/**************************************************************************/ /* particles_editor_plugin.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "particles_editor_plugin.h" #include "canvas_item_editor_plugin.h" #include "core/io/image_loader.h" #include "editor/editor_node.h" #include "editor/editor_settings.h" #include "editor/editor_undo_redo_manager.h" #include "editor/gui/editor_file_dialog.h" #include "editor/scene_tree_dock.h" #include "scene/2d/cpu_particles_2d.h" #include "scene/2d/gpu_particles_2d.h" #include "scene/3d/cpu_particles_3d.h" #include "scene/3d/gpu_particles_3d.h" #include "scene/3d/mesh_instance_3d.h" #include "scene/gui/box_container.h" #include "scene/gui/menu_button.h" #include "scene/gui/separator.h" #include "scene/gui/spin_box.h" #include "scene/resources/image_texture.h" #include "scene/resources/particle_process_material.h" void ParticlesEditorPlugin::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { if (handled_type.ends_with("2D")) { add_control_to_container(CONTAINER_CANVAS_EDITOR_MENU, toolbar); } else if (handled_type.ends_with("3D")) { add_control_to_container(CONTAINER_SPATIAL_EDITOR_MENU, toolbar); } else { DEV_ASSERT(false); } menu->set_icon(menu->get_editor_theme_icon(handled_type)); menu->set_text(handled_type); PopupMenu *popup = menu->get_popup(); popup->add_shortcut(ED_SHORTCUT("particles/restart_emission", TTR("Restart Emission"), KeyModifierMask::CTRL | Key::R), MENU_RESTART); _add_menu_options(popup); popup->add_item(conversion_option_name, MENU_OPTION_CONVERT); } break; } } bool ParticlesEditorPlugin::need_show_lifetime_dialog(SpinBox *p_seconds) { // Add one second to the default generation lifetime, since the progress is updated every second. p_seconds->set_value(MAX(1.0, trunc(edited_node->get("lifetime").operator double()) + 1.0)); if (p_seconds->get_value() >= 11.0 + CMP_EPSILON) { // Only pop up the time dialog if the particle's lifetime is long enough to warrant shortening it. return true; } else { // Generate the visibility rect/AABB immediately. return false; } } void ParticlesEditorPlugin::_menu_callback(int p_idx) { switch (p_idx) { case MENU_OPTION_CONVERT: { Node *converted_node = _convert_particles(); EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton(); ur->create_action(conversion_option_name, UndoRedo::MERGE_DISABLE, edited_node); SceneTreeDock::get_singleton()->replace_node(edited_node, converted_node); ur->commit_action(false); } break; case MENU_RESTART: { edited_node->call("restart"); } } } void ParticlesEditorPlugin::edit(Object *p_object) { edited_node = Object::cast_to(p_object); } bool ParticlesEditorPlugin::handles(Object *p_object) const { return p_object->is_class(handled_type); } void ParticlesEditorPlugin::make_visible(bool p_visible) { toolbar->set_visible(p_visible); } ParticlesEditorPlugin::ParticlesEditorPlugin() { toolbar = memnew(HBoxContainer); toolbar->hide(); menu = memnew(MenuButton); menu->set_switch_on_hover(true); toolbar->add_child(menu); menu->get_popup()->connect(SceneStringName(id_pressed), callable_mp(this, &ParticlesEditorPlugin::_menu_callback)); } // 2D ///////////////////////////////////////////// void GPUParticles2DEditorPlugin::_menu_callback(int p_idx) { if (p_idx == MENU_GENERATE_VISIBILITY_RECT) { if (need_show_lifetime_dialog(generate_seconds)) { generate_visibility_rect->popup_centered(); } else { _generate_visibility_rect(); } } else { Particles2DEditorPlugin::_menu_callback(p_idx); } } void GPUParticles2DEditorPlugin::_add_menu_options(PopupMenu *p_menu) { Particles2DEditorPlugin::_add_menu_options(p_menu); p_menu->add_item(TTR("Generate Visibility Rect"), MENU_GENERATE_VISIBILITY_RECT); } void Particles2DEditorPlugin::_file_selected(const String &p_file) { source_emission_file = p_file; emission_mask->popup_centered(); } void Particles2DEditorPlugin::_get_base_emission_mask(PackedVector2Array &r_valid_positions, PackedVector2Array &r_valid_normals, PackedByteArray &r_valid_colors, Vector2i &r_image_size) { Ref img; img.instantiate(); Error err = ImageLoader::load_image(source_emission_file, img); ERR_FAIL_COND_MSG(err != OK, "Error loading image '" + source_emission_file + "'."); if (img->is_compressed()) { img->decompress(); } img->convert(Image::FORMAT_RGBA8); ERR_FAIL_COND(img->get_format() != Image::FORMAT_RGBA8); Size2i s = img->get_size(); ERR_FAIL_COND(s.width == 0 || s.height == 0); r_image_size = s; r_valid_positions.resize(s.width * s.height); EmissionMode emode = (EmissionMode)emission_mask_mode->get_selected(); if (emode == EMISSION_MODE_BORDER_DIRECTED) { r_valid_normals.resize(s.width * s.height); } bool capture_colors = emission_colors->is_pressed(); if (capture_colors) { r_valid_colors.resize(s.width * s.height * 4); } int vpc = 0; { Vector img_data = img->get_data(); const uint8_t *r = img_data.ptr(); for (int i = 0; i < s.width; i++) { for (int j = 0; j < s.height; j++) { uint8_t a = r[(j * s.width + i) * 4 + 3]; if (a > 128) { if (emode == EMISSION_MODE_SOLID) { if (capture_colors) { r_valid_colors.write[vpc * 4 + 0] = r[(j * s.width + i) * 4 + 0]; r_valid_colors.write[vpc * 4 + 1] = r[(j * s.width + i) * 4 + 1]; r_valid_colors.write[vpc * 4 + 2] = r[(j * s.width + i) * 4 + 2]; r_valid_colors.write[vpc * 4 + 3] = r[(j * s.width + i) * 4 + 3]; } r_valid_positions.write[vpc++] = Point2(i, j); } else { bool on_border = false; for (int x = i - 1; x <= i + 1; x++) { for (int y = j - 1; y <= j + 1; y++) { if (x < 0 || y < 0 || x >= s.width || y >= s.height || r[(y * s.width + x) * 4 + 3] <= 128) { on_border = true; break; } } if (on_border) { break; } } if (on_border) { r_valid_positions.write[vpc] = Point2(i, j); if (emode == EMISSION_MODE_BORDER_DIRECTED) { Vector2 normal; for (int x = i - 2; x <= i + 2; x++) { for (int y = j - 2; y <= j + 2; y++) { if (x == i && y == j) { continue; } if (x < 0 || y < 0 || x >= s.width || y >= s.height || r[(y * s.width + x) * 4 + 3] <= 128) { normal += Vector2(x - i, y - j).normalized(); } } } normal.normalize(); r_valid_normals.write[vpc] = normal; } if (capture_colors) { r_valid_colors.write[vpc * 4 + 0] = r[(j * s.width + i) * 4 + 0]; r_valid_colors.write[vpc * 4 + 1] = r[(j * s.width + i) * 4 + 1]; r_valid_colors.write[vpc * 4 + 2] = r[(j * s.width + i) * 4 + 2]; r_valid_colors.write[vpc * 4 + 3] = r[(j * s.width + i) * 4 + 3]; } vpc++; } } } } } } r_valid_positions.resize(vpc); if (!r_valid_normals.is_empty()) { r_valid_normals.resize(vpc); } } Particles2DEditorPlugin::Particles2DEditorPlugin() { file = memnew(EditorFileDialog); List ext; ImageLoader::get_recognized_extensions(&ext); for (const String &E : ext) { file->add_filter("*." + E, E.to_upper()); } file->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE); EditorNode::get_singleton()->get_gui_base()->add_child(file); file->connect("file_selected", callable_mp(this, &Particles2DEditorPlugin::_file_selected)); emission_mask = memnew(ConfirmationDialog); emission_mask->set_title(TTR("Load Emission Mask")); VBoxContainer *emvb = memnew(VBoxContainer); emission_mask->add_child(emvb); emission_mask_mode = memnew(OptionButton); emission_mask_mode->add_item(TTR("Solid Pixels"), EMISSION_MODE_SOLID); emission_mask_mode->add_item(TTR("Border Pixels"), EMISSION_MODE_BORDER); emission_mask_mode->add_item(TTR("Directed Border Pixels"), EMISSION_MODE_BORDER_DIRECTED); emvb->add_margin_child(TTR("Emission Mask"), emission_mask_mode); VBoxContainer *optionsvb = memnew(VBoxContainer); emvb->add_margin_child(TTR("Options"), optionsvb); emission_mask_centered = memnew(CheckBox(TTR("Centered"))); optionsvb->add_child(emission_mask_centered); emission_colors = memnew(CheckBox(TTR("Capture Colors from Pixel"))); optionsvb->add_child(emission_colors); EditorNode::get_singleton()->get_gui_base()->add_child(emission_mask); emission_mask->connect(SceneStringName(confirmed), callable_mp(this, &Particles2DEditorPlugin::_generate_emission_mask)); } void GPUParticles2DEditorPlugin::_selection_changed() { List selected_nodes = EditorNode::get_singleton()->get_editor_selection()->get_selected_node_list(); if (selected_particles.is_empty() && selected_nodes.is_empty()) { return; } for (GPUParticles2D *particles : selected_particles) { particles->set_show_visibility_rect(false); } selected_particles.clear(); for (Node *node : selected_nodes) { GPUParticles2D *selected_particle = Object::cast_to(node); if (selected_particle) { selected_particle->set_show_visibility_rect(true); selected_particles.push_back(selected_particle); } } } void GPUParticles2DEditorPlugin::_generate_visibility_rect() { GPUParticles2D *particles = Object::cast_to(edited_node); double time = generate_seconds->get_value(); float running = 0.0; EditorProgress ep("gen_vrect", TTR("Generating Visibility Rect (Waiting for Particle Simulation)"), int(time)); bool was_emitting = particles->is_emitting(); if (!was_emitting) { particles->set_emitting(true); OS::get_singleton()->delay_usec(1000); } Rect2 rect; while (running < time) { uint64_t ticks = OS::get_singleton()->get_ticks_usec(); ep.step(TTR("Generating..."), int(running), true); OS::get_singleton()->delay_usec(1000); Rect2 capture = particles->capture_rect(); if (rect == Rect2()) { rect = capture; } else { rect = rect.merge(capture); } running += (OS::get_singleton()->get_ticks_usec() - ticks) / 1000000.0; } if (!was_emitting) { particles->set_emitting(false); } EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); undo_redo->create_action(TTR("Generate Visibility Rect")); undo_redo->add_do_method(particles, "set_visibility_rect", rect); undo_redo->add_undo_method(particles, "set_visibility_rect", particles->get_visibility_rect()); undo_redo->commit_action(); } void GPUParticles2DEditorPlugin::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { EditorNode::get_singleton()->get_editor_selection()->connect("selection_changed", callable_mp(this, &GPUParticles2DEditorPlugin::_selection_changed)); } break; } } void Particles2DEditorPlugin::_menu_callback(int p_idx) { if (p_idx == MENU_LOAD_EMISSION_MASK) { file->popup_file_dialog(); } else { ParticlesEditorPlugin::_menu_callback(p_idx); } } void