<?xml version="1.0" encoding="UTF-8" ?> <class name="RDShaderSource" inherits="RefCounted" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> Shader source code (used by [RenderingDevice]). </brief_description> <description> Shader source code in text form. See also [RDShaderFile]. [RDShaderSource] is only meant to be used with the [RenderingDevice] API. It should not be confused with Godot's own [Shader] resource, which is what Godot's various nodes use for high-level shader programming. </description> <tutorials> </tutorials> <methods> <method name="get_stage_source" qualifiers="const"> <return type="String" /> <param index="0" name="stage" type="int" enum="RenderingDevice.ShaderStage" /> <description> Returns source code for the specified shader [param stage]. Equivalent to getting one of [member source_compute], [member source_fragment], [member source_tesselation_control], [member source_tesselation_evaluation] or [member source_vertex]. </description> </method> <method name="set_stage_source"> <return type="void" /> <param index="0" name="stage" type="int" enum="RenderingDevice.ShaderStage" /> <param index="1" name="source" type="String" /> <description> Sets [param source] code for the specified shader [param stage]. Equivalent to setting one of [member source_compute], [member source_fragment], [member source_tesselation_control], [member source_tesselation_evaluation] or [member source_vertex]. </description> </method> </methods> <members> <member name="language" type="int" setter="set_language" getter="get_language" enum="RenderingDevice.ShaderLanguage" default="0"> The language the shader is written in. </member> <member name="source_compute" type="String" setter="set_stage_source" getter="get_stage_source" default=""""> Source code for the shader's compute stage. </member> <member name="source_fragment" type="String" setter="set_stage_source" getter="get_stage_source" default=""""> Source code for the shader's fragment stage. </member> <member name="source_tesselation_control" type="String" setter="set_stage_source" getter="get_stage_source" default=""""> Source code for the shader's tessellation control stage. </member> <member name="source_tesselation_evaluation" type="String" setter="set_stage_source" getter="get_stage_source" default=""""> Source code for the shader's tessellation evaluation stage. </member> <member name="source_vertex" type="String" setter="set_stage_source" getter="get_stage_source" default=""""> Source code for the shader's vertex stage. </member> </members> </class>