Exposes a set of scenes as tiles for a [TileSet] resource. When placed on a [TileMap], tiles from [TileSetScenesCollectionSource] will automatically instantiate an associated scene at the cell's position in the TileMap. Scenes are instantiated as children of the [TileMap] when it enters the tree. If you add/remove a scene tile in the [TileMap] that is already inside the tree, the [TileMap] will automatically instantiate/free the scene accordingly. [b]Note:[/b] Scene tiles all occupy one tile slot and instead use alternate tile ID to identify scene index. [method TileSetSource.get_tiles_count] will always return [code]1[/code]. Use [method get_scene_tiles_count] to get a number of scenes in a [TileSetScenesCollectionSource]. Use this code if you want to find the scene path at a given tile in [TileMapLayer]: [codeblocks] [gdscript] var source_id = tile_map_layer.get_cell_source_id(Vector2i(x, y)) if source_id > -1: var scene_source = tile_map_layer.tile_set.get_source(source_id) if scene_source is TileSetScenesCollectionSource: var alt_id = tile_map_layer.get_cell_alternative_tile(Vector2i(x, y)) # The assigned PackedScene. var scene = scene_source.get_scene_tile_scene(alt_id) [/gdscript] [csharp] int sourceId = tileMapLayer.GetCellSourceId(new Vector2I(x, y)); if (sourceId > -1) { TileSetSource source = tileMapLayer.TileSet.GetSource(sourceId); if (source is TileSetScenesCollectionSource sceneSource) { int altId = tileMapLayer.GetCellAlternativeTile(new Vector2I(x, y)); // The assigned PackedScene. PackedScene scene = sceneSource.GetSceneTileScene(altId); } } [/csharp] [/codeblocks] Creates a scene-based tile out of the given scene. Returns a newly generated unique ID. Returns the scene ID a following call to [method create_scene_tile] would return. Returns whether the scene tile with [param id] displays a placeholder in the editor. Returns the scene tile ID of the scene tile at [param index]. Returns the [PackedScene] resource of scene tile with [param id]. Returns the number or scene tiles this TileSet source has. Returns whether this TileSet source has a scene tile with [param id]. Remove the scene tile with [param id]. Sets whether or not the scene tile with [param id] should display a placeholder in the editor. This might be useful for scenes that are not visible. Changes a scene tile's ID from [param id] to [param new_id]. This will fail if there is already a tile with an ID equal to [param new_id]. Assigns a [PackedScene] resource to the scene tile with [param id]. This will fail if the scene does not extend CanvasItem, as positioning properties are needed to place the scene on the TileMap.