Particles2DEditorPlugin::_add_menu_options(PopupMenu *p_menu) { p_menu->add_item(TTR("Load Emission Mask"), MENU_LOAD_EMISSION_MASK); } Node *GPUParticles2DEditorPlugin::_convert_particles() { GPUParticles2D *particles = Object::cast_to(edited_node); CPUParticles2D *cpu_particles = memnew(CPUParticles2D); cpu_particles->convert_from_particles(particles); cpu_particles->set_name(particles->get_name()); cpu_particles->set_transform(particles->get_transform()); cpu_particles->set_visible(particles->is_visible()); cpu_particles->set_process_mode(particles->get_process_mode()); cpu_particles->set_z_index(particles->get_z_index()); return cpu_particles; } void GPUParticles2DEditorPlugin::_generate_emission_mask() { GPUParticles2D *particles = Object::cast_to(edited_node); Ref pm = particles->get_process_material(); if (pm.is_null()) { EditorNode::get_singleton()->show_warning(TTR("Can only set point into a ParticleProcessMaterial process material")); return; } PackedVector2Array valid_positions; PackedVector2Array valid_normals; PackedByteArray valid_colors; Vector2i image_size; _get_base_emission_mask(valid_positions, valid_normals, valid_colors, image_size); ERR_FAIL_COND_MSG(valid_positions.is_empty(), "No pixels with transparency > 128 in image..."); Vector texdata; int vpc = valid_positions.size(); int w = 2048; int h = (vpc / 2048) + 1; texdata.resize(w * h * 2 * sizeof(float)); { Vector2 offset; if (emission_mask_centered->is_pressed()) { offset = Vector2(-image_size.width * 0.5, -image_size.height * 0.5); } uint8_t *tw = texdata.ptrw(); float *twf = reinterpret_cast(tw); for (int i = 0; i < vpc; i++) { twf[i * 2 + 0] = valid_positions[i].x + offset.x; twf[i * 2 + 1] = valid_positions[i].y + offset.y; } } Ref img; img.instantiate(); img->set_data(w, h, false, Image::FORMAT_RGF, texdata); pm->set_emission_point_texture(ImageTexture::create_from_image(img)); pm->set_emission_point_count(vpc); if (emission_colors->is_pressed()) { Vector colordata; colordata.resize(w * h * 4); //use RG texture { uint8_t *tw = colordata.ptrw(); for (int i = 0; i < vpc * 4; i++) { tw[i] = valid_colors[i]; } } img.instantiate(); img->set_data(w, h, false, Image::FORMAT_RGBA8, colordata); pm->set_emission_color_texture(ImageTexture::create_from_image(img)); } if (valid_normals.size()) { pm->set_emission_shape(ParticleProcessMaterial::EMISSION_SHAPE_DIRECTED_POINTS); Vector normdata; normdata.resize(w * h * 2 * sizeof(float)); //use RG texture { uint8_t *tw = normdata.ptrw(); float *twf = reinterpret_cast(tw); for (int i = 0; i < vpc; i++) { twf[i * 2 + 0] = valid_normals[i].x; twf[i * 2 + 1] = valid_normals[i].y; } } img.instantiate(); img->set_data(w, h, false, Image::FORMAT_RGF, normdata); pm->set_emission_normal_texture(ImageTexture::create_from_image(img)); } else { pm->set_emission_shape(ParticleProcessMaterial::EMISSION_SHAPE_POINTS); } } GPUParticles2DEditorPlugin::GPUParticles2DEditorPlugin() { handled_type = "GPUParticles2D"; // TTR("GPUParticles2D") conversion_option_name = TTR("Convert to CPUParticles2D"); generate_visibility_rect = memnew(ConfirmationDialog); generate_visibility_rect->set_title(TTR("Generate Visibility Rect")); VBoxContainer *genvb = memnew(VBoxContainer); generate_visibility_rect->add_child(genvb); generate_seconds = memnew(SpinBox); generate_seconds->set_min(0.1); generate_seconds->set_max(25); generate_seconds->set_value(2); genvb->add_margin_child(TTR("Generation