/**************************************************************************/ /* runtime_interop.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "runtime_interop.h" #include "../csharp_script.h" #include "../interop_types.h" #include "../managed_callable.h" #include "../mono_gd/gd_mono_cache.h" #include "../signal_awaiter_utils.h" #include "../utils/path_utils.h" #include "core/config/engine.h" #include "core/config/project_settings.h" #include "core/debugger/engine_debugger.h" #include "core/debugger/script_debugger.h" #include "core/io/marshalls.h" #include "core/object/class_db.h" #include "core/object/method_bind.h" #include "core/os/os.h" #include "core/string/string_name.h" #ifdef TOOLS_ENABLED #include "editor/editor_file_system.h" #endif #ifdef __cplusplus extern "C" { #endif // For ArrayPrivate and DictionaryPrivate static_assert(sizeof(SafeRefCount) == sizeof(uint32_t)); typedef Object *(*godotsharp_class_creation_func)(); bool godotsharp_dotnet_module_is_initialized() { return GDMono::get_singleton()->is_initialized(); } MethodBind *godotsharp_method_bind_get_method(const StringName *p_classname, const StringName *p_methodname) { return ClassDB::get_method(*p_classname, *p_methodname); } MethodBind *godotsharp_method_bind_get_method_with_compatibility(const StringName *p_classname, const StringName *p_methodname, uint64_t p_hash) { return ClassDB::get_method_with_compatibility(*p_classname, *p_methodname, p_hash); } godotsharp_class_creation_func godotsharp_get_class_constructor(const StringName *p_classname) { ClassDB::ClassInfo *class_info = ClassDB::classes.getptr(*p_classname); if (class_info) { return class_info->creation_func; } return nullptr; } Object *godotsharp_engine_get_singleton(const String *p_name) { return Engine::get_singleton()->get_singleton_object(*p_name); } int32_t godotsharp_stack_info_vector_resize( Vector *p_stack_info_vector, int p_size) { return (int32_t)p_stack_info_vector->resize(p_size); } void godotsharp_stack_info_vector_destroy( Vector *p_stack_info_vector) { p_stack_info_vector->~Vector(); } void godotsharp_internal_script_debugger_send_error(const String *p_func, const String *p_file, int32_t p_line, const String *p_err, const String *p_descr, ErrorHandlerType p_type, const Vector *p_stack_info_vector) { const String file = ProjectSettings::get_singleton()->localize_path(p_file->simplify_path()); EngineDebugger::get_script_debugger()->send_error(*p_func, file, p_line, *p_err, *p_descr, true, p_type, *p_stack_info_vector); } bool godotsharp_internal_script_debugger_is_active() { return EngineDebugger::is_active(); } GCHandleIntPtr godotsharp_internal_object_get_associated_gchandle(Object *p_ptr) { #ifdef DEBUG_ENABLED CRASH_COND(p_ptr == nullptr); #endif if (p_ptr->get_script_instance()) { CSharpInstance *cs_instance = CAST_CSHARP_INSTANCE(p_ptr->get_script_instance()); if (cs_instance) { if (!cs_instance->is_destructing_script_instance()) { return cs_instance->get_gchandle_intptr(); } return { nullptr }; } } void *data = CSharpLanguage::get_existing_instance_binding(p_ptr); if (data) { CSharpScriptBinding &script_binding = ((RBMap::Element *)data)->get(); if (script_binding.inited) { MonoGCHandleData &gchandle = script_binding.gchandle; return !gchandle.is_released() ? gchandle.get_intptr() : GCHandleIntPtr{ nullptr }; } } return { nullptr }; } void godotsharp_internal_object_disposed(Object *p_ptr, GCHandleIntPtr p_gchandle_to_free) { #ifdef DEBUG_ENABLED CRASH_COND(p_ptr == nullptr); #endif if (p_ptr->get_script_instance()) { CSharpInstance *cs_instance = CAST_CSHARP_INSTANCE(p_ptr->get_script_instance()); if (cs_instance) { if (!cs_instance->is_destructing_script_instance()) { cs_instance->mono_object_disposed(p_gchandle_to_free); p_ptr->set_script_instance(nullptr); } return; } } void *data = CSharpLanguage::get_existing_instance_binding(p_ptr); if (data) { CSharpScriptBinding &script_binding = ((RBMap::Element *)data)->get(); if (script_binding.inited) { if (!script_binding.gchandle.is_released()) { CSharpLanguage::release_binding_gchandle_thread_safe(p_gchandle_to_free, script_binding); } } } } void godotsharp_internal_refcounted_disposed(Object *p_ptr, GCHandleIntPtr p_gchandle_to_free, bool p_is_finalizer) { #ifdef DEBUG_ENABLED CRASH_COND(p_ptr == nullptr); // This is only called with RefCounted derived classes CRASH_COND(!Object::cast_to(p_ptr)); #endif RefCounted *rc = static_cast(p_ptr); if (rc->get_script_instance()) { CSharpInstance *cs_instance = CAST_CSHARP_INSTANCE(rc->get_script_instance()); if (cs_instance) { if (!cs_instance->is_destructing_script_instance()) { bool delete_owner; bool remove_script_instance; cs_instance->mono_object_disposed_baseref(p_gchandle_to_free, p_is_finalizer, delete_owner, remove_script_instance); if (delete_owner) { memdelete(rc); } else if (remove_script_instance) { rc->set_script_instance(nullptr); } } return; } } // Unsafe refcount decrement. The managed instance also counts as a reference. // See: CSharpLanguage::alloc_instance_binding_data(Object *p_object) CSharpLanguage::get_singleton()->pre_unsafe_unreference(rc); if (rc->unreference()) { memdelete(rc); } else { void *data = CSharpLanguage::get_existing_instance_binding(rc); if (data) { CSharpScriptBinding &script_binding = ((RBMap::Element *)data)->get(); if (script_binding.inited) { if (!script_binding.gchandle.is_released()) { CSharpLanguage::release_binding_gchandle_thread_safe(p_gchandle_to_free, script_binding); } } } } } int32_t godotsharp_internal_signal_awaiter_connect(Object *p_source, StringName *p_signal, Object *p_target, GCHandleIntPtr p_awaiter_handle_ptr) { StringName signal = p_signal ? *p_signal : StringName(); return (int32_t)gd_mono_connect_signal_awaiter(p_source, signal, p_target, p_awaiter_handle_ptr); } GCHandleIntPtr godotsharp_internal_unmanaged_get_script_instance_managed(Object *p_unmanaged, bool *r_has_cs_script_instance) { #ifdef DEBUG_ENABLED CRASH_COND(!p_unmanaged); CRASH_COND(!r_has_cs_script_instance); #endif if (p_unmanaged->get_script_instance()) { CSharpInstance *cs_instance = CAST_CSHARP_INSTANCE(p_unmanaged->get_script_instance()); if (cs_instance) { *r_has_cs_script_instance = true; return cs_instance->get_gchandle_intptr(); } } *r_has_cs_script_instance = false; return { nullptr }; } GCHandleIntPtr godotsharp_internal_unmanaged_get_instance_binding_managed(Object *p_unmanaged) { #ifdef DEBUG_ENABLED CRASH_COND(!p_unmanaged); #endif void *data = CSharpLanguage::get_instance_binding_with_setup(p_unmanaged); ERR_FAIL_NULL_V(data, { nullptr }); CSharpScriptBinding &script_binding = ((RBMap::Element *)data)->value(); ERR_FAIL_COND_V(!script_binding.inited, { nullptr }); return script_binding.gchandle.get_intptr(); } GCHandleIntPtr godotsharp_internal_unmanaged_instance_binding_create_managed(Object *p_unmanaged, GCHandleIntPtr p_old_gchandle) { #ifdef DEBUG_ENABLED CRASH_COND(!p_unmanaged); #endif void *data = CSharpLanguage::get_instance_binding_with_setup(p_unmanaged); ERR_FAIL_NULL_V(data, { nullptr }); CSharpScriptBinding &script_binding = ((RBMap::Element *)data)->value(); ERR_FAIL_COND_V(!script_binding.inited, { nullptr }); MonoGCHandleData &gchandle = script_binding.gchandle; // TODO: Possible data race? CRASH_COND(gchandle.get_intptr().value != p_old_gchandle.value); CSharpLanguage::get_singleton()->release_script_gchandle(gchandle); script_binding.inited = false; // Create a new one #ifdef DEBUG_ENABLED CRASH_COND(script_binding.type_name == StringName()); #endif bool parent_is_object_class = ClassDB::is_parent_class(p_unmanaged->get_class_name(), script_binding.type_name); ERR_FAIL_COND_V_MSG(!parent_is_object_class, { nullptr }, "Type inherits from native type '" + script_binding.type_name + "', so it can't be instantiated in object of type: '" + p_unmanaged->get_class() + "'."); GCHandleIntPtr strong_gchandle = GDMonoCache::managed_callbacks.ScriptManagerBridge_CreateManagedForGodotObjectBinding( &script_binding.type_name, p_unmanaged); ERR_FAIL_NULL_V(strong_gchandle.value, { nullptr }); gchandle = MonoGCHandleData(strong_gchandle, gdmono::GCHandleType::STRONG_HANDLE); script_binding.inited = true; // Tie managed to unmanaged RefCounted *rc = Object::cast_to(p_unmanaged); if (rc) { // Unsafe refcount increment. The managed instance also counts as a reference. // This way if the unmanaged world has no references to our owner // but the managed instance is alive, the refcount will be 1 instead of 0. // See: godot_icall_RefCounted_Dtor(MonoObject *p_obj, Object *p_ptr) rc->reference(); CSharpLanguage::get_singleton()->post_unsafe_reference(rc); } return gchandle.get_intptr(); } void godotsharp_internal_tie_native_managed_to_unmanaged(GCHandleIntPtr p_gchandle_intptr, Object *p_unmanaged, const StringName *p_native_name, bool p_ref_counted) { CSharpLanguage::tie_native_managed_to_unmanaged(p_gchandle_intptr, p_unmanaged, p_native_name, p_ref_counted); } void godotsharp_internal_tie_user_managed_to_unmanaged(GCHandleIntPtr p_gchandle_intptr, Object *p_unmanaged, Ref *p_script, bool p_ref_counted) { CSharpLanguage::tie_user_managed_to_unmanaged(p_gchandle_intptr, p_unmanaged, p_script, p_ref_counted); } void godotsharp_internal_tie_managed_to_unmanaged_with_pre_setup(GCHandleIntPtr p_gchandle_intptr, Object *p_unmanaged) { CSharpLanguage::tie_managed_to_unmanaged_with_pre_setup(p_gchandle_intptr, p_unmanaged); } void godotsharp_internal_new_csharp_script(Ref *r_dest) { memnew_placement(r_dest, Ref(memnew(CSharpScript))); } void godotsharp_internal_editor_file_system_update_file(const String *p_script_path) { #ifdef TOOLS_ENABLED // If the EditorFileSystem singleton is available, update the file; // otherwise, the file will be updated when the singleton becomes available. EditorFileSystem *efs = EditorFileSystem::get_singleton(); if (efs) { efs->update_file(*p_script_path); } #else // EditorFileSystem is only available when running in the Godot editor. DEV_ASSERT(false); #endif } bool godotsharp_internal_script_load(const String *p_path, Ref *r_dest) { Ref res = ResourceLoader::load(*p_path); if (res.is_valid()) { memnew_placement(r_dest, Ref(res)); return true; } else { memnew_placement(r_dest, Ref()); return false; } } void godotsharp_internal_reload_registered_script(CSharpScript *p_script) { CRASH_COND(!p_script); CSharpScript::reload_registered_script(Ref(p_script)); } void godotsharp_array_filter_godot_objects_by_native(StringName *p_native_name, const Array *p_input, Array *r_output) { memnew_placement(r_output, Array); for (int i = 0; i < p_input->size(); ++i) { if (ClassDB::is_parent_class(((Object *)(*p_input)[i])->get_class(), *p_native_name)) { r_output->push_back(p_input[i]); } } } void godotsharp_array_filter_godot_objects_by_non_native(const Array *p_input, Array *r_output) { memnew_placement(r_output, Array); for (int i = 0; i < p_input->size(); ++i) { CSharpInstance *si = CAST_CSHARP_INSTANCE(((Object *)(*p_input)[i])->get_script_instance()); if (si != nullptr) { r_output->push_back(p_input[i]); } } } void godotsharp_ref_new_from_ref_counted_ptr(Ref *r_dest, RefCounted *p_ref_counted_ptr) { memnew_placement(r_dest, Ref(p_ref_counted_ptr)); } void godotsharp_ref_destroy(Ref *p_instance) { p_instance->~Ref(); } void godotsharp_string_name_new_from_string(StringName *r_dest, const String *p_name) { memnew_placement(r_dest, StringName(*p_name)); } void godotsharp_node_path_new_from_string(NodePath *r_dest, const String *p_name) { memnew_placement(r_dest, NodePath(*p_name)); } void godotsharp_string_name_as_string(String *r_dest, const StringName *p_name) { memnew_placement(r_dest, String(p_name->operator String())); } void godotsharp_node_path_as_string(String *r_dest, const NodePath *p_np) { memnew_placement(r_dest, String(p_np->operator String())); } godot_packed_array godotsharp_packed_byte_array_new_mem_copy(const uint8_t *p_src, int32_t p_length) { godot_packed_array ret; memnew_placement(&ret, PackedByteArray); PackedByteArray *array = reinterpret_cast(&ret); array->resize(p_length); uint8_t *dst = array->ptrw(); memcpy(dst, p_src, p_length * sizeof(uint8_t)); return ret; } godot_packed_array godotsharp_packed_int32_array_new_mem_copy(const int32_t *p_src, int32_t p_length) { godot_packed_array ret; memnew_placement(&ret, PackedInt32Array); PackedInt32Array *array = reinterpret_cast(&ret); array->resize(p_length); int32_t *dst = array->ptrw(); memcpy(dst, p_src, p_length * sizeof(int32_t)); return ret; } godot_packed_array