<?xml version="1.0" encoding="UTF-8" ?> <class name="AudioStreamMicrophone" inherits="AudioStream" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> Plays real-time audio input data. </brief_description> <description> When used directly in an [AudioStreamPlayer] node, [AudioStreamMicrophone] plays back microphone input in real-time. This can be used in conjunction with [AudioEffectCapture] to process the data or save it. [b]Note:[/b] [member ProjectSettings.audio/driver/enable_input] must be [code]true[/code] for audio input to work. See also that setting's description for caveats related to permissions and operating system privacy settings. </description> <tutorials> <link title="Audio Mic Record Demo">https://github.com/godotengine/godot-demo-projects/tree/master/audio/mic_record</link> </tutorials> </class>