Time (sec):"), generate_seconds); EditorNode::get_singleton()->get_gui_base()->add_child(generate_visibility_rect); generate_visibility_rect->connect(SceneStringName(confirmed), callable_mp(this, &GPUParticles2DEditorPlugin::_generate_visibility_rect)); } Node *CPUParticles2DEditorPlugin::_convert_particles() { CPUParticles2D *particles = Object::cast_to(edited_node); GPUParticles2D *gpu_particles = memnew(GPUParticles2D); gpu_particles->convert_from_particles(particles); gpu_particles->set_name(particles->get_name()); gpu_particles->set_transform(particles->get_transform()); gpu_particles->set_visible(particles->is_visible()); gpu_particles->set_process_mode(particles->get_process_mode()); return gpu_particles; } void CPUParticles2DEditorPlugin::_generate_emission_mask() { CPUParticles2D *particles = Object::cast_to(edited_node); PackedVector2Array valid_positions; PackedVector2Array valid_normals; PackedByteArray valid_colors; Vector2i image_size; _get_base_emission_mask(valid_positions, valid_normals, valid_colors, image_size); ERR_FAIL_COND_MSG(valid_positions.is_empty(), "No pixels with transparency > 128 in image..."); int vpc = valid_positions.size(); if (emission_colors->is_pressed()) { PackedColorArray pca; pca.resize(vpc); Color *pcaw = pca.ptrw(); for (int i = 0; i < vpc; i += 1) { Color color; color.r = valid_colors[i * 4 + 0] / 255.0f; color.g = valid_colors[i * 4 + 1] / 255.0f; color.b = valid_colors[i * 4 + 2] / 255.0f; color.a = valid_colors[i * 4 + 3] / 255.0f; pcaw[i] = color; } particles->set_emission_colors(pca); } if (valid_normals.size()) { particles->set_emission_shape(CPUParticles2D::EMISSION_SHAPE_DIRECTED_POINTS); PackedVector2Array norms; norms.resize(valid_normals.size()); Vector2 *normsw = norms.ptrw(); for (int i = 0; i < valid_normals.size(); i += 1) { normsw[i] = valid_normals[i]; } particles->set_emission_normals(norms); } else { particles->set_emission_shape(CPUParticles2D::EMISSION_SHAPE_POINTS); } { Vector2 offset; if (emission_mask_centered->is_pressed()) { offset = Vector2(-image_size.width * 0.5, -image_size.height * 0.5); } PackedVector2Array points; points.resize(valid_positions.size()); Vector2 *pointsw = points.ptrw(); for (int i = 0; i < valid_positions.size(); i += 1) { pointsw[i] = valid_positions[i] + offset; } particles->set_emission_points(points); } } CPUParticles2DEditorPlugin::CPUParticles2DEditorPlugin() { handled_type = "CPUParticles2D"; // TTR("CPUParticles2D") conversion_option_name = TTR("Convert to GPUParticles2D"); } // 3D ///////////////////////////////////////////// void Particles3DEditorPlugin::_generate_aabb() { double time = generate_seconds->get_value(); double running = 0.0; EditorProgress ep("gen_aabb", TTR("Generating Visibility AABB (Waiting for Particle Simulation)"), int(time)); bool was_emitting = edited_node->get("emitting"); if (!was_emitting) { edited_node->set("emitting", true); OS::get_singleton()->delay_usec(1000); } AABB rect; Callable capture_aabb = Callable(edited_node, "capture_aabb"); while (running < time) { uint64_t ticks = OS::get_singleton()->get_ticks_usec(); ep.step(TTR("Generating..."), int(running), true); OS::get_singleton()->delay_usec(1000); AABB capture = capture_aabb.call(); if (rect == AABB()) { rect = capture; } else { rect.merge_with(capture); } running += (OS::get_singleton()->get_ticks_usec() - ticks) / 1000000.0; } if (!was_emitting) { edited_node->set("emitting", false); } EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton(); ur->create_action(TTR("Generate Visibility AABB")); ur->add_do_property(edited_node, "visibility_aabb", rect); ur->add_undo_property(edited_node, "visibility_aabb", edited_node->get("visibility_aabb")); ur->commit_action(); } void Particles3DEditorPlugin::_node_selected(const NodePath &p_path) { Node *sel = get_node(p_path); if (!sel) { return; } if (!sel->is_class("Node3D")) { EditorNode::get_singleton()->show_warning(vformat(TTR("\"%s\" doesn't inherit from Node3D."), sel->get_name())); return; } MeshInstance3D *mi = Object::cast_to(sel); if (!mi || mi->get_mesh().is_null()) { EditorNode::get_singleton()->show_warning(vformat(TTR("\"%s\" doesn't contain geometry."), sel->get_name())); return; } geometry = mi->get_mesh()->get_faces(); if (geometry.size() == 0) { EditorNode::get_singleton()->show_warning(vformat(TTR("\"%s\" doesn't contain face geometry."), sel->get_name())); return; } Transform3D geom_xform = edited_node->get("global_transform"); geom_xform = geom_xform.affine_inverse() * mi->get_global_transform(); int gc = geometry.size(); Face3 *w = geometry.ptrw(); for (int i = 0; i < gc; i++) { for (int j = 0; j < 3; j++) { w[i].vertex[j] = geom_xform.xform(w[i].vertex[j]); } } emission_dialog->popup_centered(Size2(300, 130)); } void Particles3DEditorPlugin::_menu_callback(int p_idx) { switch (p_idx) { case MENU_OPTION_GENERATE_AABB: { if (need_show_lifetime_dialog(generate_seconds)) { generate_aabb->popup_centered(); } else { _generate_aabb(); } } break; case MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE: { if (_can_generate_points()) { emission_tree_dialog->popup_scenetree_dialog(); } } break; default: { ParticlesEditorPlugin::_menu_callback(p_idx); } } } void Particles3DEditorPlugin::_add_menu_options(PopupMenu *p_menu) { p_menu->add_item(TTR("Generate AABB"), MENU_OPTION_GENERATE_AABB); p_menu->add_item(TTR("Create Emission Points From Node"), MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE); } bool Particles3DEditorPlugin::_generate(Vector &r_points, Vector &r_normals) { bool use_normals = emission_fill->get_selected() == 1; if (emission_fill->get_selected() < 2) { float area_accum = 0; RBMap triangle_area_map; for (int i = 0; i < geometry.size(); i++) { float area = geometry[i].get_area(); if (area < CMP_EPSILON) { continue; } triangle_area_map[area_accum] = i; area_accum += area; } if (!triangle_area_map.size() || area_accum == 0) { EditorNode::get_singleton()->show_warning(TTR("The geometry's faces don't contain any area.")); return false; } int emissor_count = emission_amount->get_value(); for (int i = 0; i < emissor_count; i++) { float areapos = Math::random(0.0f, area_accum); RBMap::Iterator E = triangle_area_map.find_closest(areapos); ERR_FAIL_COND_V(!E, false); int index = E->value; ERR_FAIL_INDEX_V(index, geometry.size(), false); // ok FINALLY get face Face3 face = geometry[index]; //now compute some position inside the face... Vector3 pos = face.get_random_point_inside(); r_points.push_back(pos); if (use_normals) { Vector3 normal = face.get_plane().normal; r_normals.push_back(normal); } } } else { int gcount = geometry.size(); if (gcount == 0) { EditorNode::get_singleton()->show_warning(TTR("The