/**************************************************************************/ /* audio_driver_web.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "audio_driver_web.h" #include "godot_audio.h" #include "core/config/project_settings.h" #include "core/object/object.h" #include "scene/main/node.h" #include "servers/audio/audio_stream.h" #include AudioDriverWeb::AudioContext AudioDriverWeb::audio_context; bool AudioDriverWeb::is_available() { return godot_audio_is_available() != 0; } void AudioDriverWeb::_state_change_callback(int p_state) { AudioDriverWeb::audio_context.state = p_state; } void AudioDriverWeb::_latency_update_callback(float p_latency) { AudioDriverWeb::audio_context.output_latency = p_latency; } void AudioDriverWeb::_sample_playback_finished_callback(const char *p_playback_object_id) { const ObjectID playback_id = ObjectID(String::to_int(p_playback_object_id)); Object *playback_object = ObjectDB::get_instance(playback_id); if (playback_object == nullptr) { return; } Ref playback = Object::cast_to(playback_object); if (playback.is_null()) { return; } AudioServer::get_singleton()->stop_sample_playback(playback); } void AudioDriverWeb::_audio_driver_process(int p_from, int p_samples) { int32_t *stream_buffer = reinterpret_cast(output_rb); const int max_samples = memarr_len(output_rb); int write_pos = p_from; int to_write = p_samples; if (to_write == 0) { to_write = max_samples; } // High part if (write_pos + to_write > max_samples) { const int samples_high = max_samples - write_pos; audio_server_process(samples_high / channel_count, &stream_buffer[write_pos]); for (int i = write_pos; i < max_samples; i++) { output_rb[i] = float(stream_buffer[i] >> 16) / 32768.f; } to_write -= samples_high; write_pos = 0; } // Leftover audio_server_process(to_write / channel_count, &stream_buffer[write_pos]); for (int i = write_pos; i < write_pos + to_write; i++) { output_rb[i] = float(stream_buffer[i] >> 16) / 32768.f; } } void AudioDriverWeb::_audio_driver_capture(int p_from, int p_samples) { if (get_input_buffer().size() == 0) { return; // Input capture stopped. } const int max_samples = memarr_len(input_rb); int read_pos = p_from; int to_read = p_samples; if (to_read == 0) { to_read = max_samples; } // High part if (read_pos + to_read > max_samples) { const int samples_high = max_samples - read_pos; for (int i = read_pos; i < max_samples; i++) { input_buffer_write(int32_t(input_rb[i] * 32768.f) * (1U << 16)); } to_read -= samples_high; read_pos = 0; } // Leftover for (int i = read_pos; i < read_pos + to_read; i++) { input_buffer_write(int32_t(input_rb[i] * 32768.f) * (1U << 16)); } } Error AudioDriverWeb::init() { int latency = Engine::get_singleton()->get_audio_output_latency(); if (!audio_context.inited) { audio_context.mix_rate = _get_configured_mix_rate(); audio_context.channel_count = godot_audio_init(&audio_context.mix_rate, latency, &_state_change_callback, &_latency_update_callback); audio_context.inited = true; } mix_rate = audio_context.mix_rate; channel_count = audio_context.channel_count; buffer_length = closest_power_of_2((latency * mix_rate / 1000)); Error err = create(buffer_length, channel_count); if (err != OK) { return err; } if (output_rb) { memdelete_arr(output_rb); } const size_t array_size = buffer_length * (size_t)channel_count; output_rb = memnew_arr(float, array_size); if (!output_rb) { return ERR_OUT_OF_MEMORY; } if (input_rb) { memdelete_arr(input_rb); } input_rb = memnew_arr(float, array_size); if (!input_rb) { return