godotsharp_packed_int64_array_new_mem_copy(const int64_t *p_src, int32_t p_length) { godot_packed_array ret; memnew_placement(&ret, PackedInt64Array); PackedInt64Array *array = reinterpret_cast(&ret); array->resize(p_length); int64_t *dst = array->ptrw(); memcpy(dst, p_src, p_length * sizeof(int64_t)); return ret; } godot_packed_array godotsharp_packed_float32_array_new_mem_copy(const float *p_src, int32_t p_length) { godot_packed_array ret; memnew_placement(&ret, PackedFloat32Array); PackedFloat32Array *array = reinterpret_cast(&ret); array->resize(p_length); float *dst = array->ptrw(); memcpy(dst, p_src, p_length * sizeof(float)); return ret; } godot_packed_array godotsharp_packed_float64_array_new_mem_copy(const double *p_src, int32_t p_length) { godot_packed_array ret; memnew_placement(&ret, PackedFloat64Array); PackedFloat64Array *array = reinterpret_cast(&ret); array->resize(p_length); double *dst = array->ptrw(); memcpy(dst, p_src, p_length * sizeof(double)); return ret; } godot_packed_array godotsharp_packed_vector2_array_new_mem_copy(const Vector2 *p_src, int32_t p_length) { godot_packed_array ret; memnew_placement(&ret, PackedVector2Array); PackedVector2Array *array = reinterpret_cast(&ret); array->resize(p_length); Vector2 *dst = array->ptrw(); memcpy(dst, p_src, p_length * sizeof(Vector2)); return ret; } godot_packed_array godotsharp_packed_vector3_array_new_mem_copy(const Vector3 *p_src, int32_t p_length) { godot_packed_array ret; memnew_placement(&ret, PackedVector3Array); PackedVector3Array *array = reinterpret_cast(&ret); array->resize(p_length); Vector3 *dst = array->ptrw(); memcpy(dst, p_src, p_length * sizeof(Vector3)); return ret; } godot_packed_array godotsharp_packed_color_array_new_mem_copy(const Color *p_src, int32_t p_length) { godot_packed_array ret; memnew_placement(&ret, PackedColorArray); PackedColorArray *array = reinterpret_cast(&ret); array->resize(p_length); Color *dst = array->ptrw(); memcpy(dst, p_src, p_length * sizeof(Color)); return ret; } void godotsharp_packed_string_array_add(PackedStringArray *r_dest, const String *p_element) { r_dest->append(*p_element); } void godotsharp_callable_new_with_delegate(GCHandleIntPtr p_delegate_handle, void *p_trampoline, const Object *p_object, Callable *r_callable) { // TODO: Use pooling for ManagedCallable instances. ObjectID objid = p_object ? p_object->get_instance_id() : ObjectID(); CallableCustom *managed_callable = memnew(ManagedCallable(p_delegate_handle, p_trampoline, objid)); memnew_placement(r_callable, Callable(managed_callable)); } bool godotsharp_callable_get_data_for_marshalling(const Callable *p_callable, GCHandleIntPtr *r_delegate_handle, void **r_trampoline, Object **r_object, StringName *r_name) { if (p_callable->is_custom()) { CallableCustom *custom = p_callable->get_custom(); CallableCustom::CompareEqualFunc compare_equal_func = custom->get_compare_equal_func(); if (compare_equal_func == ManagedCallable::compare_equal_func_ptr) { ManagedCallable *managed_callable = static_cast(custom); *r_delegate_handle = managed_callable->get_delegate(); *r_trampoline = managed_callable->get_trampoline(); *r_object = nullptr; memnew_placement(r_name, StringName()); return true; } else if (compare_equal_func == SignalAwaiterCallable::compare_equal_func_ptr) { SignalAwaiterCallable *signal_awaiter_callable = static_cast(custom); *r_delegate_handle = { nullptr }; *r_trampoline = nullptr; *r_object = ObjectDB::get_instance(signal_awaiter_callable->get_object()); memnew_placement(r_name, StringName(signal_awaiter_callable->get_signal())); return true; } else if (compare_equal_func == EventSignalCallable::compare_equal_func_ptr) { EventSignalCallable *event_signal_callable = static_cast(custom); *r_delegate_handle = { nullptr }; *r_trampoline = nullptr; *r_object = ObjectDB::get_instance(event_signal_callable->get_object()); memnew_placement(r_name, StringName(event_signal_callable->get_signal())); return true; } // Some other CallableCustom. We only support ManagedCallable. *r_delegate_handle = { nullptr }; *r_trampoline = nullptr; *r_object = nullptr; memnew_placement(r_name, StringName()); return false; } else { *r_delegate_handle = { nullptr }; *r_trampoline = nullptr; *r_object = ObjectDB::get_instance(p_callable->get_object_id()); memnew_placement(r_name, StringName(p_callable->get_method())); return true; } } godot_variant godotsharp_callable_call(Callable *p_callable, const Variant **p_args, const int32_t p_arg_count, Callable::CallError *p_call_error) { godot_variant ret; memnew_placement(&ret, Variant); Variant *ret_val = (Variant *)&ret; p_callable->callp(p_args, p_arg_count, *ret_val, *p_call_error); return ret; } void godotsharp_callable_call_deferred(Callable *p_callable, const Variant **p_args, const int32_t p_arg_count) { p_callable->call_deferredp(p_args, p_arg_count); } godot_color godotsharp_color_from_ok_hsl(float p_h, float p_s, float p_l, float p_alpha) { godot_color ret; Color *dest = (Color *)&ret; memnew_placement(dest, Color(Color::from_ok_hsl(p_h, p_s, p_l, p_alpha))); return ret; } // GDNative functions // gdnative.h void godotsharp_method_bind_ptrcall(MethodBind *p_method_bind, Object *p_instance, const void **p_args, void *p_ret) { p_method_bind->ptrcall(p_instance, p_args, p_ret); } godot_variant godotsharp_method_bind_call(MethodBind *p_method_bind, Object *p_instance, const godot_variant **p_args, const int32_t p_arg_count, Callable::CallError *p_call_error) { godot_variant ret; memnew_placement(&ret, Variant()); Variant *ret_val = (Variant *)&ret; *ret_val = p_method_bind->call(p_instance, (const Variant **)p_args, p_arg_count, *p_call_error); return ret; } // variant.h void godotsharp_variant_new_copy(godot_variant *r_dest, const Variant *p_src) { memnew_placement(r_dest, Variant(*p_src)); } void godotsharp_variant_new_string_name(godot_variant *r_dest, const StringName *p_s) { memnew_placement(r_dest, Variant(*p_s)); } void godotsharp_variant_new_node_path(godot_variant *r_dest, const NodePath *p_np) { memnew_placement(r_dest, Variant(*p_np)); } void godotsharp_variant_new_object(godot_variant *r_dest, const Object *p_obj) { memnew_placement(r_dest, Variant(p_obj)); } void godotsharp_variant_new_transform2d(godot_variant *r_dest, const