/*************************************************************************/ /* color_picker.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef COLOR_PICKER_H #define COLOR_PICKER_H #include "scene/gui/box_container.h" #include "scene/gui/button.h" #include "scene/gui/check_button.h" #include "scene/gui/label.h" #include "scene/gui/line_edit.h" #include "scene/gui/popup.h" #include "scene/gui/slider.h" #include "scene/gui/spin_box.h" #include "scene/gui/texture_rect.h" #include "scene/gui/tool_button.h" class ColorPicker : public BoxContainer { GDCLASS(ColorPicker, BoxContainer); private: Control *screen; Image last_capture; Control *uv_edit; Control *w_edit; TextureRect *sample; TextureRect *preset; Button *bt_add_preset; List presets; ToolButton *btn_pick; CheckButton *btn_mode; HSlider *scroll[4]; SpinBox *values[4]; Label *labels[4]; Button *text_type; LineEdit *c_text; bool edit_alpha; Size2i ms; bool text_is_constructor; Color color; bool raw_mode_enabled; bool updating; bool changing_color; float h, s, v; Color last_hsv; void _html_entered(const String &p_html); void _value_changed(double); void _update_controls(); void _update_color(); void _update_presets(); void _update_text_value(); void _text_type_toggled(); void _sample_draw(); void _hsv_draw(int p_wich, Control *c); void _uv_input(const InputEvent &p_input); void _w_input(const InputEvent &p_input); void _preset_input(const InputEvent &p_input); void _screen_input(const InputEvent &p_input); void _add_preset_pressed(); void _screen_pick_pressed(); protected: void _notification(int); static void _bind_methods(); public: void set_edit_alpha(bool p_show); bool is_editing_alpha() const; void set_pick_color(const Color &p_color); Color get_pick_color() const; void add_preset(const Color &p_color); void set_raw_mode(bool p_enabled); bool is_raw_mode() const; void set_focus_on_line_edit(); ColorPicker(); }; class ColorPickerButton : public Button { GDCLASS(ColorPickerButton, Button); PopupPanel *popup; ColorPicker *picker; void _color_changed(const Color &p_color); virtual void pressed(); protected: void _notification(int); static void _bind_methods(); public: void set_pick_color(const Color &p_color); Color get_pick_color() const; void set_edit_alpha(bool p_show); bool is_editing_alpha() const; ColorPicker *get_picker(); ColorPickerButton(); }; #endif // COLOR_PICKER_H