E) { return false; } return E->value.in_tree; } void Area3D::set_audio_bus_override(bool p_override) { audio_bus_override = p_override; } bool Area3D::is_overriding_audio_bus() const { return audio_bus_override; } void Area3D::set_audio_bus_name(const StringName &p_audio_bus) { audio_bus = p_audio_bus; } StringName Area3D::get_audio_bus_name() const { for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) { if (AudioServer::get_singleton()->get_bus_name(i) == audio_bus) { return audio_bus; } } return SceneStringNames::get_singleton()->Master; } void Area3D::set_use_reverb_bus(bool p_enable) { use_reverb_bus = p_enable; } bool Area3D::is_using_reverb_bus() const { return use_reverb_bus; } void Area3D::set_reverb_bus_name(const StringName &p_audio_bus) { reverb_bus = p_audio_bus; } StringName Area3D::get_reverb_bus_name() const { for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) { if (AudioServer::get_singleton()->get_bus_name(i) == reverb_bus) { return reverb_bus; } } return SceneStringNames::get_singleton()->Master; } void Area3D::set_reverb_amount(float p_amount) { reverb_amount = p_amount; } float Area3D::get_reverb_amount() const { return reverb_amount; } void Area3D::set_reverb_uniformity(float p_uniformity) { reverb_uniformity = p_uniformity; } float Area3D::get_reverb_uniformity() const { return reverb_uniformity; } void Area3D::_validate_property(PropertyInfo &p_property) const { if (p_property.name == "audio_bus_name" || p_property.name == "reverb_bus_name") { String options; for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) { if (i > 0) { options += ","; } String name = AudioServer::get_singleton()->get_bus_name(i); options += name; } p_property.hint_string = options; } else if (p_property.name.begins_with("gravity") && p_property.name != "gravity_space_override") { if (gravity_space_override == SPACE_OVERRIDE_DISABLED) { p_property.usage = PROPERTY_USAGE_NO_EDITOR; } else { if (gravity_is_point) { if (p_property.name == "gravity_direction") { p_property.usage = PROPERTY_USAGE_NO_EDITOR; } } else { if (p_property.name.begins_with("gravity_point_")) { p_property.usage = PROPERTY_USAGE_NO_EDITOR; } } } } else if (p_property.name.begins_with("linear_damp") && p_property.name != "linear_damp_space_override") { if (linear_damp_space_override == SPACE_OVERRIDE_DISABLED) { p_property.usage = PROPERTY_USAGE_NO_EDITOR; } } else if (p_property.name.begins_with("angular_damp") && p_property.name != "angular_damp_space_override") { if (angular_damp_space_override == SPACE_OVERRIDE_DISABLED) { p_property.usage = PROPERTY_USAGE_NO_EDITOR; } } } void Area3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_gravity_space_override_mode", "space_override_mode"), &Area3D::set_gravity_space_override_mode); ClassDB::bind_method(D_METHOD("get_gravity_space_override_mode"), &Area3D::get_gravity_space_override_mode); ClassDB::bind_method(D_METHOD("set_gravity_is_point", "enable"), &Area3D::set_gravity_is_point); ClassDB::bind_method(D_METHOD("is_gravity_a_point"), &Area3D::is_gravity_a_point); ClassDB::bind_method(D_METHOD("set_gravity_point_unit_distance", "distance_scale"), &Area3D::set_gravity_point_unit_distance); ClassDB::bind_method(D_METHOD("get_gravity_point_unit_distance"), &Area3D::get_gravity_point_unit_distance); ClassDB::bind_method(D_METHOD("set_gravity_point_center", "center"), &Area3D::set_gravity_point_center); ClassDB::bind_method(D_METHOD("get_gravity_point_center"), &Area3D::get_gravity_point_center); ClassDB::bind_method(D_METHOD("set_gravity_direction", "direction"), &Area3D::set_gravity_direction); ClassDB::bind_method(D_METHOD("get_gravity_direction"), &Area3D::get_gravity_direction); ClassDB::bind_method(D_METHOD("set_gravity", "gravity"), &Area3D::set_gravity); ClassDB::bind_method(D_METHOD("get_gravity"), &Area3D::get_gravity); ClassDB::bind_method(D_METHOD("set_linear_damp_space_override_mode", "space_override_mode"), &Area3D::set_linear_damp_space_override_mode); ClassDB::bind_method(D_METHOD("get_linear_damp_space_override_mode"), &Area3D::get_linear_damp_space_override_mode); ClassDB::bind_method(D_METHOD("set_angular_damp_space_override_mode", "space_override_mode"), &Area3D::set_angular