plugins { id 'io.github.gradle-nexus.publish-plugin' } apply from: 'app/config.gradle' apply from: 'scripts/publish-root.gradle' ext { PUBLISH_VERSION = getGodotPublishVersion() } group = ossrhGroupId version = PUBLISH_VERSION allprojects { repositories { google() mavenCentral() gradlePluginPortal() maven { url "https://plugins.gradle.org/m2/" } } } ext { supportedAbis = ["armv7", "arm64v8", "x86", "x86_64"] supportedFlavors = ["editor", "template"] supportedTargetsMapByFlavors = [ "editor": [release: "release_debug", dev: "debug", debug: "release_debug"], "template": [release: "release", dev: "debug", debug: "release_debug"] ] // Used by gradle to specify which architecture to build for by default when running // `./gradlew build` (this command is usually used by Android Studio). // If building manually on the command line, it's recommended to use the // `./gradlew generateGodotTemplates` build command instead after running the `scons` command(s). // The {selectedAbis} values must be from the {supportedAbis} values. selectedAbis = ["arm64v8"] } def rootDir = "../../.." def binDir = "$rootDir/bin/" def androidEditorBuildsDir = "$binDir/android_editor_builds/" def getSconsTaskName(String flavor, String buildType, String abi) { return "compileGodotNativeLibs" + flavor.capitalize() + buildType.capitalize() + abi.capitalize() } /** * Copy the generated 'android_debug.apk' binary template into the Godot bin directory. * Depends on the app build task to ensure the binary is generated prior to copying. */ task copyDebugBinaryToBin(type: Copy) { dependsOn ':app:assembleDebug' from('app/build/outputs/apk/debug') into(binDir) include('android_debug.apk') } /** * Copy the generated 'android_dev.apk' binary template into the Godot bin directory. * Depends on the app build task to ensure the binary is generated prior to copying. */ task copyDevBinaryToBin(type: Copy) { dependsOn ':app:assembleDev' from('app/build/outputs/apk/dev') into(binDir) include('android_dev.apk') } /** * Copy the generated 'android_release.apk' binary template into the Godot bin directory. * Depends on the app build task to ensure the binary is generated prior to copying. */ task copyReleaseBinaryToBin(type: Copy) { dependsOn ':app:assembleRelease' from('app/build/outputs/apk/release') into(binDir) include('android_release.apk') } /** * Copy the Godot android library archive debug file into the app module debug libs directory. * Depends on the library build task to ensure the AAR file is generated prior to copying. */ task copyDebugAARToAppModule(type: Copy) { dependsOn ':lib:assembleTemplateDebug' from('lib/build/outputs/aar') into('app/libs/debug') include('godot-lib.debug.aar') } /** * Copy the Godot android library archive debug file into the root bin directory. * Depends on the library build task to ensure the AAR file is generated prior to copying. */ task copyDebugAARToBin(type: Copy) { dependsOn ':lib:assembleTemplateDebug' from('lib/build/outputs/aar') into(binDir) include('godot-lib.debug.aar') } /** * Copy the Godot android library archive dev file into the app module dev libs directory. * Depends on the library build task to ensure the AAR file is generated prior to copying. */ task copyDevAARToAppModule(type: Copy) { dependsOn ':lib:assembleTemplateDev' from('lib/build/outputs/aar') into('app/libs/dev') include('godot-lib.dev.aar') } /** * Copy the Godot android library archive dev file into the root bin directory. * Depends on the library build task to ensure the AAR file is generated prior to copying. */ task copyDevAARToBin(type: Copy) { dependsOn ':lib:assembleTemplateDev' from('lib/build/outputs/aar') into(binDir) include('godot-lib.dev.aar') } /** * Copy the Godot android library archive release file into the app module release libs directory. * Depends on the library build task to ensure the AAR file is generated prior to copying. */ task copyReleaseAARToAppModule(type: Copy) { dependsOn ':lib:assembleTemplateRelease' from('lib/build/outputs/aar') into('app/libs/release') include('godot-lib.release.aar') } /** * Copy the Godot android library archive release file into the root bin directory. * Depends on the library build task to ensure the AAR file is generated prior to copying. */ task copyReleaseAARToBin(type: Copy) { dependsOn ':lib:assembleTemplateRelease' from('lib/build/outputs/aar') into(binDir) include('godot-lib.release.aar') } /** * Generate Godot custom build template by zipping the source files from the app directory, as well * as the AAR files generated by 'copyDebugAAR', 'copyDevAAR' and 'copyReleaseAAR'. * The zip file also includes some gradle tools to allow building of the custom build. */ task zipCustomBuild(type: Zip) { onlyIf { generateGodotTemplates.state.executed || generateDevTemplate.state.executed } doFirst { logger.lifecycle("Generating Godot custom build template") } from(fileTree(dir: 'app', excludes: ['**/build/**', '**/.gradle/**', '**/*.iml']), fileTree(dir: '.', includes: ['gradlew', 'gradlew.bat', 'gradle/**'])) include '**/*' archiveFileName = 'android_source.zip' destinationDirectory = file(binDir) } /** * Returns true if the scons build tasks responsible for generating the Godot native shared * libraries should be excluded. */ def excludeSconsBuildTasks() { return !isAndroidStudio() && !project.hasProperty("generateNativeLibs") } /** * Generates the list of build tasks that should be excluded from the build process.