/*************************************************************************/ /* editor_property_name_processor.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "editor_property_name_processor.h" #include "editor_settings.h" EditorPropertyNameProcessor *EditorPropertyNameProcessor::singleton = nullptr; EditorPropertyNameProcessor::Style EditorPropertyNameProcessor::get_default_inspector_style() { const Style style = (Style)EDITOR_GET("interface/inspector/default_property_name_style").operator int(); if (style == STYLE_LOCALIZED && !is_localization_available()) { return STYLE_CAPITALIZED; } return style; } EditorPropertyNameProcessor::Style EditorPropertyNameProcessor::get_settings_style() { const bool translate = EDITOR_GET("interface/editor/localize_settings"); return translate ? STYLE_LOCALIZED : STYLE_CAPITALIZED; } EditorPropertyNameProcessor::Style EditorPropertyNameProcessor::get_tooltip_style(Style p_style) { return p_style == STYLE_LOCALIZED ? STYLE_CAPITALIZED : STYLE_LOCALIZED; } bool EditorPropertyNameProcessor::is_localization_available() { const Vector forbidden = String("en").split(","); return forbidden.find(EDITOR_GET("interface/editor/editor_language")) == -1; } String EditorPropertyNameProcessor::_capitalize_name(const String &p_name) const { const Map::Element *cached = capitalize_string_cache.find(p_name); if (cached) { return cached->value(); } Vector parts = p_name.split("_", false); for (int i = 0; i < parts.size(); i++) { const Map::Element *remap = capitalize_string_remaps.find(parts[i]); if (remap) { parts.write[i] = remap->get(); } else { parts.write[i] = parts[i].capitalize(); } } const String capitalized = String(" ").join(parts); capitalize_string_cache[p_name] = capitalized; return capitalized; } String EditorPropertyNameProcessor::process_name(const String &p_name, Style p_style) const { switch (p_style) { case STYLE_RAW: { return p_name; } break; case STYLE_CAPITALIZED: { return _capitalize_name(p_name); } break; case STYLE_LOCALIZED: { return TTRGET(_capitalize_name(p_name)); } break; } ERR_FAIL_V_MSG(p_name, "Unexpected property name style."); } EditorPropertyNameProcessor::EditorPropertyNameProcessor() { ERR_FAIL_COND(singleton != nullptr); singleton = this; // The following initialization is parsed in `editor/translations/extract.py` with a regex. // The map name and value definition format should be kept synced with the regex. capitalize_string_remaps["2d"] = "2D"; capitalize_string_remaps["3d"] = "3D"; capitalize_string_remaps["aa"] = "AA"; capitalize_string_remaps["aabb"] = "AABB"; capitalize_string_remaps["adb"] = "ADB"; capitalize_string_remaps["ao"] = "AO"; capitalize_string_remaps["apk"] = "APK"; capitalize_string_remaps["arm64-v8a"] = "arm64-v8a"; capitalize_string_remaps["armeabi-v7a"] = "armeabi-v7a"; capitalize_string_remaps["arvr"] = "ARVR"; capitalize_string_remaps["bg"] = "BG"; capitalize_string_remaps["bp"] = "BP"; capitalize_string_remaps["bpc"] = "BPC"; capitalize_string_remaps["bptc"] = "BPTC"; capitalize_string_remaps["bvh"] = "BVH"; capitalize_string_remaps["ca"] = "CA"; capitalize_string_remaps["cd"] = "CD"; capitalize_string_remaps["commentfocus"] = "Comment Focus"; capitalize_string_remaps["cpu"] = "CPU"; capitalize_string_remaps["csg"] = "CSG"; capitalize_string_remaps["db"] = "dB"; capitalize_string_remaps["defaultfocus"] = "Default Focus"; capitalize_string_remaps["defaultframe"] = "Default Frame"; capitalize_string_remaps["dof"] = "DoF"; capitalize_string_remaps["dpi"] = "DPI"; capitalize_string_remaps["dtls"] = "DTLS"; capitalize_string_remaps["erp"] = "ERP"; capitalize_string_remaps["etc"] = "ETC"; capitalize_string_remaps["etc2"] = "ETC2"; capitalize_string_remaps["fbx"] = "FBX"; capitalize_string_remaps["fft"] = "FFT"; capitalize_string_remaps["fg"] = "FG"; capitalize_string_remaps["fov"] = "FOV"; capitalize_string_remaps["fps"] = "FPS"; capitalize_string_remaps["fs"] = "FS"; capitalize_string_remaps["fsr"] = "FSR"; capitalize_string_remaps["fxaa"] = "FXAA"; capitalize_string_remaps["gdscript"] = "GDScript"; capitalize_string_remaps["ggx"] = "GGX"; capitalize_string_remaps["gi"] = "GI"; capitalize_string_remaps["glb"] = "GLB"; capitalize_string_remaps["gles2"] = "GLES2"; capitalize_string_remaps["gles3"] = "GLES3"; capitalize_string_remaps["gpu"] = "GPU"; capitalize_string_remaps["gui"] = "GUI"; capitalize_string_remaps["guid"] = "GUID"; capitalize_string_remaps["hdr"] = "HDR"; capitalize_string_remaps["hidpi"] = "hiDPI"; capitalize_string_remaps["hipass"] = "High-pass"; capitalize_string_remaps["hseparation"] = "H