/*************************************************************************/ /* editor_data.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef EDITOR_DATA_H #define EDITOR_DATA_H #include "tools/editor/editor_plugin.h" #include "scene/resources/texture.h" #include "list.h" #include "undo_redo.h" #include "pair.h" #include "default_saver.h" class EditorHistory { enum { HISTORY_MAX=64 }; struct Obj { RES res; ObjectID object; String property; }; struct History { Vector<Obj> path; int level; }; Vector<History> history; int current; //Vector<EditorPlugin*> editor_plugins; struct PropertyData { String name; Variant value; }; void _cleanup_history(); void _add_object(ObjectID p_object,const String& p_property,int p_level_change); public: void add_object(ObjectID p_object); void add_object(ObjectID p_object,const String& p_subprop); void add_object(ObjectID p_object,int p_relevel); bool next(); bool previous(); ObjectID get_current(); int get_path_size() const; ObjectID get_path_object(int p_index) const; String get_path_property(int p_index) const; void clear(); EditorHistory(); }; class EditorData { public: struct CustomType { String name; Ref<Script> script; Ref<Texture> icon; }; private: Vector<EditorPlugin*> editor_plugins; struct PropertyData { String name; Variant value; }; Map<String,Vector<CustomType> > custom_types; List<PropertyData> clipboard; UndoRedo undo_redo; void _cleanup_history(); public: EditorPlugin* get_editor(Object *p_object); EditorPlugin* get_subeditor(Object *p_object); EditorPlugin* get_editor(String p_name); void copy_object_params(Object *p_object); void paste_object_params(Object *p_object); Dictionary get_editor_states() const; void set_editor_states(const Dictionary& p_states); void get_editor_breakpoints(List<String> *p_breakpoints); void clear_editor_states(); void save_editor_external_data(); void apply_changes_in_editors(); void add_editor_plugin(EditorPlugin *p_plugin); void remove_editor_plugin(EditorPlugin *p_plugin); UndoRedo &get_undo_redo(); void save_editor_global_states(); void restore_editor_global_states(); void add_custom_type(const String& p_type, const String& p_inherits,const Ref<Script>& p_script,const Ref<Texture>& p_icon ); void remove_custom_type(const String& p_type); const Map<String,Vector<CustomType> >& get_custom_types() const { return custom_types; } EditorData(); }; class EditorSelection : public Object { OBJ_TYPE(EditorSelection,Object); public: Map<Node*,Object*> selection; bool changed; bool nl_changed; void _node_removed(Node *p_node); List<Object*> editor_plugins; List<Node*> selected_node_list; void _update_nl(); protected: static void _bind_methods(); public: void add_node(Node *p_node); void remove_node(Node *p_node); bool is_selected(Node *) const; template<class T> T* get_node_editor_data(Node *p_node) { if (!selection.has(p_node)) return NULL; Object *obj = selection[p_node]; if (!obj) return NULL; return obj->cast_to<T>(); } void add_editor_plugin(Object *p_object); void update(); void clear(); List<Node*>& get_selected_node_list(); Map<Node*,Object*>& get_selection() { return selection; } EditorSelection(); ~EditorSelection(); }; #endif // EDITOR_DATA_H