/*************************************************************************/
/*  progress_bar.h                                                       */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
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#ifndef PROGRESS_BAR_H
#define PROGRESS_BAR_H

#include "scene/gui/range.h"

class ProgressBar : public Range {
	GDCLASS(ProgressBar, Range);

	bool percent_visible = true;

protected:
	void _notification(int p_what);
	static void _bind_methods();

public:
	enum FillMode {
		FILL_BEGIN_TO_END,
		FILL_END_TO_BEGIN,
		FILL_TOP_TO_BOTTOM,
		FILL_BOTTOM_TO_TOP,
		FILL_MODE_MAX
	};

	void set_fill_mode(int p_fill);
	int get_fill_mode();

	void set_percent_visible(bool p_visible);
	bool is_percent_visible() const;

	Size2 get_minimum_size() const override;
	ProgressBar();

private:
	FillMode mode = FILL_BEGIN_TO_END;
};

VARIANT_ENUM_CAST(ProgressBar::FillMode);

#endif // PROGRESS_BAR_H