Separation"; capitalize_string_remaps["hsv"] = "HSV"; capitalize_string_remaps["html"] = "HTML"; capitalize_string_remaps["http"] = "HTTP"; capitalize_string_remaps["id"] = "ID"; capitalize_string_remaps["igd"] = "IGD"; capitalize_string_remaps["ik"] = "IK"; capitalize_string_remaps["image@2x"] = "Image @2x"; capitalize_string_remaps["image@3x"] = "Image @3x"; capitalize_string_remaps["ios"] = "iOS"; capitalize_string_remaps["iod"] = "IOD"; capitalize_string_remaps["ip"] = "IP"; capitalize_string_remaps["ipad"] = "iPad"; capitalize_string_remaps["iphone"] = "iPhone"; capitalize_string_remaps["ipv6"] = "IPv6"; capitalize_string_remaps["ir"] = "IR"; capitalize_string_remaps["itunes"] = "iTunes"; capitalize_string_remaps["jit"] = "JIT"; capitalize_string_remaps["k1"] = "K1"; capitalize_string_remaps["k2"] = "K2"; capitalize_string_remaps["kb"] = "(KB)"; // Unit. capitalize_string_remaps["ldr"] = "LDR"; capitalize_string_remaps["lod"] = "LOD"; capitalize_string_remaps["lowpass"] = "Low-pass"; capitalize_string_remaps["macos"] = "macOS"; capitalize_string_remaps["mb"] = "(MB)"; // Unit. capitalize_string_remaps["mms"] = "MMS"; capitalize_string_remaps["ms"] = "(ms)"; // Unit // Not used for now as AudioEffectReverb has a `msec` property. //capitalize_string_remaps["msec"] = "(msec)"; // Unit. capitalize_string_remaps["msaa"] = "MSAA"; capitalize_string_remaps["nfc"] = "NFC"; capitalize_string_remaps["normalmap"] = "Normal Map"; capitalize_string_remaps["ofs"] = "Offset"; capitalize_string_remaps["ok"] = "OK"; capitalize_string_remaps["opengl"] = "OpenGL"; capitalize_string_remaps["opentype"] = "OpenType"; capitalize_string_remaps["openxr"] = "OpenXR"; capitalize_string_remaps["pck"] = "PCK"; capitalize_string_remaps["png"] = "PNG"; capitalize_string_remaps["po2"] = "(Power of 2)"; // Unit. capitalize_string_remaps["pvs"] = "PVS"; capitalize_string_remaps["pvrtc"] = "PVRTC"; capitalize_string_remaps["rgb"] = "RGB"; capitalize_string_remaps["rid"] = "RID"; capitalize_string_remaps["rmb"] = "RMB"; capitalize_string_remaps["rpc"] = "RPC"; capitalize_string_remaps["s3tc"] = "S3TC"; capitalize_string_remaps["sdf"] = "SDF"; capitalize_string_remaps["sdfgi"] = "SDFGI"; capitalize_string_remaps["sdk"] = "SDK"; capitalize_string_remaps["sec"] = "(sec)"; // Unit. capitalize_string_remaps["selectedframe"] = "Selected Frame"; capitalize_string_remaps["sms"] = "SMS"; capitalize_string_remaps["srgb"] = "sRGB"; capitalize_string_remaps["ssao"] = "SSAO"; capitalize_string_remaps["ssh"] = "SSH"; capitalize_string_remaps["ssil"] = "SSIL"; capitalize_string_remaps["ssl"] = "SSL"; capitalize_string_remaps["stderr"] = "stderr"; capitalize_string_remaps["stdout"] = "stdout"; capitalize_string_remaps["sv"] = "SV"; capitalize_string_remaps["svg"] = "SVG"; capitalize_string_remaps["tcp"] = "TCP"; capitalize_string_remaps["ui"] = "UI"; capitalize_string_remaps["url"] = "URL"; capitalize_string_remaps["urls"] = "URLs"; capitalize_string_remaps["us"] = String::utf8("(µs)"); // Unit. capitalize_string_remaps["usb"] = "USB"; capitalize_string_remaps["usec"] = String::utf8("(µsec)"); // Unit. capitalize_string_remaps["uuid"] = "UUID"; capitalize_string_remaps["uv"] = "UV"; capitalize_string_remaps["uv1"] = "UV1"; capitalize_string_remaps["uv2"] = "UV2"; capitalize_string_remaps["uwp"] = "UWP"; capitalize_string_remaps["vadjust"] = "V Adjust"; capitalize_string_remaps["valign"] = "V Align"; capitalize_string_remaps["vector2"] = "Vector2"; capitalize_string_remaps["vpn"] = "VPN"; capitalize_string_remaps["vram"] = "VRAM"; capitalize_string_remaps["vseparation"] = "V Separation"; capitalize_string_remaps["vsync"] = "V-Sync"; capitalize_string_remaps["wap"] = "WAP"; capitalize_string_remaps["webp"] = "WebP"; capitalize_string_remaps["webrtc"] = "WebRTC"; capitalize_string_remaps["websocket"] = "WebSocket"; capitalize_string_remaps["wifi"] = "Wi-Fi"; capitalize_string_remaps["x86"] = "x86"; capitalize_string_remaps["xr"] = "XR"; capitalize_string_remaps["xy"] = "XY"; capitalize_string_remaps["xz"] = "XZ"; capitalize_string_remaps["yz"] = "YZ"; } EditorPropertyNameProcessor::~EditorPropertyNameProcessor() { singleton = nullptr; }