/**************************************************************************/
/*  rvo_agent.h                                                           */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
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/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
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/**************************************************************************/

#ifndef RVO_AGENT_H
#define RVO_AGENT_H

#include "core/object/class_db.h"
#include "nav_rid.h"

#include <Agent.h>

class NavMap;

class RvoAgent : public NavRid {
	struct AvoidanceComputedCallback {
		ObjectID id;
		StringName method;
		Variant udata;
		Variant new_velocity;
	};

	NavMap *map = nullptr;
	RVO::Agent agent;
	AvoidanceComputedCallback callback;
	uint32_t map_update_id = 0;

public:
	RvoAgent();

	void set_map(NavMap *p_map);
	NavMap *get_map() {
		return map;
	}

	RVO::Agent *get_agent() {
		return &agent;
	}

	bool is_map_changed();

	void set_callback(ObjectID p_id, const StringName p_method, const Variant p_udata = Variant());
	bool has_callback() const;

	void dispatch_callback();
};

#endif // RVO_AGENT_H