geometry doesn't contain any faces.")); return false; } const Face3 *r = geometry.ptr(); AABB aabb; for (int i = 0; i < gcount; i++) { for (int j = 0; j < 3; j++) { if (i == 0 && j == 0) { aabb.position = r[i].vertex[j]; } else { aabb.expand_to(r[i].vertex[j]); } } } int emissor_count = emission_amount->get_value(); for (int i = 0; i < emissor_count; i++) { int attempts = 5; for (int j = 0; j < attempts; j++) { Vector3 dir; dir[Math::rand() % 3] = 1.0; Vector3 ofs = (Vector3(1, 1, 1) - dir) * Vector3(Math::randf(), Math::randf(), Math::randf()) * aabb.size + aabb.position; Vector3 ofsv = ofs + aabb.size * dir; //space it a little ofs -= dir; ofsv += dir; float max = -1e7, min = 1e7; for (int k = 0; k < gcount; k++) { const Face3 &f3 = r[k]; Vector3 res; if (f3.intersects_segment(ofs, ofsv, &res)) { res -= ofs; float d = dir.dot(res); if (d < min) { min = d; } if (d > max) { max = d; } } } if (max < min) { continue; //lost attempt } float val = min + (max - min) * Math::randf(); Vector3 point = ofs + dir * val; r_points.push_back(point); break; } } } return true; } Particles3DEditorPlugin::Particles3DEditorPlugin() { generate_aabb = memnew(ConfirmationDialog); generate_aabb->set_title(TTR("Generate Visibility AABB")); VBoxContainer *genvb = memnew(VBoxContainer); generate_aabb->add_child(genvb); generate_seconds = memnew(SpinBox); generate_seconds->set_min(0.1); generate_seconds->set_max(25); generate_seconds->set_value(2); genvb->add_margin_child(TTR("Generation Time (sec):"), generate_seconds); EditorNode::get_singleton()->get_gui_base()->add_child(generate_aabb); generate_aabb->connect(SceneStringName(confirmed), callable_mp(this, &Particles3DEditorPlugin::_generate_aabb)); emission_tree_dialog = memnew(SceneTreeDialog); Vector valid_types; valid_types.push_back("MeshInstance3D"); emission_tree_dialog->set_valid_types(valid_types); EditorNode::get_singleton()->get_gui_base()->add_child(emission_tree_dialog); emission_tree_dialog->connect("selected", callable_mp(this, &Particles3DEditorPlugin::_node_selected)); emission_dialog = memnew(ConfirmationDialog); emission_dialog->set_title(TTR("Create Emitter")); EditorNode::get_singleton()->get_gui_base()->add_child(emission_dialog); VBoxContainer *emd_vb = memnew(VBoxContainer); emission_dialog->add_child(emd_vb); emission_amount = memnew(SpinBox); emission_amount->set_min(1); emission_amount->set_max(100000); emission_amount->set_value(512); emd_vb->add_margin_child(TTR("Emission Points:"), emission_amount); emission_fill = memnew(OptionButton); emission_fill->add_item(TTR("Surface Points")); emission_fill->add_item(TTR("Surface Points+Normal (Directed)")); emission_fill->add_item(TTR("Volume")); emd_vb->add_margin_child(TTR("Emission Source:"), emission_fill); emission_dialog->set_ok_button_text(TTR("Create")); emission_dialog->connect(SceneStringName(confirmed), callable_mp(this, &Particles3DEditorPlugin::_generate_emission_points)); } Node *GPUParticles3DEditorPlugin::_convert_particles() { GPUParticles3D *particles = Object::cast_to(edited_node); CPUParticles3D *cpu_particles = memnew(CPUParticles3D); cpu_particles->convert_from_particles(particles); cpu_particles->set_name(particles->get_name()); cpu_particles->set_transform(particles->get_transform()); cpu_particles->set_visible(particles->is_visible()); cpu_particles->set_process_mode(particles->get_process_mode()); return