ERR_OUT_OF_MEMORY; } godot_audio_sample_set_finished_callback(&_sample_playback_finished_callback); return OK; } void AudioDriverWeb::start() { start(output_rb, memarr_len(output_rb), input_rb, memarr_len(input_rb)); } void AudioDriverWeb::resume() { if (audio_context.state == 0) { // 'suspended' godot_audio_resume(); } } float AudioDriverWeb::get_latency() { return audio_context.output_latency + (float(buffer_length) / mix_rate); } int AudioDriverWeb::get_mix_rate() const { return mix_rate; } AudioDriver::SpeakerMode AudioDriverWeb::get_speaker_mode() const { return get_speaker_mode_by_total_channels(channel_count); } void AudioDriverWeb::finish() { finish_driver(); if (output_rb) { memdelete_arr(output_rb); output_rb = nullptr; } if (input_rb) { memdelete_arr(input_rb); input_rb = nullptr; } } Error AudioDriverWeb::input_start() { lock(); input_buffer_init(buffer_length); unlock(); if (godot_audio_input_start()) { return FAILED; } return OK; } Error AudioDriverWeb::input_stop() { godot_audio_input_stop(); lock(); input_buffer.clear(); unlock(); return OK; } bool AudioDriverWeb::is_stream_registered_as_sample(const Ref &p_stream) const { ERR_FAIL_COND_V_MSG(p_stream.is_null(), false, "Parameter p_stream is null."); return godot_audio_sample_stream_is_registered(itos(p_stream->get_instance_id()).utf8().get_data()) != 0; } void AudioDriverWeb::register_sample(const Ref &p_sample) { ERR_FAIL_COND_MSG(p_sample.is_null(), "Parameter p_sample is null."); ERR_FAIL_COND_MSG(p_sample->stream.is_null(), "Parameter p_sample->stream is null."); String loop_mode; switch (p_sample->loop_mode) { case AudioSample::LoopMode::LOOP_DISABLED: { loop_mode = "disabled"; } break; case AudioSample::LoopMode::LOOP_FORWARD: { loop_mode = "forward"; } break; case AudioSample::LoopMode::LOOP_PINGPONG: { loop_mode = "pingpong"; } break; case AudioSample::LoopMode::LOOP_BACKWARD: { loop_mode = "backward"; } break; } double length = p_sample->stream->get_length(); Vector frames; int frames_total = mix_rate * length; { Ref stream_playback = p_sample->stream->instantiate_playback(); frames.resize(frames_total); AudioFrame *frames_ptr = frames.ptrw(); stream_playback->start(); stream_playback->mix(frames_ptr, 1.0f, frames_total); } PackedFloat32Array data; data.resize(frames_total * 2); float *data_ptrw = data.ptrw(); for (int i = 0; i < frames_total; i++) { data_ptrw[i] = frames[i].left; data_ptrw[i + frames_total] = frames[i].right; } godot_audio_sample_register_stream( itos(p_sample->stream->get_instance_id()).utf8().get_data(), data_ptrw, frames_total, loop_mode.utf8().get_data(), p_sample->loop_begin, p_sample->loop_end); } void AudioDriverWeb::unregister_sample(const Ref &p_sample) { ERR_FAIL_COND_MSG(p_sample.is_null(), "Parameter p_sample is null."); ERR_FAIL_COND_MSG(p_sample->stream.is_null(), "Parameter p_sample->stream is null."); godot_audio_sample_unregister_stream(itos(p_sample->stream->get_instance_id()).utf8().get_data()); } void AudioDriverWeb::start_sample_playback(const Ref &p_playback) { ERR_FAIL_COND_MSG(p_playback.is_null(), "Parameter p_playback is null."); ERR_FAIL_COND_MSG(p_playback->stream.is_null(), "Parameter p_playback->stream is null."); constexpr int real_max_channels = AudioServer::MAX_CHANNELS_PER_BUS * 2; PackedFloat32Array volume; volume.resize(real_max_channels); float *volume_ptrw = volume.ptrw(); for (int i = 0; i < real_max_channels; i += 2) { if (p_playback->volume_vector.is_empty()) { volume_ptrw[i] = 0; volume_ptrw[i + 1] = 0; } else { const AudioFrame &frame = p_playback->volume_vector[i / 2]; volume_ptrw[i] = frame.left; volume_ptrw[i + 1] = frame.right; } } godot_audio_sample_start( itos(p_playback->get_instance_id()).utf8().get_data(), itos(p_playback->stream->get_instance_id()).utf8().get_data(), AudioServer::get_singleton()->get_bus_index(p_playback->bus), p_playback->offset, volume_ptrw); } void AudioDriverWeb::stop_sample_playback(const Ref &p_playback) { ERR_FAIL_COND_MSG(p_playback.is_null(), "Parameter p_playback is null."); godot_audio_sample_stop(itos(p_playback->get_instance_id()).utf8().get_data()); } void AudioDriverWeb::set_sample_playback_pause(const Ref &p_playback, bool p_paused) { ERR_FAIL_COND_MSG(p_playback.is_null(), "Parameter p_playback is null."); godot_audio_sample_set_pause(itos(p_playback->get_instance_id()).utf8().get_data(), p_paused); } bool AudioDriverWeb::is_sample_playback_active(const Ref &p_playback) { ERR_FAIL_COND_V_MSG(p_playback.is_null(), false, "Parameter p_playback is null."); return godot_audio_sample_is_active(itos(p_playback->get_instance_id()).utf8().get_data()) != 0; } double AudioDriverWeb::get_sample_playback_position(const Ref &p_playback) { ERR_FAIL_COND_V_MSG(p_playback.is_null(), false, "Parameter p_playback is null."); return godot_audio_get_sample_playback_position(itos(p_playback->get_instance_id()).utf8().get_data()); } void AudioDriverWeb::update_sample_playback_pitch_scale(const Ref &p_playback, float p_pitch_scale) { ERR_FAIL_COND_MSG(p_playback.is_null(), "Parameter p_playback is null."); godot_audio_sample_update_pitch_scale( itos(p_playback->get_instance_id()).utf8().get_data(), p_pitch_scale); } void AudioDriverWeb::set_sample_playback_bus_volumes_linear(const Ref &p_playback, const HashMap> &p_bus_volumes) { ERR_FAIL_COND_MSG(p_playback.is_null(), "Parameter p_playback is null."); constexpr int real_max_channels = AudioServer::MAX_CHANNELS_PER_BUS * 2; PackedInt32Array buses; buses.resize(p_bus_volumes.size()); int32_t *buses_ptrw = buses.ptrw(); PackedFloat32Array values; values.resize(p_bus_volumes.size() * AudioServer::MAX_CHANNELS_PER_BUS * 2); float *values_ptrw = values.ptrw(); int idx = 0; for (KeyValue> pair : p_bus_volumes) { int bus_index = AudioServer::get_singleton()->get_bus_index(pair.key); buses_ptrw[idx] = bus_index; ERR_FAIL_COND(pair.value.size() != AudioServer::MAX_CHANNELS_PER_BUS); for (int i = 0; i < real_max_channels; i += 2) { const AudioFrame &frame = pair.value[i / 2]; values_ptrw[(idx * real_max_channels) + i] = frame.left; values_ptrw[(idx * real_max_channels) + i + 1] = frame.right; } idx++; } godot_audio_sample_set_volumes_linear( itos(p_playback->get_instance_id()).utf8().get_data(), buses_ptrw, buses.size(), values_ptrw, values.size()); } void AudioDriverWeb::set_sample_bus_count(int p_count) { godot_audio_sample_bus_set_count(p_count); } void AudioDriverWeb::remove_sample_bus(int p_index) { godot_audio_sample_bus_remove(p_index); } void AudioDriverWeb::add_sample_bus(int p_at_pos) { godot_audio_sample_bus_add(p_at_pos); } void AudioDriverWeb::move_sample_bus(int p_bus, int p_to_pos) { godot_audio_sample_bus_move(p_bus, p_to_pos); } void AudioDriverWeb::set_sample_bus_send(int p_bus, const StringName &p_send) { godot_audio_sample_bus_set_send(p_bus, AudioServer::get_singleton()->get_bus_index(p_send)); } void AudioDriverWeb::set_sample_bus_volume_db(int p_bus, float p_volume_db) { godot_audio_sample_bus_set_volume_db(p_bus, p_volume_db); } void AudioDriverWeb::set_sample_bus_solo(int p_bus, bool p_enable) { godot_audio_sample_bus_set_solo(p_bus, p_enable); } void AudioDriverWeb::set_sample_bus_mute(int p_bus, bool