/**************************************************************************/ /* glue_header.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef GLUE_HEADER_H #define GLUE_HEADER_H #ifdef MONO_GLUE_ENABLED #include "base_object_glue.h" #include "collections_glue.h" #include "gd_glue.h" #include "nodepath_glue.h" #include "rid_glue.h" #include "string_glue.h" /** * Registers internal calls that were not generated. This function is called * from the generated GodotSharpBindings::register_generated_icalls() function. */ void godot_register_glue_header_icalls() { godot_register_collections_icalls(); godot_register_gd_icalls(); godot_register_nodepath_icalls(); godot_register_object_icalls(); godot_register_rid_icalls(); godot_register_string_icalls(); } // Used by the generated glue #include "core/array.h" #include "core/class_db.h" #include "core/dictionary.h" #include "core/engine.h" #include "core/method_bind.h" #include "core/node_path.h" #include "core/object.h" #include "core/reference.h" #include "core/typedefs.h" #include "core/ustring.h" #include "../mono_gd/gd_mono_class.h" #include "../mono_gd/gd_mono_internals.h" #include "../mono_gd/gd_mono_utils.h" #define GODOTSHARP_INSTANCE_OBJECT(m_instance, m_type) \ static ClassDB::ClassInfo *ci = NULL; \ if (!ci) { \ ci = ClassDB::classes.getptr(m_type); \ } \ Object *m_instance = ci->creation_func(); #include "arguments_vector.h" #endif // MONO_GLUE_ENABLED #endif // GLUE_HEADER_H