/**************************************************************************/ /* animation_blend_tree_editor_plugin.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef ANIMATION_BLEND_TREE_EDITOR_PLUGIN_H #define ANIMATION_BLEND_TREE_EDITOR_PLUGIN_H #include "core/object/script_language.h" #include "editor/editor_inspector.h" #include "editor/plugins/animation_tree_editor_plugin.h" #include "scene/animation/animation_blend_tree.h" #include "scene/gui/button.h" #include "scene/gui/dialogs.h" #include "scene/gui/graph_edit.h" #include "scene/gui/panel_container.h" #include "scene/gui/popup.h" #include "scene/gui/tree.h" class AcceptDialog; class CheckBox; class ProgressBar; class EditorFileDialog; class EditorProperty; class MenuButton; class PanelContainer; class EditorInspectorPluginAnimationNodeAnimation; class AnimationNodeBlendTreeEditor : public AnimationTreeNodeEditorPlugin { GDCLASS(AnimationNodeBlendTreeEditor, AnimationTreeNodeEditorPlugin); Ref blend_tree; bool read_only = false; GraphEdit *graph = nullptr; MenuButton *add_node = nullptr; Vector2 position_from_popup_menu; bool use_position_from_popup_menu; PanelContainer *error_panel = nullptr; Label *error_label = nullptr; AcceptDialog *filter_dialog = nullptr; Tree *filters = nullptr; CheckBox *filter_enabled = nullptr; Button *filter_fill_selection = nullptr; Button *filter_invert_selection = nullptr; Button *filter_clear_selection = nullptr; HashMap animations; Vector visible_properties; String to_node = ""; int to_slot = -1; String from_node = ""; struct AddOption { String name; String type; Ref