<?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeTransformFunc" inherits="VisualShaderNode" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> Computes a [Transform3D] function within the visual shader graph. </brief_description> <description> Computes an inverse or transpose function on the provided [Transform3D]. </description> <tutorials> </tutorials> <members> <member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeTransformFunc.Function" default="0"> The function to be computed. See [enum Function] for options. </member> </members> <constants> <constant name="FUNC_INVERSE" value="0" enum="Function"> Perform the inverse operation on the [Transform3D] matrix. </constant> <constant name="FUNC_TRANSPOSE" value="1" enum="Function"> Perform the transpose operation on the [Transform3D] matrix. </constant> <constant name="FUNC_MAX" value="2" enum="Function"> Represents the size of the [enum Function] enum. </constant> </constants> </class>