/*************************************************************************/ /* string_builder.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "string_builder.h" #include StringBuilder &StringBuilder::append(const String &p_string) { if (p_string == String()) { return *this; } strings.push_back(p_string); appended_strings.push_back(-1); string_length += p_string.length(); return *this; } StringBuilder &StringBuilder::append(const char *p_cstring) { int32_t len = strlen(p_cstring); c_strings.push_back(p_cstring); appended_strings.push_back(len); string_length += len; return *this; } String StringBuilder::as_string() const { if (string_length == 0) { return ""; } CharType *buffer = memnew_arr(CharType, string_length); int current_position = 0; int godot_string_elem = 0; int c_string_elem = 0; for (int i = 0; i < appended_strings.size(); i++) { if (appended_strings[i] == -1) { // Godot string const String &s = strings[godot_string_elem]; memcpy(buffer + current_position, s.ptr(), s.length() * sizeof(CharType)); current_position += s.length(); godot_string_elem++; } else { const char *s = c_strings[c_string_elem]; for (int32_t j = 0; j < appended_strings[i]; j++) { buffer[current_position + j] = s[j]; } current_position += appended_strings[i]; c_string_elem++; } } String final_string = String(buffer, string_length); memdelete_arr(buffer); return final_string; }