p_enable) { godot_audio_sample_bus_set_mute(p_bus, p_enable); } #ifdef THREADS_ENABLED /// AudioWorkletNode implementation (threads) void AudioDriverWorklet::_audio_thread_func(void *p_data) { AudioDriverWorklet *driver = static_cast(p_data); const int out_samples = memarr_len(driver->get_output_rb()); const int in_samples = memarr_len(driver->get_input_rb()); int wpos = 0; int to_write = out_samples; int rpos = 0; int to_read = 0; int32_t step = 0; while (!driver->quit) { if (to_read) { driver->lock(); driver->_audio_driver_capture(rpos, to_read); godot_audio_worklet_state_add(driver->state, STATE_SAMPLES_IN, -to_read); driver->unlock(); rpos += to_read; if (rpos >= in_samples) { rpos -= in_samples; } } if (to_write) { driver->lock(); driver->_audio_driver_process(wpos, to_write); godot_audio_worklet_state_add(driver->state, STATE_SAMPLES_OUT, to_write); driver->unlock(); wpos += to_write; if (wpos >= out_samples) { wpos -= out_samples; } } step = godot_audio_worklet_state_wait(driver->state, STATE_PROCESS, step, 1); to_write = out_samples - godot_audio_worklet_state_get(driver->state, STATE_SAMPLES_OUT); to_read = godot_audio_worklet_state_get(driver->state, STATE_SAMPLES_IN); } } Error AudioDriverWorklet::create(int &p_buffer_size, int p_channels) { if (!godot_audio_has_worklet()) { return ERR_UNAVAILABLE; } return (Error)godot_audio_worklet_create(p_channels); } void AudioDriverWorklet::start(float *p_out_buf, int p_out_buf_size, float *p_in_buf, int p_in_buf_size) { godot_audio_worklet_start(p_in_buf, p_in_buf_size, p_out_buf, p_out_buf_size, state); thread.start(_audio_thread_func, this); } void AudioDriverWorklet::lock() { mutex.lock(); } void AudioDriverWorklet::unlock() { mutex.unlock(); } void AudioDriverWorklet::finish_driver() { quit = true; // Ask thread to quit. thread.wait_to_finish(); } #else // No threads. /// AudioWorkletNode implementation (no threads) AudioDriverWorklet *AudioDriverWorklet::singleton = nullptr; Error AudioDriverWorklet::create(int &p_buffer_size, int p_channels) { if (!godot_audio_has_worklet()) { return ERR_UNAVAILABLE; } return (Error)godot_audio_worklet_create(p_channels); } void AudioDriverWorklet::start(float *p_out_buf, int p_out_buf_size, float *p_in_buf, int p_in_buf_size) { _audio_driver_process(); godot_audio_worklet_start_no_threads(p_out_buf, p_out_buf_size, &_process_callback, p_in_buf, p_in_buf_size, &_capture_callback); } void AudioDriverWorklet::_process_callback(int p_pos, int p_samples) { AudioDriverWorklet *driver = AudioDriverWorklet::get_singleton(); driver->_audio_driver_process(p_pos, p_samples); } void AudioDriverWorklet::_capture_callback(int p_pos, int p_samples) { AudioDriverWorklet *driver = AudioDriverWorklet::get_singleton(); driver->_audio_driver_capture(p_pos, p_samples); } /// ScriptProcessorNode implementation AudioDriverScriptProcessor *AudioDriverScriptProcessor::singleton = nullptr; void AudioDriverScriptProcessor::_process_callback() { AudioDriverScriptProcessor::get_singleton()->_audio_driver_capture(); AudioDriverScriptProcessor::get_singleton()->_audio_driver_process(); } Error AudioDriverScriptProcessor::create(int &p_buffer_samples, int p_channels) { if (!godot_audio_has_script_processor()) { return ERR_UNAVAILABLE; } return (Error)godot_audio_script_create(&p_buffer_samples, p_channels); } void AudioDriverScriptProcessor::start(float *p_out_buf, int p_out_buf_size, float *p_in_buf, int p_in_buf_size) { godot_audio_script_start(p_in_buf, p_in_buf_size, p_out_buf, p_out_buf_size, &_process_callback); } #endif // THREADS_ENABLED