Transform2D *p_t2d) { memnew_placement(r_dest, Variant(*p_t2d)); } void godotsharp_variant_new_basis(godot_variant *r_dest, const Basis *p_basis) { memnew_placement(r_dest, Variant(*p_basis)); } void godotsharp_variant_new_transform3d(godot_variant *r_dest, const Transform3D *p_trans) { memnew_placement(r_dest, Variant(*p_trans)); } void godotsharp_variant_new_projection(godot_variant *r_dest, const Projection *p_proj) { memnew_placement(r_dest, Variant(*p_proj)); } void godotsharp_variant_new_aabb(godot_variant *r_dest, const AABB *p_aabb) { memnew_placement(r_dest, Variant(*p_aabb)); } void godotsharp_variant_new_dictionary(godot_variant *r_dest, const Dictionary *p_dict) { memnew_placement(r_dest, Variant(*p_dict)); } void godotsharp_variant_new_array(godot_variant *r_dest, const Array *p_arr) { memnew_placement(r_dest, Variant(*p_arr)); } void godotsharp_variant_new_packed_byte_array(godot_variant *r_dest, const PackedByteArray *p_pba) { memnew_placement(r_dest, Variant(*p_pba)); } void godotsharp_variant_new_packed_int32_array(godot_variant *r_dest, const PackedInt32Array *p_pia) { memnew_placement(r_dest, Variant(*p_pia)); } void godotsharp_variant_new_packed_int64_array(godot_variant *r_dest, const PackedInt64Array *p_pia) { memnew_placement(r_dest, Variant(*p_pia)); } void godotsharp_variant_new_packed_float32_array(godot_variant *r_dest, const PackedFloat32Array *p_pra) { memnew_placement(r_dest, Variant(*p_pra)); } void godotsharp_variant_new_packed_float64_array(godot_variant *r_dest, const PackedFloat64Array *p_pra) { memnew_placement(r_dest, Variant(*p_pra)); } void godotsharp_variant_new_packed_string_array(godot_variant *r_dest, const PackedStringArray *p_psa) { memnew_placement(r_dest, Variant(*p_psa)); } void godotsharp_variant_new_packed_vector2_array(godot_variant *r_dest, const PackedVector2Array *p_pv2a) { memnew_placement(r_dest, Variant(*p_pv2a)); } void godotsharp_variant_new_packed_vector3_array(godot_variant *r_dest, const PackedVector3Array *p_pv3a) { memnew_placement(r_dest, Variant(*p_pv3a)); } void godotsharp_variant_new_packed_color_array(godot_variant *r_dest, const PackedColorArray *p_pca) { memnew_placement(r_dest, Variant(*p_pca)); } bool godotsharp_variant_as_bool(const Variant *p_self) { return p_self->operator bool(); } int64_t godotsharp_variant_as_int(const Variant *p_self) { return p_self->operator int64_t(); } double godotsharp_variant_as_float(const Variant *p_self) { return p_self->operator double(); } godot_string godotsharp_variant_as_string(const Variant *p_self) { godot_string raw_dest; String *dest = (String *)&raw_dest; memnew_placement(dest, String(p_self->operator String())); return raw_dest; } godot_vector2 godotsharp_variant_as_vector2(const Variant *p_self) { godot_vector2 raw_dest; Vector2 *dest = (Vector2 *)&raw_dest; memnew_placement(dest, Vector2(p_self->operator Vector2())); return raw_dest; } godot_vector2i godotsharp_variant_as_vector2i(const Variant *p_self) { godot_vector2i raw_dest; Vector2i *dest = (Vector2i *)&raw_dest; memnew_placement(dest, Vector2i(p_self->operator Vector2i())); return raw_dest; } godot_rect2 godotsharp_variant_as_rect2(const Variant *p_self) { godot_rect2 raw_dest; Rect2 *dest = (Rect2 *)&raw_dest; memnew_placement(dest, Rect2(p_self->operator Rect2())); return raw_dest; } godot_rect2i godotsharp_variant_as_rect2i(const Variant *p_self) { godot_rect2i raw_dest; Rect2i *dest = (Rect2i *)&raw_dest; memnew_placement(dest, Rect2i(p_self->operator Rect2i())); return raw_dest; } godot_vector3 godotsharp_variant_as_vector3(const Variant *p_self) { godot_vector3 raw_dest; Vector3 *dest = (Vector3 *)&raw_dest; memnew_placement(dest, Vector3(p_self->operator Vector3())); return raw_dest; } godot_vector3i godotsharp_variant_as_vector3i(const Variant *p_self) { godot_vector3i raw_dest; Vector3i *dest = (Vector3i *)&raw_dest; memnew_placement(dest, Vector3i(p_self->operator Vector3i())); return raw_dest; } godot_transform2d godotsharp_variant_as_transform2d(const Variant *p_self) { godot_transform2d raw_dest; Transform2D *dest = (Transform2D *)&raw_dest; memnew_placement(dest, Transform2D(p_self->operator Transform2D())); return raw_dest; } godot_vector4 godotsharp_variant_as_vector4(const Variant *p_self) { godot_vector4 raw_dest; Vector4 *dest = (Vector4 *)&raw_dest; memnew_placement(dest, Vector4(p_self->operator Vector4())); return raw_dest; } godot_vector4i godotsharp_variant_as_vector4i(const Variant *p_self) { godot_vector4i raw_dest; Vector4i *dest = (Vector4i *)&raw_dest; memnew_placement(dest, Vector4i(p_self->operator Vector4i())); return raw_dest; } godot_plane godotsharp_variant_as_plane(const Variant *p_self) { godot_plane raw_dest; Plane *dest = (Plane *)&raw_dest; memnew_placement(dest, Plane(p_self->operator Plane())); return raw_dest; } godot_quaternion godotsharp_variant_as_quaternion(const Variant *p_self) { godot_quaternion raw_dest; Quaternion *dest = (Quaternion *)&raw_dest; memnew_placement(dest, Quaternion(p_self->operator Quaternion())); return raw_dest; } godot_aabb godotsharp_variant_as_aabb(const Variant *p_self) { godot_aabb raw_dest; AABB *dest = (AABB *)&raw_dest; memnew_placement(dest, AABB(p_self->operator ::AABB())); return raw_dest; } godot_basis godotsharp_variant_as_basis(const Variant *p_self) { godot_basis raw_dest; Basis *dest = (Basis *)&raw_dest; memnew_placement(dest, Basis(p_self->operator Basis())); return raw_dest; } godot_transform3d godotsharp_variant_as_transform3d(const Variant *p_self) { godot_transform3d raw_dest; Transform3D *dest = (Transform3D *)&raw_dest; memnew_placement(dest, Transform3D(p_self->operator Transform3D())); return raw_dest; } godot_projection godotsharp_variant_as_projection(const Variant *p_self) { godot_projection raw_dest; Projection *dest = (Projection *)&raw_dest; memnew_placement(dest, Projection(p_self->operator Projection())); return raw_dest; } godot_color godotsharp_variant_as_color(const Variant *p_self) { godot_color raw_dest; Color *dest = (Color *)&raw_dest; memnew_placement(dest, Color(p_self->operator Color())); return raw_dest; } godot_string_name godotsharp_variant_as_string_name(const Variant *p_self) { godot_string_name raw_dest; StringName *dest = (StringName *)&raw_dest; memnew_placement(dest, StringName(p_self->operator StringName())); return raw_dest; } godot_node_path godotsharp_variant_as_node_path(const Variant *p_self) { godot_node_path raw_dest; NodePath *dest = (NodePath *)&raw_dest; memnew_placement(dest, NodePath(p_self->operator NodePath())); return raw_dest; } godot_rid godotsharp_variant_as_rid(const Variant *p_self) { godot_rid raw_dest; RID *dest = (RID *)&raw_dest; memnew_placement(dest, RID(p_self->operator ::RID())); return raw_dest; } godot_callable godotsharp_variant_as_callable(const Variant *p_self) { godot_callable raw_dest; Callable *dest = (Callable *)&raw_dest; memnew_placement(dest, Callable(p_self->operator Callable())); return raw_dest; } godot_signal godotsharp_variant_as_signal(const Variant *p_self) { godot_signal raw_dest; Signal *dest = (Signal *)&raw_dest; memnew_placement(dest, Signal(p_self->operator Signal())); return raw_dest; } godot_dictionary godotsharp_variant_as_dictionary(const Variant *p_self) { godot_dictionary raw_dest; Dictionary *dest = (Dictionary *)&raw_dest; memnew_placement(dest, Dictionary(p_self->operator Dictionary())); return raw_dest; } godot_array godotsharp_variant_as_array(const Variant *p_self) { godot_array raw_dest; Array *dest = (Array *)&raw_dest; memnew_placement(dest, Array(p_self->operator Array())); return raw_dest; } godot_packed_array godotsharp_variant_as_packed_byte_array(const Variant *p_self) { godot_packed_array raw_dest; PackedByteArray *dest = (PackedByteArray *)&raw_dest; memnew_placement(dest, PackedByteArray(p_self->operator PackedByteArray())); return raw_dest; } godot_packed_array godotsharp_variant_as_packed_int32_array(const Variant *p_self) { godot_packed_array raw_dest; PackedInt32Array *dest = (PackedInt32Array *)&raw_dest; memnew_placement(dest, PackedInt32Array(p_self->operator PackedInt32Array())); return raw_dest; } godot_packed_array godotsharp_variant_as_packed_int64_array(const Variant *p_self) { godot_packed_array raw_dest; PackedInt64Array *dest = (PackedInt64Array *)&raw_dest; memnew_placement(dest, PackedInt64Array(p_self->operator PackedInt64Array())); return raw_dest; } godot_packed_array godotsharp_variant_as_packed_float32_array(const Variant *p_self) { godot_packed_array raw_dest; PackedFloat32Array *dest = (PackedFloat32Array *)&raw_dest; memnew_placement(dest, PackedFloat32Array(p_self->operator PackedFloat32Array())); return raw_dest; } godot_packed_array godotsharp_variant_as_packed_float64_array(const Variant *p_self) { godot_packed_array raw_dest; PackedFloat64Array *dest = (PackedFloat64Array *)&raw_dest; memnew_placement(dest, PackedFloat64Array(p_self->operator PackedFloat64Array())); return raw_dest; } godot_packed_array godotsharp_variant_as_packed_string_array(const Variant *p_self) { godot_packed_array raw_dest; PackedStringArray *dest = (PackedStringArray *)&raw_dest; memnew_placement(dest, PackedStringArray(p_self->operator PackedStringArray())); return raw_dest; } godot_packed_array godotsharp_variant_as_packed_vector2_array(const Variant *p_self) { godot_packed_array raw_dest; PackedVector2Array *dest = (PackedVector2Array *)&raw_dest; memnew_placement(dest, PackedVector2Array(p_self->operator PackedVector2Array())); return raw_dest; } godot_packed_array godotsharp_variant_as_packed_vector3_array(const Variant *p_self) { godot_packed_array raw_dest; PackedVector3Array *dest = (PackedVector3Array *)&raw_dest; memnew_placement(dest, PackedVector3Array(p_self->operator PackedVector3Array())); return raw_dest; } godot_packed_array godotsharp_variant_as_packed_color_array(const Variant *p_self) { godot_packed_array raw_dest; PackedColorArray *dest = (PackedColorArray *)&raw_dest; memnew_placement(dest, PackedColorArray(p_self->operator PackedColorArray())); return raw_dest; } bool godotsharp_variant_equals(const godot_variant *p_a, const godot_variant *p_b) { return *reinterpret_cast(p_a) == *reinterpret_cast(p_b); } // string.h void godotsharp_string_new_with_utf16_chars(String *r_dest, const char16_t *p_contents) { memnew_placement(r_dest, String()); r_dest->parse_utf16(p_contents); } // string_name.h void godotsharp_string_name_new_copy(StringName *r_dest, const StringName *p_src) { memnew_placement(r_dest, StringName(*p_src)); } // node_path.h void godotsharp_node_path_new_copy(NodePath *r_dest, const NodePath *p_src) { memnew_placement(r_dest, NodePath(*p_src)); } // array.h void godotsharp_array_new(Array *r_dest) { memnew_placement(r_dest, Array); } void godotsharp_array_new_copy(Array *r_dest, const Array *p_src) { memnew_placement(r_dest, Array(*p_src)); } godot_variant *godotsharp_array_ptrw(godot_array *p_self) { return reinterpret_cast(&reinterpret_cast(p_self)->operator[](0)); } // dictionary.h void godotsharp_dictionary_new(Dictionary *r_dest) { memnew_placement(r_dest, Dictionary); } void godotsharp_dictionary_new_copy(Dictionary *r_dest, const Dictionary *p_src) { memnew_placement(r_dest, Dictionary(*p_src)); } // destroy functions void godotsharp_packed_byte_array_destroy(PackedByteArray *p_self) { p_self->~PackedByteArray(); } void godotsharp_packed_int32_array_destroy(PackedInt32Array *p_self) { p_self->~PackedInt32Array(); } void godotsharp_packed_int64_array_destroy(PackedInt64Array *p_self) { p_self->~PackedInt64Array(); } void godotsharp_packed_float32_array_destroy(PackedFloat32Array *p_self) { p_self->~PackedFloat32Array(); } void godotsharp_packed_float64_array_destroy(PackedFloat64Array *p_self) { p_self->~PackedFloat64Array(); } void godotsharp_packed_string_array_destroy(PackedStringArray *p_self) { p_self->~PackedStringArray(); } void godotsharp_packed_vector2_array_destroy(PackedVector2Array *p_self) { p_self->~PackedVector2Array(); } void godotsharp_packed_vector3_array_destroy(PackedVector3Array *p_self) { p_self->~PackedVector3Array(); } void godotsharp_packed_color_array_destroy(PackedColorArray *p_self) { p_self->~PackedColorArray(); } void godotsharp_variant_destroy(Variant *p_self) { p_self->~Variant(); } void godotsharp_string_destroy(String *p_self) { p_self->~String(); } void godotsharp_string_name_destroy(StringName *p_self) { p_self->~StringName(); } void godotsharp_node_path_destroy(NodePath *p_self) { p_self->~NodePath(); } void