import os import sys from methods import detect_darwin_sdk_path, get_darwin_sdk_version def is_active(): return True def get_name(): return "iOS" def can_build(): if sys.platform == "darwin": if get_darwin_sdk_version("iphone") < 13.0: print("Detected iOS SDK version older than 13") return False return True elif "OSXCROSS_IOS" in os.environ: return True return False def get_opts(): from SCons.Variables import BoolVariable return [ ( "IPHONEPATH", "Path to iPhone toolchain", "/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain", ), ("IPHONESDK", "Path to the iPhone SDK", ""), BoolVariable("ios_simulator", "Build for iOS Simulator", False), ("ios_triple", "Triple for ios toolchain", ""), ] def get_flags(): return [ ("tools", False), ] def configure(env): ## Build type if env["target"].startswith("release"): env.Append(CPPDEFINES=[("NS_BLOCK_ASSERTIONS", 1)]) if env["optimize"] == "speed": # optimize for speed (default) # `-O2` is more friendly to debuggers than `-O3`, leading to better crash backtraces # when using `target=release_debug`. opt = "-O3" if env["target"] == "release" else "-O2" env.Append(CCFLAGS=[opt]) env.Append(LINKFLAGS=[opt]) elif env["optimize"] == "size": # optimize for size env.Append(CCFLAGS=["-Os"]) env.Append(LINKFLAGS=["-Os"]) elif env["target"] == "debug": env.Append(CCFLAGS=["-g", "-O0"]) ## LTO if env["lto"] == "auto": # Disable by default as it makes linking in Xcode very slow. env["lto"] = "none" if env["lto"] != "none": if env["lto"] == "thin": env.Append(CCFLAGS=["-flto=thin"]) env.Append(LINKFLAGS=["-flto=thin"]) else: env.Append(CCFLAGS=["-flto"]) env.Append(LINKFLAGS=["-flto"]) # Architecture if env["arch"] == "x86": # i386 env["bits"] = "32" elif env["arch"] == "x86_64": env["bits"] = "64" elif env["arch"] == "arm" or env["arch"] == "arm32" or env["arch"] == "armv7" or env["bits"] == "32": # arm env["arch"] = "arm" env["bits"] = "32" else: # armv64 env["arch"] = "arm64" env["bits"] = "64" ## Compiler configuration # Save this in environment for use by other modules if "OSXCROSS_IOS" in os.environ: env["osxcross"] = True env["ENV"]["PATH"] = env["IPHONEPATH"] + "/Developer/usr/bin/:" + env["ENV"]["PATH"] compiler_path = "$IPHONEPATH/usr/bin/${ios_triple}" s_compiler_path = "$IPHONEPATH/Developer/usr/bin/" ccache_path = os.environ.get("CCACHE") if ccache_path is None: env["CC"] = compiler_path + "clang" env["CXX"] = compiler_path + "clang++" env["S_compiler"] = s_compiler_path + "gcc" else: # there aren't any ccache wrappers available for iOS, # to enable caching we need to prepend the path to the ccache binary env["CC"] = ccache_path + " " + compiler_path + "clang" env["CXX"] = ccache_path + " " + compiler_path + "clang++" env["S_compiler"] = ccache_path + " " + s_compiler_path + "gcc" env["AR"] = compiler_path + "ar" env["RANLIB"] = compiler_path + "ranlib" ## Compile flags if env["ios_simulator"]: detect_darwin_sdk_path("iphonesimulator", env) env.Append(ASFLAGS=["-mios-simulator-version-min=10.0"]) env.Append(CCFLAGS=["-mios-simulator-version-min=10.0"]) env.Append(LINKFLAGS=["-mios-simulator-version-min=10.0"]) env.extra_suffix = ".simulator" + env.extra_suffix else: detect_darwin_sdk_path("iphone", env) env.Append(ASFLAGS=["-miphoneos-version-min=10.0"]) env.Append(CCFLAGS=["-miphoneos-version-min=10.0"]) env.Append(LINKFLAGS=["-miphoneos-version-min=10.0"]) if env["arch"] == "x86" or env["arch"] == "x86_64": if not env["ios_simulator"]: print("ERROR: Building for iOS with 'arch=x86_64' or 'arch=x86' requires 'ios_simulator=yes'.") sys.exit(255) env["ENV"]["MACOSX_DEPLOYMENT_TARGET"] = "10.9" arch_flag = "i386" if env["arch"] == "x86" else env["arch"] env.Append( CCFLAGS=( "-arch " + arch_flag + " -fobjc-arc -fobjc-abi-version=2 -fobjc-legacy-dispatch -fmessage-length=0 -fpascal-strings -fblocks -fasm-blocks -isysroot $IPHONESDK" ).split() ) env.Append(ASFLAGS=["-arch", arch_flag]) elif env["arch"] == "arm": detect_darwin_sdk_path("iphone", env) env.Append( CCFLAGS='-fobjc-arc -arch armv7 -fmessage-length=0 -fno-strict-aliasing -fdiagnostics-print-source-range-info -fdiagnostics-show-category=id -fdiagnostics-parseable-fixits -fpascal-strings -fblocks -isysroot $IPHONESDK -fvisibility=hidden -mthumb "-DIBOutlet=__attribute__((iboutlet))" "-DIBOutletCollection(ClassName)=__attribute__((iboutletcollection(ClassName)))" "-DIBAction=void)__attribute__((ibaction)" -MMD -MT dependencies'.split() ) env.Append(ASFLAGS=["-arch", "armv7"]) elif env["arch"] == "arm64": detect_darwin_sdk_path("iphone", env) env.Append( CCFLAGS="-fobjc-arc -arch arm64 -fmessage-length=0 -fno-strict-aliasing -fdiagnostics-print-source-range-info -fdiagnostics-show-category=id -fdiagnostics-parseable-fixits -fpascal-strings -fblocks -fvisibility=hidden -MMD -MT dependencies -isysroot $IPHONESDK".split() ) env.Append(ASFLAGS=["-arch", "arm64"]) env.Append(CPPDEFINES=["NEED_LONG_INT"]) env.Append(CPPDEFINES=["LIBYUV_DISABLE_NEON"]) # Temp fix for ABS/MAX/MIN macros in iPhone SDK blocking compilation env.Append(CCFLAGS=["-Wno-ambiguous-macro"]) ## Link flags if env["arch"] == "x86" or env["arch"] == "x86_64": arch_flag = "i386" if env["arch"] == "x86" else env["arch"] env.Append( LINKFLAGS=[ "-arch", arch_flag, "-isysroot", "$IPHONESDK", "-Xlinker", "-objc_abi_version", "-Xlinker", "2", "-F$IPHONESDK", ] ) elif env["arch"] == "arm": env.Append(LINKFLAGS=["-arch", "armv7", "-Wl,-dead_strip"]) if env["arch"] == "arm64": env.Append(LINKFLAGS=["-arch", "arm64", "-Wl,-dead_strip"]) env.Append( LINKFLAGS=[ "-isysroot", "$IPHONESDK", ] ) env.Prepend( CPPPATH=[ "$IPHONESDK/usr/include", "$IPHONESDK/System/Library/Frameworks/OpenGLES.framework/Headers", "$IPHONESDK/System/Library/Frameworks/AudioUnit.framework/Headers", ] ) env["ENV"]["CODESIGN_ALLOCATE"] = "/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/codesign_allocate" env.Prepend(CPPPATH=["#platform/iphone"]) env.Append(CPPDEFINES=["IPHONE_ENABLED", "UNIX_ENABLED", "GLES_ENABLED", "COREAUDIO_ENABLED"])