\ */ def templateExcludedBuildTask() { // We exclude these gradle tasks so we can run the scons command manually. def excludedTasks = [] if (excludeSconsBuildTasks()) { logger.lifecycle("Excluding Android studio build tasks") for (String flavor : supportedFlavors) { for (String buildType : supportedTargetsMapByFlavors[flavor].keySet()) { for (String abi : selectedAbis) { excludedTasks += ":lib:" + getSconsTaskName(flavor, buildType, abi) } } } } return excludedTasks } /** * Generates the build tasks for the given flavor * @param flavor Must be one of the supported flavors ('template' / 'editor') */ def generateBuildTasks(String flavor = "template") { if (!supportedFlavors.contains(flavor)) { throw new GradleException("Invalid build flavor: $flavor") } def tasks = [] // Only build the apks and aar files for which we have native shared libraries unless we intend // to run the scons build tasks. boolean excludeSconsBuildTasks = excludeSconsBuildTasks() boolean isTemplate = flavor == "template" String libsDir = isTemplate ? "lib/libs/" : "lib/libs/tools/" for (String target : supportedTargetsMapByFlavors[flavor].keySet()) { File targetLibs = new File(libsDir + target) if (!excludeSconsBuildTasks || (targetLibs != null && targetLibs.isDirectory() && targetLibs.listFiles() != null && targetLibs.listFiles().length > 0)) { String capitalizedTarget = target.capitalize() if (isTemplate) { // Copy the generated aar library files to the build directory. tasks += "copy${capitalizedTarget}AARToAppModule" // Copy the generated aar library files to the bin directory. tasks += "copy${capitalizedTarget}AARToBin" // Copy the prebuilt binary templates to the bin directory. tasks += "copy${capitalizedTarget}BinaryToBin" } else { // Copy the generated editor apk to the bin directory. tasks += "copyEditor${capitalizedTarget}ApkToBin" // Copy the generated editor aab to the bin directory. tasks += "copyEditor${capitalizedTarget}AabToBin" } } else { logger.lifecycle("No native shared libs for target $target. Skipping build.") } } return tasks } def isAndroidStudio() { def sysProps = System.getProperties() return sysProps != null && sysProps['idea.platform.prefix'] != null } task copyEditorReleaseApkToBin(type: Copy) { dependsOn ':editor:assembleRelease' from('editor/build/outputs/apk/release') into(androidEditorBuildsDir) include('android_editor-release*.apk') } task copyEditorReleaseAabToBin(type: Copy) { dependsOn ':editor:bundleRelease' from('editor/build/outputs/bundle/release') into(androidEditorBuildsDir) include('android_editor-release*.aab') } task copyEditorDebugApkToBin(type: Copy) { dependsOn ':editor:assembleDebug' from('editor/build/outputs/apk/debug') into(androidEditorBuildsDir) include('android_editor-debug.apk') } task copyEditorDebugAabToBin(type: Copy) { dependsOn ':editor:bundleDebug' from('editor/build/outputs/bundle/debug') into(androidEditorBuildsDir) include('android_editor-debug.aab') } task copyEditorDevApkToBin(type: Copy) { dependsOn ':editor:assembleDev' from('editor/build/outputs/apk/dev') into(androidEditorBuildsDir) include('android_editor-dev.apk') } task copyEditorDevAabToBin(type: Copy) { dependsOn ':editor:bundleDev' from('editor/build/outputs/bundle/dev') into(androidEditorBuildsDir) include('android_editor-dev.aab') } /** * Generate the Godot Editor Android apk. * * Note: Unless the 'generateNativeLibs` argument is specified, the Godot 'tools' shared libraries * must have been generated (via scons) prior to running this gradle task. * The task will only build the apk(s) for which the shared libraries is available. */ task generateGodotEditor { gradle.startParameter.excludedTaskNames += templateExcludedBuildTask() dependsOn = generateBuildTasks("editor") } /** * Master task used to coordinate the tasks defined above to generate the set of Godot templates. */ task generateGodotTemplates { gradle.startParameter.excludedTaskNames += templateExcludedBuildTask() dependsOn = generateBuildTasks("template") finalizedBy 'zipCustomBuild' } /** * Generates the same output as generateGodotTemplates but with dev symbols */ task generateDevTemplate { // add parameter to set symbols to true gradle.startParameter.projectProperties += [doNotStrip: "true"] gradle.startParameter.excludedTaskNames += templateExcludedBuildTask() dependsOn = generateBuildTasks("template") finalizedBy 'zipCustomBuild' } task clean(type: Delete) { dependsOn 'cleanGodotEditor' dependsOn 'cleanGodotTemplates' } /** * Clean the generated editor artifacts. */ task cleanGodotEditor(type: Delete) { // Delete the generated native tools libs delete("lib/libs/tools") // Delete the library generated AAR files delete("lib/build/outputs/aar") // Delete the generated binary apks delete("editor/build/outputs/apk") // Delete the generated aab binaries delete("editor/build/outputs/bundle") // Delete the Godot editor apks & aabs in the Godot bin directory delete(androidEditorBuildsDir) } /** * Clean the generated template artifacts. */ task cleanGodotTemplates(type: Delete) { // Delete the generated native libs delete("lib/libs") // Delete the library generated AAR files delete("lib/build/outputs/aar") // Delete the app libs directory contents delete("app/libs") // Delete the generated binary apks delete("app/build/outputs/apk") // Delete the Godot templates in the Godot bin directory delete("$binDir/android_debug.apk") delete("$binDir/android_dev.apk") delete("$binDir/android_release.apk") delete("$binDir/android_source.zip") delete("$binDir/godot-lib.debug.aar") delete("$binDir/godot-lib.dev.aar") delete("$binDir/godot-lib.release.aar") }