/*************************************************************************/ /* joints_2d.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "joints_2d.h" #include "core/engine.h" #include "physics_body_2d.h" #include "scene/scene_string_names.h" #include "servers/physics_2d_server.h" void Joint2D::_disconnect_signals() { Node *node_a = get_node_or_null(a); PhysicsBody2D *body_a = Object::cast_to(node_a); if (body_a) body_a->disconnect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_body_exit_tree); Node *node_b = get_node_or_null(b); PhysicsBody2D *body_b = Object::cast_to(node_b); if (body_b) body_b->disconnect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_body_exit_tree); } void Joint2D::_body_exit_tree(const ObjectID &p_body_id) { _disconnect_signals(); Object *object = ObjectDB::get_instance(p_body_id); PhysicsBody2D *body = Object::cast_to(object); ERR_FAIL_NULL(body); RID body_rid = body->get_rid(); if (ba == body_rid) a = NodePath(); if (bb == body_rid) b = NodePath(); _update_joint(); } void Joint2D::_update_joint(bool p_only_free) { if (joint.is_valid()) { if (ba.is_valid() && bb.is_valid() && exclude_from_collision) Physics2DServer::get_singleton()->joint_disable_collisions_between_bodies(joint, false); Physics2DServer::get_singleton()->free(joint); joint = RID(); ba = RID(); bb = RID(); } if (p_only_free || !is_inside_tree()) { warning = String(); return; } Node *node_a = get_node_or_null(a); Node *node_b = get_node_or_null(b); PhysicsBody2D *body_a = Object::cast_to(node_a); PhysicsBody2D *body_b = Object::cast_to(node_b); if (node_a && !body_a && node_b && !body_b) { warning = TTR("Node A and Node B must be PhysicsBody2Ds"); update_configuration_warning(); return; } if (node_a && !body_a) { warning = TTR("Node A must be a PhysicsBody2D"); update_configuration_warning(); return; } if (node_b && !body_b) { warning = TTR("Node B must be a PhysicsBody2D"); update_configuration_warning(); return; } if (!body_a || !body_b) { warning = TTR("Joint is not connected to two PhysicsBody2Ds"); update_configuration_warning(); return; } if (body_a == body_b) { warning = TTR("Node A and Node B must be different PhysicsBody2Ds"); update_configuration_warning(); return; } warning = String(); update_configuration_warning(); if (body_a) { body_a->force_update_transform(); } if (body_b) { body_b->force_update_transform(); } joint = _configure_joint(body_a, body_b); ERR_FAIL_COND_MSG(!joint.is_valid(), "Failed to configure the joint."); Physics2DServer::get_singleton()->get_singleton()->joint_set_param(joint, Physics2DServer::JOINT_PARAM_BIAS, bias); ba = body_a->get_rid(); bb = body_b->get_rid(); body_a->connect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_body_exit_tree, make_binds(body_a->get_instance_id())); body_b->connect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_body_exit_tree, make_binds(body_b->get_instance_id())); Physics2DServer::get_singleton()->joint_disable_collisions_between_bodies(joint, exclude_from_collision); } void Joint2D::set_node_a(const NodePath &p_node_a) { if (a == p_node_a) return; if (joint.is_valid()) _disconnect_signals(); a = p_node_a; _update_joint(); } NodePath Joint2D::get_node_a() const { return a; } void Joint2D::set_node_b(const NodePath &p_node_b) { if (b == p_node_b) return; if (joint.is_valid()) _disconnect_signals(); b = p_node_b; _update_joint(); } NodePath Joint2D::get_node_b() const { return b; } void Joint2D::_notification(int p_what) { switch (p_what) { case NOTIFICATION_READY: { _update_joint(); } break; case NOTIFICATION_EXIT_TREE: { if (joint.is_valid()) { _disconnect_signals(); _update_joint(true); } } break; } } void Joint2D::set_bias(real_t p_bias) { bias = p_bias; if (joint.is_valid()) Physics2DServer::get_singleton()->get_singleton()->joint_set_param(joint, Physics2DServer::JOINT_PARAM_BIAS, bias); } real_t Joint2D::get_bias() const { return bias; } void Joint2D::set_exclude_nodes_from_collision(bool p_enable) { if (exclude_from_collision == p_enable) return; _update_joint(true); exclude_from_collision = p_enable; _update_joint(); } bool Joint2D::get_exclude_nodes_from_collision() const { return exclude_from_collision; } String Joint2D::get_configuration_warning() const { String node_warning = Node2D::get_configuration_warning(); if (!warning.empty()) { if (!node_warning.empty()) { node_warning += "\n\n"; } node_warning += warning; } return node_warning; } void Joint2D::_bind_methods() { ClassDB::bind_method(D_METHOD("_body_exit_tree", "body_rid"), &Joint2D::_body_exit_tree); ClassDB::bind_method(D_METHOD("set_node_a", "node"), &Joint2D::set_node_a); ClassDB::bind_method(D_METHOD("get_node_a"), &Joint2D::get_node_a); ClassDB::bind_method(D_METHOD("set_node_b", "node"), &Joint2D::set_node_b); ClassDB::bind_method(D_METHOD("get_node_b"), &Joint2D::get_node_b); ClassDB::bind_method(D_METHOD("set_bias", "bias"), &Joint2D::set_bias); ClassDB::bind_method(D_METHOD("get_bias"), &Joint2D::get_bias); ClassDB::bind_method(D_METHOD("set_exclude_nodes_from_collision", "enable"), &Joint2D::set_exclude_nodes_from_collision); ClassDB::bind_method(D_METHOD("get_exclude_nodes_from_collision"), &Joint2D::get_exclude_nodes_from_collision); ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "node_a", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "PhysicsBody2D"), "set_node_a", "get_node_a"); ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "node_b", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "PhysicsBody2D"), "set_node_b", "get_node_b"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "bias", PROPERTY_HINT_RANGE, "0,0.9,0.001"), "set_bias", "get_bias"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disable_collision"), "set_exclude_nodes_from_collision", "get_exclude_nodes_from_collision"); } Joint2D::Joint2D() { bias = 0; exclude_from_collision = true; } /////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// void PinJoint2D::_notification(int p_what) { switch (p_what) { case NOTIFICATION_DRAW: { if (!is_inside_tree()) break; if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint()) { break; } draw_line(Point2(-10, 0), Point2(+10, 0), Color(0.7, 0.6, 0.0, 0.5), 3); draw_line(Point2(0, -10), Point2(0, +10), Color(0.7, 0.6, 0.0, 0.5), 3); } break; } } RID PinJoint2D::_configure_joint(PhysicsBody2D *body_a, PhysicsBody2D *body_b) { RID pj = Physics2DServer::get_singleton()->pin_joint_create(get_global_transform().get_origin(), body_a->get_rid(), body_b ? body_b->get_rid() : RID()); Physics2DServer::get_singleton()->pin_joint_set_param(pj, Physics2DServer::PIN_JOINT_SOFTNESS, softness); return pj; } void PinJoint2D::set_softness(real_t p_softness) { softness = p_softness; update(); if (get_joint().is_valid()) Physics2DServer::get_singleton()->pin_joint_set_param(get_joint(), Physics2DServer::PIN_JOINT_SOFTNESS, p_softness); } real_t PinJoint2D::get_softness() const { return softness; } void PinJoint2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_softness", "softness"), &PinJoint2D::set_softness); ClassDB::bind_method(D_METHOD("get_softness"), &PinJoint2D::get_softness); ADD_PROPERTY(PropertyInfo(Variant::REAL, "softness", PROPERTY_HINT_EXP_RANGE, "0.00,16,0.01"), "set_softness", "get_softness"); } PinJoint2D::PinJoint2D() { softness = 0; } /////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// void GrooveJoint2D::_notification(int p_what) { switch (p_what) { case NOTIFICATION_DRAW: { if (!is_inside_tree()) break; if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint()) { break; } draw_line(Point2(-10, 0), Point2(+10, 0), Color(0.7, 0.6, 0.0, 0.5), 3); draw_line(Point2(-10, length), Point2(+10, length), Color(0.7, 0.6, 0.0, 0.5), 3); draw_line(Point2(0, 0), Point2(0, length), Color(0.7, 0.6, 0.0, 0.5), 3); draw_line(Point2(-10, initial_offset), Point2(+10, initial_offset), Color(0.8, 0.8, 0.9, 0.5), 5); } break; } } RID GrooveJoint2D::_configure_joint(PhysicsBody2D *body_a, PhysicsBody2D *body_b) { Transform2D gt = get_global_transform(); Vector2 groove_A1 = gt.get_origin(); Vector2 groove_A2 = gt.xform(Vector2(0, length)); Vector2 anchor_B = gt.xform(Vector2(0, initial_offset)); return Physics2DServer::get_singleton()->groove_joint_create(groove_A1, groove_A2, anchor_B, body_a->get_rid(), body_b->get_rid()); } void GrooveJoint2D::set_length(real_t p_length) { length = p_length; update(); } real_t GrooveJoint2D::get_length() const { return length; } void GrooveJoint2D::set_initial_offset(real_t p_initial_offset) { initial_offset = p_initial_offset; update(); } real_t GrooveJoint2D::get_initial_offset() const { return initial_offset; } void