/**************************************************************************/ /* animation_player.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef ANIMATION_PLAYER_H #define ANIMATION_PLAYER_H #include "animation_mixer.h" #include "scene/2d/node_2d.h" #include "scene/resources/animation.h" class AnimationPlayer : public AnimationMixer { GDCLASS(AnimationPlayer, AnimationMixer); #ifndef DISABLE_DEPRECATED public: enum AnimationProcessCallback { ANIMATION_PROCESS_PHYSICS, ANIMATION_PROCESS_IDLE, ANIMATION_PROCESS_MANUAL, }; enum AnimationMethodCallMode { ANIMATION_METHOD_CALL_DEFERRED, ANIMATION_METHOD_CALL_IMMEDIATE, }; #endif // DISABLE_DEPRECATED private: HashMap animation_next_set; // For auto advance. float speed_scale = 1.0; double default_blend_time = 0.0; bool is_stopping = false; struct PlaybackData { AnimationData *from = nullptr; double pos = 0.0; float speed_scale = 1.0; }; struct Blend { PlaybackData data; double blend_time = 0.0; double blend_left = 0.0; }; struct Playback { PlaybackData current; StringName assigned; bool seeked = false; bool started = false; List blend; } playback; struct BlendKey { StringName from; StringName to; static uint32_t hash(const BlendKey &p_key) { return hash_one_uint64((uint64_t(p_key.from.hash()) << 32) | uint32_t(p_key.to.hash())); } bool operator==(const BlendKey &bk) const { return from == bk.from && to == bk.to; } bool operator<(const BlendKey &bk) const { if (from == bk.from) { return to < bk.to; } else { return from < bk.from; } } }; HashMap blend_times; List playback_queue; ObjectID tmp_from; bool end_reached = false; bool end_notify = false; StringName autoplay; bool reset_on_save = true; bool movie_quit_on_finish = false; void _process_playback_data(PlaybackData &cd, double p_delta, float p_blend, bool p_seeked, bool p_started, bool p_is_current = false); void _blend_playback_data(double p_delta, bool p_started); void _stop_internal(bool p_reset, bool p_keep_state); void _check_immediately_after_start(); float get_current_blend_amount(); bool playing = false; protected: bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; virtual void _validate_property(PropertyInfo &p_property) const override; void _get_property_list(List *p_list) const; void _notification(int p_what); static void _bind_methods(); // Make animation instances. virtual bool _blend_pre_process(double p_delta, int p_track_count, const HashMap &p_track_map) override; virtual void _blend_capture(double p_delta) override; virtual void _blend_post_process() override; virtual void _animation_removed(const StringName &p_name, const StringName &p_library) override; virtual void _rename_animation(const StringName &p_from_name, const StringName &p_to_name) override; #ifndef DISABLE_DEPRECATED void _set_process_callback_bind_compat_80813(AnimationProcessCallback p_mode); AnimationProcessCallback _get_process_callback_bind_compat_80813() const; void _set_method_call_mode_bind_compat_80813(AnimationMethodCallMode p_mode); AnimationMethodCallMode _get_method_call_mode_bind_compat_80813() const; void _set_root_bind_compat_80813(const NodePath &p_root); NodePath _get_root_bind_compat_80813() const; void _seek_bind_compat_80813(double p_time, bool p_update = false); void _play_compat_84906(const StringName &p_name = StringName(), double p_custom_blend = -1, float p_custom_scale = 1.0, bool p_from_end = false); void _play_backwards_compat_84906(const StringName &p_name = StringName(), double p_custom_blend = -1); static void _bind_compatibility_methods(); #endif // DISABLE_DEPRECATED public: void animation_set_next(const StringName &p_animation, const StringName &p_next); StringName animation_get_next(const StringName &p_animation) const; void set_blend_time(const StringName &p_animation1, const StringName &p_animation2, double p_time); double get_blend_time(const StringName &p_animation1, const StringName &p_animation2) const; void set_default_blend_time(double p_default); double get_default_blend_time() const; void play(const StringName &p_name = StringName(), double p_custom_blend = -1, float p_custom_scale = 1.0, bool p_from_end = false); void play_backwards(const StringName &p_name = StringName(), double p_custom_blend = -1); void play_with_capture(const StringName &p_name, double p_duration = -1.0, double p_custom_blend = -1, float p_custom_scale = 1.0, bool p_from_end = false, Tween::TransitionType p_trans_type = Tween::TRANS_LINEAR, Tween::EaseType p_ease_type = Tween::EASE_IN); void queue(const StringName &p_name); Vector get_queue(); void clear_queue(); void pause(); void stop(bool p_keep_state = false); bool is_playing() const; String get_current_animation() const; void set_current_animation(const String &p_animation); String get_assigned_animation() const; void set_assigned_animation(const String &p_animation); bool is_valid() const; void set_speed_scale(float p_speed); float get_speed_scale() const; float get_playing_speed() const; void set_autoplay(const String &p_name); String get_autoplay() const; void set_movie_quit_on_finish_enabled(bool p_enabled); bool is_movie_quit_on_finish_enabled() const; void seek(double p_time, bool p_update = false, bool p_update_only = false); double get_current_animation_position() const; double get_current_animation_length() const; void get_argument_options(const StringName &p_function, int p_idx, List *r_options) const override; virtual void advance(double p_time) override; AnimationPlayer(); ~AnimationPlayer(); }; #ifndef DISABLE_DEPRECATED VARIANT_ENUM_CAST(AnimationPlayer::AnimationProcessCallback); VARIANT_ENUM_CAST(AnimationPlayer::AnimationMethodCallMode); #endif // DISABLE_DEPRECATED #endif // ANIMATION_PLAYER_H