<?xml version="1.0" encoding="UTF-8" ?> <class name="AnimationNodeTransition" inherits="AnimationNode" version="4.0"> <brief_description> A generic animation transition node for [AnimationTree]. </brief_description> <description> Simple state machine for cases which don't require a more advanced [AnimationNodeStateMachine]. Animations can be connected to the inputs and transition times can be specified. </description> <tutorials> <link title="AnimationTree">https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link> <link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link> <link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link> </tutorials> <methods> <method name="get_input_caption" qualifiers="const"> <return type="String" /> <argument index="0" name="input" type="int" /> <description> </description> </method> <method name="is_input_set_as_auto_advance" qualifiers="const"> <return type="bool" /> <argument index="0" name="input" type="int" /> <description> </description> </method> <method name="set_input_as_auto_advance"> <return type="void" /> <argument index="0" name="input" type="int" /> <argument index="1" name="enable" type="bool" /> <description> </description> </method> <method name="set_input_caption"> <return type="void" /> <argument index="0" name="input" type="int" /> <argument index="1" name="caption" type="String" /> <description> </description> </method> </methods> <members> <member name="input_count" type="int" setter="set_enabled_inputs" getter="get_enabled_inputs" default="0"> The number of available input ports for this node. </member> <member name="xfade_time" type="float" setter="set_cross_fade_time" getter="get_cross_fade_time" default="0.0"> Cross-fading time (in seconds) between each animation connected to the inputs. </member> </members> </class>