/*************************************************************************/ /* scroll_bar.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef SCROLL_BAR_H #define SCROLL_BAR_H #include "scene/gui/range.h" /** @author Juan Linietsky */ class ScrollBar : public Range { GDCLASS(ScrollBar, Range); enum HiliteStatus { HILITE_NONE, HILITE_DECR, HILITE_RANGE, HILITE_INCR, }; static bool focus_by_default; Orientation orientation; Size2 size; float custom_step; HiliteStatus hilite; struct Drag { bool active; float pos_at_click; float value_at_click; } drag; double get_grabber_size() const; double get_grabber_min_size() const; double get_area_size() const; double get_area_offset() const; double get_click_pos(const Point2 &p_pos) const; double get_grabber_offset() const; static void set_can_focus_by_default(bool p_can_focus); Node *drag_slave; NodePath drag_slave_path; Vector2 drag_slave_speed; Vector2 drag_slave_accum; Vector2 drag_slave_from; Vector2 last_drag_slave_accum; float last_drag_slave_time; float time_since_motion; bool drag_slave_touching; bool drag_slave_touching_deaccel; bool click_handled; void _drag_slave_exit(); void _drag_slave_input(const InputEvent &p_input); void _gui_input(InputEvent p_event); protected: void _notification(int p_what); static void _bind_methods(); public: void set_custom_step(float p_custom_step); float get_custom_step() const; void set_drag_slave(const NodePath &p_path); NodePath get_drag_slave() const; virtual Size2 get_minimum_size() const; ScrollBar(Orientation p_orientation = VERTICAL); ~ScrollBar(); }; class HScrollBar : public ScrollBar { GDCLASS(HScrollBar, ScrollBar); public: HScrollBar() : ScrollBar(HORIZONTAL) { set_v_size_flags(0); } }; class VScrollBar : public ScrollBar { GDCLASS(VScrollBar, ScrollBar); public: VScrollBar() : ScrollBar(VERTICAL) { set_h_size_flags(0); } }; #endif