cpu_particles; } bool GPUParticles3DEditorPlugin::_can_generate_points() const { GPUParticles3D *particles = Object::cast_to(edited_node); Ref mat = particles->get_process_material(); if (mat.is_null()) { EditorNode::get_singleton()->show_warning(TTR("A processor material of type 'ParticleProcessMaterial' is required.")); return false; } return true; } void GPUParticles3DEditorPlugin::_generate_emission_points() { GPUParticles3D *particles = Object::cast_to(edited_node); /// hacer codigo aca Vector points; Vector normals; if (!_generate(points, normals)) { return; } int point_count = points.size(); int w = 2048; int h = (point_count / 2048) + 1; Vector point_img; point_img.resize(w * h * 3 * sizeof(float)); { uint8_t *iw = point_img.ptrw(); memset(iw, 0, w * h * 3 * sizeof(float)); const Vector3 *r = points.ptr(); float *wf = reinterpret_cast(iw); for (int i = 0; i < point_count; i++) { wf[i * 3 + 0] = r[i].x; wf[i * 3 + 1] = r[i].y; wf[i * 3 + 2] = r[i].z; } } Ref image = memnew(Image(w, h, false, Image::FORMAT_RGBF, point_img)); Ref tex = ImageTexture::create_from_image(image); Ref mat = particles->get_process_material(); ERR_FAIL_COND(mat.is_null()); if (normals.size() > 0) { mat->set_emission_shape(ParticleProcessMaterial::EMISSION_SHAPE_DIRECTED_POINTS); mat->set_emission_point_count(point_count); mat->set_emission_point_texture(tex); Vector point_img2; point_img2.resize(w * h * 3 * sizeof(float)); { uint8_t *iw = point_img2.ptrw(); memset(iw, 0, w * h * 3 * sizeof(float)); const Vector3 *r = normals.ptr(); float *wf = reinterpret_cast(iw); for (int i = 0; i < point_count; i++) { wf[i * 3 + 0] = r[i].x; wf[i * 3 + 1] = r[i].y; wf[i * 3 + 2] = r[i].z; } } Ref image2 = memnew(Image(w, h, false, Image::FORMAT_RGBF, point_img2)); mat->set_emission_normal_texture(ImageTexture::create_from_image(image2)); } else { mat->set_emission_shape(ParticleProcessMaterial::EMISSION_SHAPE_POINTS); mat->set_emission_point_count(point_count); mat->set_emission_point_texture(tex); } } GPUParticles3DEditorPlugin::GPUParticles3DEditorPlugin() { handled_type = "GPUParticles3D"; // TTR("GPUParticles3D") conversion_option_name = TTR("Convert to CPUParticles3D"); } Node *CPUParticles3DEditorPlugin::_convert_particles() { CPUParticles3D *particles = Object::cast_to(edited_node); GPUParticles3D *gpu_particles = memnew(GPUParticles3D); gpu_particles->convert_from_particles(particles); gpu_particles->set_name(particles->get_name()); gpu_particles->set_transform(particles->get_transform()); gpu_particles->set_visible(particles->is_visible()); gpu_particles->set_process_mode(particles->get_process_mode()); return gpu_particles; } void CPUParticles3DEditorPlugin::_generate_emission_points() { CPUParticles3D *particles = Object::cast_to(edited_node); /// hacer codigo aca Vector points; Vector normals; if (!_generate(points, normals)) { return; } if (normals.is_empty()) { particles->set_emission_shape(CPUParticles3D::EMISSION_SHAPE_POINTS); particles->set_emission_points(points); } else { particles->set_emission_shape(CPUParticles3D::EMISSION_SHAPE_DIRECTED_POINTS); particles->set_emission_points(points); particles->set_emission_normals(normals); } } CPUParticles3DEditorPlugin::CPUParticles3DEditorPlugin() { handled_type = "CPUParticles3D"; // TTR("CPUParticles3D") conversion_option_name = TTR("Convert to GPUParticles3D"); }