GrooveJoint2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_length", "length"), &GrooveJoint2D::set_length); ClassDB::bind_method(D_METHOD("get_length"), &GrooveJoint2D::get_length); ClassDB::bind_method(D_METHOD("set_initial_offset", "offset"), &GrooveJoint2D::set_initial_offset); ClassDB::bind_method(D_METHOD("get_initial_offset"), &GrooveJoint2D::get_initial_offset); ADD_PROPERTY(PropertyInfo(Variant::REAL, "length", PROPERTY_HINT_EXP_RANGE, "1,65535,1"), "set_length", "get_length"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "initial_offset", PROPERTY_HINT_EXP_RANGE, "1,65535,1"), "set_initial_offset", "get_initial_offset"); } GrooveJoint2D::GrooveJoint2D() { length = 50; initial_offset = 25; } /////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// void DampedSpringJoint2D::_notification(int p_what) { switch (p_what) { case NOTIFICATION_DRAW: { if (!is_inside_tree()) break; if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint()) { break; } draw_line(Point2(-10, 0), Point2(+10, 0), Color(0.7, 0.6, 0.0, 0.5), 3); draw_line(Point2(-10, length), Point2(+10, length), Color(0.7, 0.6, 0.0, 0.5), 3); draw_line(Point2(0, 0), Point2(0, length), Color(0.7, 0.6, 0.0, 0.5), 3); } break; } } RID DampedSpringJoint2D::_configure_joint(PhysicsBody2D *body_a, PhysicsBody2D *body_b) { Transform2D gt = get_global_transform(); Vector2 anchor_A = gt.get_origin(); Vector2 anchor_B = gt.xform(Vector2(0, length)); RID dsj = Physics2DServer::get_singleton()->damped_spring_joint_create(anchor_A, anchor_B, body_a->get_rid(), body_b->get_rid()); if (rest_length) Physics2DServer::get_singleton()->damped_string_joint_set_param(dsj, Physics2DServer::DAMPED_STRING_REST_LENGTH, rest_length); Physics2DServer::get_singleton()->damped_string_joint_set_param(dsj, Physics2DServer::DAMPED_STRING_STIFFNESS, stiffness); Physics2DServer::get_singleton()->damped_string_joint_set_param(dsj, Physics2DServer::DAMPED_STRING_DAMPING, damping); return dsj; } void DampedSpringJoint2D::set_length(real_t p_length) { length = p_length; update(); } real_t DampedSpringJoint2D::get_length() const { return length; } void DampedSpringJoint2D::set_rest_length(real_t p_rest_length) { rest_length = p_rest_length; update(); if (get_joint().is_valid()) Physics2DServer::get_singleton()->damped_string_joint_set_param(get_joint(), Physics2DServer::DAMPED_STRING_REST_LENGTH, p_rest_length ? p_rest_length : length); } real_t DampedSpringJoint2D::get_rest_length() const { return rest_length; } void DampedSpringJoint2D::set_stiffness(real_t p_stiffness) { stiffness = p_stiffness; update(); if (get_joint().is_valid()) Physics2DServer::get_singleton()->damped_string_joint_set_param(get_joint(), Physics2DServer::DAMPED_STRING_STIFFNESS, p_stiffness); } real_t DampedSpringJoint2D::get_stiffness() const { return stiffness; } void DampedSpringJoint2D::set_damping(real_t p_damping) { damping = p_damping; update(); if (get_joint().is_valid()) Physics2DServer::get_singleton()->damped_string_joint_set_param(get_joint(), Physics2DServer::DAMPED_STRING_DAMPING, p_damping); } real_t DampedSpringJoint2D::get_damping() const { return damping; } void DampedSpringJoint2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_length", "length"), &DampedSpringJoint2D::set_length); ClassDB::bind_method(D_METHOD("get_length"), &DampedSpringJoint2D::get_length); ClassDB::bind_method(D_METHOD("set_rest_length", "rest_length"), &DampedSpringJoint2D::set_rest_length); ClassDB::bind_method(D_METHOD("get_rest_length"), &DampedSpringJoint2D::get_rest_length); ClassDB::bind_method(D_METHOD("set_stiffness", "stiffness"), &DampedSpringJoint2D::set_stiffness); ClassDB::bind_method(D_METHOD("get_stiffness"), &DampedSpringJoint2D::get_stiffness); ClassDB::bind_method(D_METHOD("set_damping", "damping"), &DampedSpringJoint2D::set_damping); ClassDB::bind_method(D_METHOD("get_damping"), &DampedSpringJoint2D::get_damping); ADD_PROPERTY(PropertyInfo(Variant::REAL, "length", PROPERTY_HINT_EXP_RANGE, "1,65535,1"), "set_length", "get_length"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "rest_length", PROPERTY_HINT_EXP_RANGE, "0,65535,1"), "set_rest_length", "get_rest_length"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "stiffness", PROPERTY_HINT_EXP_RANGE, "0.1,64,0.1"), "set_stiffness", "get_stiffness"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "damping", PROPERTY_HINT_EXP_RANGE, "0.01,16,0.01"), "set_damping", "get_damping"); } DampedSpringJoint2D::DampedSpringJoint2D() { length = 50; rest_length = 0; stiffness = 20; damping = 1; }