_damp_space_override_mode); ClassDB::bind_method(D_METHOD("get_angular_damp_space_override_mode"), &Area3D::get_angular_damp_space_override_mode); ClassDB::bind_method(D_METHOD("set_angular_damp", "angular_damp"), &Area3D::set_angular_damp); ClassDB::bind_method(D_METHOD("get_angular_damp"), &Area3D::get_angular_damp); ClassDB::bind_method(D_METHOD("set_linear_damp", "linear_damp"), &Area3D::set_linear_damp); ClassDB::bind_method(D_METHOD("get_linear_damp"), &Area3D::get_linear_damp); ClassDB::bind_method(D_METHOD("set_priority", "priority"), &Area3D::set_priority); ClassDB::bind_method(D_METHOD("get_priority"), &Area3D::get_priority); ClassDB::bind_method(D_METHOD("set_wind_force_magnitude", "wind_force_magnitude"), &Area3D::set_wind_force_magnitude); ClassDB::bind_method(D_METHOD("get_wind_force_magnitude"), &Area3D::get_wind_force_magnitude); ClassDB::bind_method(D_METHOD("set_wind_attenuation_factor", "wind_attenuation_factor"), &Area3D::set_wind_attenuation_factor); ClassDB::bind_method(D_METHOD("get_wind_attenuation_factor"), &Area3D::get_wind_attenuation_factor); ClassDB::bind_method(D_METHOD("set_wind_source_path", "wind_source_path"), &Area3D::set_wind_source_path); ClassDB::bind_method(D_METHOD("get_wind_source_path"), &Area3D::get_wind_source_path); ClassDB::bind_method(D_METHOD("set_monitorable", "enable"), &Area3D::set_monitorable); ClassDB::bind_method(D_METHOD("is_monitorable"), &Area3D::is_monitorable); ClassDB::bind_method(D_METHOD("set_monitoring", "enable"), &Area3D::set_monitoring); ClassDB::bind_method(D_METHOD("is_monitoring"), &Area3D::is_monitoring); ClassDB::bind_method(D_METHOD("get_overlapping_bodies"), &Area3D::get_overlapping_bodies); ClassDB::bind_method(D_METHOD("get_overlapping_areas"), &Area3D::get_overlapping_areas); ClassDB::bind_method(D_METHOD("has_overlapping_bodies"), &Area3D::has_overlapping_bodies); ClassDB::bind_method(D_METHOD("has_overlapping_areas"), &Area3D::has_overlapping_areas); ClassDB::bind_method(D_METHOD("overlaps_body", "body"), &Area3D::overlaps_body); ClassDB::bind_method(D_METHOD("overlaps_area", "area"), &Area3D::overlaps_area); ClassDB::bind_method(D_METHOD("set_audio_bus_override", "enable"), &Area3D::set_audio_bus_override); ClassDB::bind_method(D_METHOD("is_overriding_audio_bus"), &Area3D::is_overriding_audio_bus); ClassDB::bind_method(D_METHOD("set_audio_bus_name", "name"), &Area3D::set_audio_bus_name); ClassDB::bind_method(D_METHOD("get_audio_bus_name"), &Area3D::get_audio_bus_name); ClassDB::bind_method(D_METHOD("set_use_reverb_bus", "enable"), &Area3D::set_use_reverb_bus); ClassDB::bind_method(D_METHOD("is_using_reverb_bus"), &Area3D::is_using_reverb_bus); ClassDB::bind_method(D_METHOD("set_reverb_bus_name", "name"), &Area3D::set_reverb_bus_name); ClassDB::bind_method(D_METHOD("get_reverb_bus_name"), &Area3D::get_reverb_bus_name); ClassDB::bind_method(D_METHOD("set_reverb_amount", "amount"), &Area3D::set_reverb_amount); ClassDB::bind_method(D_METHOD("get_reverb_amount"), &Area3D::get_reverb_amount); ClassDB::bind_method(D_METHOD("set_reverb_uniformity", "amount"), &Area3D::set_reverb_uniformity); ClassDB::bind_method(D_METHOD("get_reverb_uniformity"), &Area3D::get_reverb_uniformity); ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node3D"), PropertyInfo(Variant::INT, "body_shape_index"), PropertyInfo(Variant::INT, "local_shape_index"))); ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node3D"), PropertyInfo(Variant::INT, "body_shape_index"), PropertyInfo(Variant::INT, "local_shape_index"))); ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node3D"))); ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node3D"))); ADD_SIGNAL(MethodInfo("area_shape_entered", PropertyInfo(Variant::RID, "area_rid"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D"), PropertyInfo(Variant::INT, "area_shape_index"), PropertyInfo(Variant::INT, "local_shape_index"))); ADD_SIGNAL(MethodInfo("area_shape_exited", PropertyInfo(Variant::RID, "area_rid"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D"), PropertyInfo(Variant::INT, "area_shape_index"), PropertyInfo(Variant::INT, "local_shape_index"))); ADD_SIGNAL(MethodInfo("area_entered", PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D"))); ADD_SIGNAL(MethodInfo("area_exited", PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D"))); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitoring"), "set_monitoring", "is_monitoring"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitorable"), "set_monitorable", "is_monitorable"); ADD_PROPERTY(PropertyInfo(Variant::INT, "priority", PROPERTY_HINT_RANGE, "0,100000,1,or_greater,or_less"), "set_priority", "get_priority"); ADD_GROUP("Gravity", "gravity_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "gravity_space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_gravity_space_override_mode", "get_gravity_space_override_mode"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gravity_point", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_gravity_is_point", "is_gravity_a_point"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_point_unit_distance", PROPERTY_HINT_RANGE, "0,1024,0.001,or_greater,exp,suffix:m"), "set_gravity_point_unit_distance", "get_gravity_point_unit_distance"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "gravity_point_center", PROPERTY_HINT_NONE, "suffix:m"), "set_gravity_point_center", "get_gravity_point_center"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "gravity_direction"), "set_gravity_direction", "get_gravity_direction"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity", PROPERTY_HINT_RANGE, U"-32,32,0.001,or_less,or_greater,suffix:m/s\u00B2"), "set_gravity", "get_gravity"); ADD_GROUP("Linear Damp", "linear_damp_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "linear_damp_space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_linear_damp_space_override_mode", "get_linear_damp_space_override_mode"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "linear_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_linear_damp", "get_linear_damp"); ADD_GROUP("Angular Damp", "angular_damp_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "angular_damp_space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_angular_damp_space_override_mode", "get_angular_damp_space_override_mode"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_angular_damp", "get_angular_damp"); ADD_GROUP("Wind", "wind_"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "wind_force_magnitude", PROPERTY_HINT_RANGE, "0,10,0.001,or_greater"), "set_wind_force_magnitude", "get_wind_force_magnitude"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "wind_attenuation_factor", PROPERTY_HINT_RANGE, "0.0,3.0,0.001,or_greater"), "set_wind_attenuation_factor", "get_wind_attenuation_factor"); ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "wind_source_path", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Node3D"), "set_wind_source_path", "get_wind_source_path"); ADD_GROUP("Audio Bus", "audio_bus_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "audio_bus_override"), "set_audio_bus_override", "is_overriding_audio_bus"); ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "audio_bus_name", PROPERTY_HINT_ENUM, ""), "set_audio_bus_name", "get_audio_bus_name"); ADD_GROUP("Reverb Bus", "reverb_bus_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "reverb_bus_enabled"), "set_use_reverb_bus", "is_using_reverb_bus"); ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "reverb_bus_name", PROPERTY_HINT_ENUM, ""), "set_reverb_bus_name", "get_reverb_bus_name"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "reverb_bus_amount", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_reverb_amount", "get_reverb_amount"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "reverb_bus_uniformity", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_reverb_uniformity", "get_reverb_uniformity"); BIND_ENUM_CONSTANT(SPACE_OVERRIDE_DISABLED); BIND_ENUM_CONSTANT(SPACE_OVERRIDE_COMBINE); BIND_ENUM_CONSTANT(SPACE_OVERRIDE_COMBINE_REPLACE); BIND_ENUM_CONSTANT(SPACE_OVERRIDE_REPLACE); BIND_ENUM_CONSTANT(SPACE_OVERRIDE_REPLACE_COMBINE); } Area3D::Area3D() : CollisionObject3D(PhysicsServer3D::get_singleton()->area_create(), true) { set_gravity(9.8); set_gravity_direction(Vector3(0, -1, 0)); set_monitoring(true); set_monitorable(true); } Area3D::~Area3D() { }