A themed button that can contain text and an icon. [Button] is the standard themed button. It can contain text and an icon, and it will display them according to the current [Theme]. [b]Example of creating a button and assigning an action when pressed by code:[/b] [codeblocks] [gdscript] func _ready(): var button = Button.new() button.text = "Click me" button.pressed.connect(self._button_pressed) add_child(button) func _button_pressed(): print("Hello world!") [/gdscript] [csharp] public override void _Ready() { var button = new Button(); button.Text = "Click me"; button.Pressed += ButtonPressed; AddChild(button); } private void ButtonPressed() { GD.Print("Hello world!"); } [/csharp] [/codeblocks] See also [BaseButton] which contains common properties and methods associated with this node. [b]Note:[/b] Buttons do not interpret touch input and therefore don't support multitouch, since mouse emulation can only press one button at a given time. Use [TouchScreenButton] for buttons that trigger gameplay movement or actions. https://godotengine.org/asset-library/asset/2712 https://godotengine.org/asset-library/asset/2789 Text alignment policy for the button's text, use one of the [enum HorizontalAlignment] constants. If set to something other than [constant TextServer.AUTOWRAP_OFF], the text gets wrapped inside the node's bounding rectangle. When this property is enabled, text that is too large to fit the button is clipped, when disabled the Button will always be wide enough to hold the text. When enabled, the button's icon will expand/shrink to fit the button's size while keeping its aspect. See also [theme_item icon_max_width]. Flat buttons don't display decoration. Button's icon, if text is present the icon will be placed before the text. To edit margin and spacing of the icon, use [theme_item h_separation] theme property and [code]content_margin_*[/code] properties of the used [StyleBox]es. Specifies if the icon should be aligned horizontally to the left, right, or center of a button. Uses the same [enum HorizontalAlignment] constants as the text alignment. If centered horizontally and vertically, text will draw on top of the icon. Language code used for line-breaking and text shaping algorithms, if left empty current locale is used instead. The button's text that will be displayed inside the button's area. Base text writing direction. Sets the clipping behavior when the text exceeds the node's bounding rectangle. See [enum TextServer.OverrunBehavior] for a description of all modes. Specifies if the icon should be aligned vertically to the top, bottom, or center of a button. Uses the same [enum VerticalAlignment] constants as the text alignment. If centered horizontally and vertically, text will draw on top of the icon. Default text [Color] of the [Button]. Text [Color] used when the [Button] is disabled. Text [Color] used when the [Button] is focused. Only replaces the normal text color of the button. Disabled, hovered, and pressed states take precedence over this color. Text [Color] used when the [Button] is being hovered. Text [Color] used when the [Button] is being hovered and pressed. The tint of text outline of the [Button]. Text [Color] used when the [Button] is being pressed. Icon modulate [Color] used when the [Button] is disabled. Icon modulate [Color] used when the [Button] is focused. Only replaces the normal modulate color of the button. Disabled, hovered, and pressed states take precedence over this color. Icon modulate [Color] used when the [Button] is being hovered. Icon modulate [Color] used when the [Button] is being hovered and pressed. Default icon modulate [Color] of the [Button]. Icon modulate [Color] used when the [Button] is being pressed. The horizontal space between [Button]'s icon and text. Negative values will be treated as [code]0[/code] when used. The maximum allowed width of the [Button]'s icon. This limit is applied on top of the default size of the icon, or its expanded size if [member expand_icon] is [code]true[/code]. The height is adjusted according to the icon's ratio. The size of the text outline. [b]Note:[/b] If using a font with [member FontFile.multichannel_signed_distance_field] enabled, its [member FontFile.msdf_pixel_range] must be set to at least [i]twice[/i] the value of [theme_item outline_size] for outline rendering to look correct. Otherwise, the outline may appear to be cut off earlier than intended. [Font] of the [Button]'s text. Font size of the [Button]'s text. Default icon for the [Button]. Appears only if [member icon] is not assigned. [StyleBox] used when the [Button] is disabled. [StyleBox] used when the [Button] is disabled (for right-to-left layouts). [StyleBox] used when the [Button] is focused. The [theme_item focus] [StyleBox] is displayed [i]over[/i] the base [StyleBox], so a partially transparent [StyleBox] should be used to ensure the base [StyleBox] remains visible. A [StyleBox] that represents an outline or an underline works well for this purpose. To disable the focus visual effect, assign a [StyleBoxEmpty] resource. Note that disabling the focus visual effect will harm keyboard/controller navigation usability, so this is not recommended for accessibility reasons. [StyleBox] used when the [Button] is being hovered. [StyleBox] used when the [Button] is being hovered (for right-to-left layouts). [StyleBox] used when the [Button] is being pressed and hovered at the same time. [StyleBox] used when the [Button] is being pressed and hovered at the same time (for right-to-left layouts). Default [StyleBox] for the [Button]. Default [StyleBox] for the [Button] (for right-to-left layouts). [StyleBox] used when the [Button] is being pressed. [StyleBox] used when the [Button] is being pressed (for right-to-left layouts).