godotsharp_signal_destroy(Signal *p_self) { p_self->~Signal(); } void godotsharp_callable_destroy(Callable *p_self) { p_self->~Callable(); } void godotsharp_array_destroy(Array *p_self) { p_self->~Array(); } void godotsharp_dictionary_destroy(Dictionary *p_self) { p_self->~Dictionary(); } // Array int32_t godotsharp_array_add(Array *p_self, const Variant *p_item) { p_self->append(*p_item); return p_self->size(); } int32_t godotsharp_array_add_range(Array *p_self, const Array *p_collection) { p_self->append_array(*p_collection); return p_self->size(); } int32_t godotsharp_array_binary_search(const Array *p_self, int32_t p_index, int32_t p_length, const Variant *p_value) { ERR_FAIL_COND_V(p_index < 0, -1); ERR_FAIL_COND_V(p_length < 0, -1); ERR_FAIL_COND_V(p_self->size() - p_index < p_length, -1); const Variant &value = *p_value; const Array &array = *p_self; int lo = p_index; int hi = p_index + p_length - 1; while (lo <= hi) { int mid = lo + ((hi - lo) >> 1); const Variant &mid_item = array[mid]; if (mid_item == value) { return mid; } if (mid_item < value) { lo = mid + 1; } else { hi = mid - 1; } } return ~lo; } void godotsharp_array_duplicate(const Array *p_self, bool p_deep, Array *r_dest) { memnew_placement(r_dest, Array(p_self->duplicate(p_deep))); } void godotsharp_array_fill(Array *p_self, const Variant *p_value) { p_self->fill(*p_value); } int32_t godotsharp_array_index_of(const Array *p_self, const Variant *p_item, int32_t p_index = 0) { return p_self->find(*p_item, p_index); } void godotsharp_array_insert(Array *p_self, int32_t p_index, const Variant *p_item) { p_self->insert(p_index, *p_item); } int32_t godotsharp_array_last_index_of(const Array *p_self, const Variant *p_item, int32_t p_index) { return p_self->rfind(*p_item, p_index); } void godotsharp_array_make_read_only(Array *p_self) { p_self->make_read_only(); } void godotsharp_array_max(const Array *p_self, Variant *r_value) { *r_value = p_self->max(); } void godotsharp_array_min(const Array *p_self, Variant *r_value) { *r_value = p_self->min(); } void godotsharp_array_pick_random(const Array *p_self, Variant *r_value) { *r_value = p_self->pick_random(); } bool godotsharp_array_recursive_equal(const Array *p_self, const Array *p_other) { return p_self->recursive_equal(*p_other, 0); } void godotsharp_array_remove_at(Array *p_self, int32_t p_index) { p_self->remove_at(p_index); } int32_t godotsharp_array_resize(Array *p_self, int32_t p_new_size) { return (int32_t)p_self->resize(p_new_size); } void godotsharp_array_reverse(Array *p_self) { p_self->reverse(); } void godotsharp_array_shuffle(Array *p_self) { p_self->shuffle(); } void godotsharp_array_slice(Array *p_self, int32_t p_start, int32_t p_end, int32_t p_step, bool p_deep, Array *r_dest) { memnew_placement(r_dest, Array(p_self->slice(p_start, p_end, p_step, p_deep))); } void godotsharp_array_sort(Array *p_self) { p_self->sort(); } void godotsharp_array_to_string(const Array *p_self, String *r_str) { *r_str = Variant(*p_self).operator String(); } // Dictionary bool godotsharp_dictionary_try_get_value(const Dictionary *p_self, const Variant *p_key, Variant *r_value) { const Variant *ret = p_self->getptr(*p_key); if (ret == nullptr) { memnew_placement(r_value, Variant()); return false; } memnew_placement(r_value, Variant(*ret)); return true; } void godotsharp_dictionary_set_value(Dictionary *p_self, const Variant *p_key, const Variant *p_value) { p_self->operator[](*p_key) = *p_value; } void godotsharp_dictionary_keys(const Dictionary *p_self, Array *r_dest) { memnew_placement(r_dest, Array(p_self->keys())); } void godotsharp_dictionary_values(const Dictionary *p_self, Array *r_dest) { memnew_placement(r_dest, Array(p_self->values())); } int32_t godotsharp_dictionary_count(const Dictionary *p_self) { return p_self->size(); } void godotsharp_dictionary_key_value_pair_at(const Dictionary *p_self, int32_t p_index, Variant *r_key, Variant *r_value) { memnew_placement(r_key, Variant(p_self->get_key_at_index(p_index))); memnew_placement(r_value, Variant(p_self->get_value_at_index(p_index))); } void godotsharp_dictionary_add(Dictionary *p_self, const Variant *p_key, const Variant *p_value) { p_self->operator[](*p_key) = *p_value; } void godotsharp_dictionary_clear(Dictionary *p_self) { p_self->clear(); } bool godotsharp_dictionary_contains_key(const Dictionary *p_self, const Variant *p_key) { return p_self->has(*p_key); } void godotsharp_dictionary_duplicate(const Dictionary *p_self, bool p_deep, Dictionary *r_dest) { memnew_placement(r_dest, Dictionary(p_self->duplicate(p_deep))); } void godotsharp_dictionary_merge(Dictionary *p_self, const Dictionary *p_dictionary, bool p_overwrite) { p_self->merge(*p_dictionary, p_overwrite); } bool godotsharp_dictionary_recursive_equal(const Dictionary *p_self, const Dictionary *p_other) { return p_self->recursive_equal(*p_other, 0); } bool godotsharp_dictionary_remove_key(Dictionary *p_self, const Variant *p_key) { return p_self->erase(*p_key); } void godotsharp_dictionary_make_read_only(Dictionary *p_self) { p_self->make_read_only(); } void godotsharp_dictionary_to_string(const Dictionary *p_self, String *r_str) { *r_str = Variant(*p_self).operator String(); } void godotsharp_string_simplify_path(const String *p_self, String *r_simplified_path) { memnew_placement(r_simplified_path, String(p_self->simplify_path())); } void godotsharp_string_to_camel_case(const String *p_self, String *r_camel_case) { memnew_placement(r_camel_case, String(p_self->to_camel_case())); } void godotsharp_string_to_pascal_case(const String *p_self, String *r_pascal_case) { memnew_placement(r_pascal_case, String(p_self->to_pascal_case())); } void godotsharp_string_to_snake_case(const String *p_self, String *r_snake_case) { memnew_placement(r_snake_case, String(p_self->to_snake_case())); } void godotsharp_node_path_get_as_property_path(const NodePath *p_ptr, NodePath *r_dest) { memnew_placement(r_dest, NodePath(p_ptr->get_as_property_path())); } void godotsharp_node_path_get_concatenated_names(const NodePath *p_self, String *r_subnames) { memnew_placement(r_subnames, String(p_self->get_concatenated_names())); } void godotsharp_node_path_get_concatenated_subnames(const NodePath *p_self, String *r_subnames) { memnew_placement(r_subnames, String(p_self->get_concatenated_subnames())); } void godotsharp_node_path_get_name(const NodePath *p_self, uint32_t p_idx, String *r_name) { memnew_placement(r_name, String(p_self->get_name(p_idx))); } int32_t godotsharp_node_path_get_name_count(const NodePath *p_self) { return p_self->get_name_count(); } void godotsharp_node_path_get_subname(const NodePath *p_self, uint32_t p_idx, String *r_subname) { memnew_placement(r_subname, String(p_self->get_subname(p_idx))); } int32_t godotsharp_node_path_get_subname_count(const NodePath *p_self) { return p_self->get_subname_count(); } bool godotsharp_node_path_is_absolute(const NodePath *p_self) { return p_self->is_absolute(); } bool godotsharp_node_path_equals(const NodePath *p_self, const NodePath *p_other) { return *p_self == *p_other; } int godotsharp_node_path_hash(const NodePath *p_self) { return p_self->hash(); } void godotsharp_randomize() { Math::randomize(); } uint32_t godotsharp_randi() { return Math::rand(); } float godotsharp_randf() { return Math::randf(); } int32_t godotsharp_randi_range(int32_t p_from, int32_t p_to) { return Math::random(p_from, p_to); } double godotsharp_randf_range(double p_from, double p_to) { return Math::random(p_from, p_to); } double godotsharp_randfn(double p_mean, double p_deviation) { return Math::randfn(p_mean, p_deviation); } void godotsharp_seed(uint64_t p_seed) { Math::seed(p_seed); } uint32_t godotsharp_rand_from_seed(uint64_t p_seed, uint64_t *r_new_seed) { uint32_t ret = Math::rand_from_seed(&p_seed); *r_new_seed = p_seed; return ret; } void godotsharp_weakref(Object *p_ptr, Ref *r_weak_ref) { if (!p_ptr) { return; } Ref wref; RefCounted *rc = Object::cast_to(p_ptr); if (rc) { Ref r = rc; if (!r.is_valid()) { return; } wref.instantiate(); wref->set_ref(r); } else { wref.instantiate(); wref->set_obj(p_ptr); } memnew_placement(r_weak_ref, Ref(wref)); } void godotsharp_print(const godot_string *p_what) { print_line(*reinterpret_cast(p_what)); } void godotsharp_print_rich(const godot_string *p_what) { print_line_rich(*reinterpret_cast(p_what)); } void godotsharp_printerr(const godot_string *p_what) { print_error(*reinterpret_cast(p_what)); } void godotsharp_printt(const godot_string *p_what) { print_line(*reinterpret_cast(p_what)); } void godotsharp_prints(const godot_string *p_what) { print_line(*reinterpret_cast(p_what)); } void godotsharp_printraw(const godot_string *p_what) { OS::get_singleton()->print("%s", reinterpret_cast(p_what)->utf8().get_data()); } void godotsharp_err_print_error(const godot_string *p_function, const godot_string *p_file, int32_t p_line, const godot_string *p_error, const godot_string *p_message, bool p_editor_notify, ErrorHandlerType p_type) { _err_print_error( reinterpret_cast(p_function)->utf8().get_data(), reinterpret_cast(p_file)->utf8().get_data(), p_line, reinterpret_cast(p_error)->utf8().get_data(), reinterpret_cast(p_message)->utf8().get_data(), p_editor_notify, p_type); } void godotsharp_var_to_str(const godot_variant *p_var, godot_string *r_ret) { const Variant &var = *reinterpret_cast(p_var); String &vars = *memnew_placement(r_ret, String); VariantWriter::write_to_string(var, vars); } void godotsharp_str_to_var(const godot_string *p_str, godot_variant *r_ret) { Variant ret; VariantParser::StreamString ss; ss.s = *reinterpret_cast(p_str); String errs; int line; Error err = VariantParser::parse(&ss, ret, errs, line); if (err != OK) { String err_str = "Parse error at line " + itos(line) + ": " + errs + "."; ERR_PRINT(err_str); ret = err_str; } memnew_placement(r_ret, Variant(ret)); } void godotsharp_var_to_bytes(const godot_variant *p_var, bool p_full_objects, godot_packed_array *r_bytes) { const Variant &var = *reinterpret_cast(p_var); PackedByteArray &bytes = *memnew_placement(r_bytes, PackedByteArray); int len; Error err = encode_variant(var, nullptr, len, p_full_objects); ERR_FAIL_COND_MSG(err != OK, "Unexpected error encoding variable to bytes, likely unserializable type found (Object or RID)."); bytes.resize(len); encode_variant(var, bytes.ptrw(), len, p_full_objects); } void godotsharp_bytes_to_var(const godot_packed_array *p_bytes, bool p_allow_objects, godot_variant *r_ret) { const PackedByteArray *bytes = reinterpret_cast(p_bytes); Variant ret; Error err = decode_variant(ret, bytes->ptr(), bytes->size(), nullptr, p_allow_objects); if (err != OK) { ret = RTR("Not enough bytes for decoding bytes, or invalid format."); } memnew_placement(r_ret, Variant(ret)); } int godotsharp_hash(const godot_variant *p_var) { return reinterpret_cast(p_var)->hash(); } void godotsharp_convert(const godot_variant *p_what, int32_t p_type, godot_variant *r_ret) { const Variant *args[1] = { reinterpret_cast(p_what) }; Callable::CallError ce; Variant ret; Variant::construct(Variant::Type(p_type), ret, args, 1, ce); if (ce.error != Callable::CallError::CALL_OK) { memnew_placement(r_ret, Variant); ERR_FAIL_MSG("Unable to convert parameter from '" + Variant::get_type_name(reinterpret_cast(p_what)->get_type()) + "' to '" + Variant::get_type_name(Variant::Type(p_type)) + "'."); } memnew_placement(r_ret, Variant(ret)); } Object *godotsharp_instance_from_id(uint64_t p_instance_id) { return ObjectDB::get_instance(ObjectID(p_instance_id)); } void godotsharp_object_to_string(Object *p_ptr, godot_string *r_str) { #ifdef DEBUG_ENABLED // Cannot happen in C#; would get an ObjectDisposedException instead. CRASH_COND(p_ptr == nullptr); #endif // Can't call 'Object::to_string()' here, as that can end up calling 'ToString' again resulting in an endless circular loop. memnew_placement(r_str, String("<" + p_ptr->get_class() + "#" + itos(p_ptr->get_instance_id()) + ">")); } #ifdef __cplusplus } #endif // The order in this array must match the declaration order of // the methods in 'GodotSharp/Core/NativeInterop/NativeFuncs.cs'. static const void *unmanaged_callbacks[]{ (void *)godotsharp_dotnet_module_is_initialized, (void *)godotsharp_method_bind_get_method, (void *)godotsharp_method_bind_get_method_with_compatibility, (void *)godotsharp_get_class_constructor, (void *)godotsharp_engine_get_singleton, (void *)godotsharp_stack_info_vector_resize, (void *)godotsharp_stack_info_vector_destroy, (void *)godotsharp_internal_editor_file_system_update_file, (void *)godotsharp_internal_script_debugger_send_error, (void *)godotsharp_internal_script_debugger_is_active, (void *)godotsharp_internal_object_get_associated_gchandle, (void *)godotsharp_internal_object_disposed, (void *)godotsharp_internal_refcounted_disposed, (void *)godotsharp_internal_signal_awaiter_connect, (void *)godotsharp_internal_tie_native_managed_to_unmanaged, (void *)godotsharp_internal_tie_user_managed_to_unmanaged, (void *)godotsharp_internal_tie_managed_to_unmanaged_with_pre_setup, (void *)godotsharp_internal_unmanaged_get_script_instance_managed, (void *)godotsharp_internal_unmanaged_get_instance_binding_managed, (void *)godotsharp_internal_unmanaged_instance_binding_create_managed, (void *)godotsharp_internal_new_csharp_script, (void *)godotsharp_internal_script_load, (void *)godotsharp_internal_reload_registered_script, (void *)godotsharp_array_filter_godot_objects_by_native, (void *)godotsharp_array_filter_godot_objects_by_non_native, (void *)godotsharp_ref_new_from_ref_counted_ptr, (void *)godotsharp_ref_destroy, (void *)godotsharp_string_name_new_from_string, (void *)godotsharp_node_path_new_from_string, (void *)godotsharp_string_name_as_string, (void *)godotsharp_node_path_as_string, (void *)godotsharp_packed_byte_array_new_mem_copy, (void *)godotsharp_packed_int32_array_new_mem_copy, (void *)godotsharp_packed_int64_array_new_mem_copy, (void *)godotsharp_packed_float32_array_new_mem_copy, (void *)godotsharp_packed_float64_array_new_mem_copy, (void *)godotsharp_packed_vector2_array_new_mem_copy, (void *)godotsharp_packed_vector3_array_new_mem_copy, (void *)godotsharp_packed_color_array_new_mem_copy, (void *)godotsharp_packed_string_array_add, (void *)godotsharp_callable_new_with_delegate, (void *)godotsharp_callable_get_data_for_marshalling, (void *)godotsharp_callable_call, (void *)godotsharp_callable_call_deferred, (void *)godotsharp_color_from_ok_hsl, (void *)godotsharp_method_bind_ptrcall, (void *)godotsharp_method_bind_call, (void *)godotsharp_variant_new_string_name, (void *)godotsharp_variant_new_copy, (void *)godotsharp_variant_new_node_path, (void *)godotsharp_variant_new_object, (void *)godotsharp_variant_new_transform2d, (void *)godotsharp_variant_new_basis, (void *)godotsharp_variant_new_transform3d, (void *)godotsharp_variant_new_projection, (void *)godotsharp_variant_new_aabb, (void *)godotsharp_variant_new_dictionary, (void *)godotsharp_variant_new_array, (void *)godotsharp_variant_new_packed_byte_array, (void *)godotsharp_variant_new_packed_int32_array, (void *)godotsharp_variant_new_packed_int64_array, (void *)godotsharp_variant_new_packed_float32_array, (void *)godotsharp_variant_new_packed_float64_array, (void *)godotsharp_variant_new_packed_string_array, (void *)godotsharp_variant_new_packed_vector2_array, (void *)godotsharp_variant_new_packed_vector3_array, (void *)godotsharp_variant_new_packed_color_array, (void *)godotsharp_variant_as_bool, (void *)godotsharp_variant_as_int, (void *)godotsharp_variant_as_float, (void *)godotsharp_variant_as_string, (void *)godotsharp_variant_as_vector2, (void *)godotsharp_variant_as_vector2i, (void *)godotsharp_variant_as_rect2, (void *)godotsharp_variant_as_rect2i, (void *)godotsharp_variant_as_vector3, (void *)godotsharp_variant_as_vector3i, (void *)godotsharp_variant_as_transform2d, (void *)godotsharp_variant_as_vector4, (void *)godotsharp_variant_as_vector4i, (void *)godotsharp_variant_as_plane, (void *)godotsharp_variant_as_quaternion, (void *)godotsharp_variant_as_aabb, (void *)godotsharp_variant_as_basis, (void *)godotsharp_variant_as_transform3d, (void *)godotsharp_variant_as_projection, (void *)godotsharp_variant_as_color, (void *)godotsharp_variant_as_string_name, (void *)godotsharp_variant_as_node_path, (void *)godotsharp_variant_as_rid, (void *)godotsharp_variant_as_callable, (void *)godotsharp_variant_as_signal, (void *)godotsharp_variant_as_dictionary, (void *)godotsharp_variant_as_array, (void *)godotsharp_variant_as_packed_byte_array, (void *)godotsharp_variant_as_packed_int32_array, (void *)godotsharp_variant_as_packed_int64_array, (void *)godotsharp_variant_as_packed_float32_array, (void *)godotsharp_variant_as_packed_float64_array, (void *)godotsharp_variant_as_packed_string_array, (void *)godotsharp_variant_as_packed_vector2_array, (void *)godotsharp_variant_as_packed_vector3_array, (void *)godotsharp_variant_as_packed_color_array, (void *)godotsharp_variant_equals, (void *)godotsharp_string_new_with_utf16_chars, (void *)godotsharp_string_name_new_copy, (void *)godotsharp_node_path_new_copy, (void *)godotsharp_array_new, (void *)godotsharp_array_new_copy, (void *)godotsharp_array_ptrw, (void *)godotsharp_dictionary_new, (void *)godotsharp_dictionary_new_copy, (void *)godotsharp_packed_byte_array_destroy, (void *)godotsharp_packed_int32_array_destroy, (void *)godotsharp_packed_int64_array_destroy, (void *)godotsharp_packed_float32_array_destroy, (void *)godotsharp_packed_float64_array_destroy, (void *)godotsharp_packed_string_array_destroy, (void *)godotsharp_packed_vector2_array_destroy, (void *)godotsharp_packed_vector3_array_destroy, (void *)godotsharp_packed_color_array_destroy, (void *)godotsharp_variant_destroy, (void *)godotsharp_string_destroy, (void *)godotsharp_string_name_destroy, (void *)godotsharp_node_path_destroy, (void *)godotsharp_signal_destroy, (void *)godotsharp_callable_destroy, (void *)godotsharp_array_destroy, (void *)godotsharp_dictionary_destroy, (void *)godotsharp_array_add, (void *)godotsharp_array_add_range, (void *)godotsharp_array_binary_search, (void *)godotsharp_array_duplicate, (void *)godotsharp_array_fill, (void *)godotsharp_array_index_of, (void *)godotsharp_array_insert, (void *)godotsharp_array_last_index_of, (void *)godotsharp_array_make_read_only, (void *)godotsharp_array_max, (void *)godotsharp_array_min, (void *)godotsharp_array_pick_random, (void *)godotsharp_array_recursive_equal, (void *)godotsharp_array_remove_at, (void *)godotsharp_array_resize, (void *)godotsharp_array_reverse, (void *)godotsharp_array_shuffle, (void *)godotsharp_array_slice, (void *)godotsharp_array_sort, (void *)godotsharp_array_to_string, (void *)godotsharp_dictionary_try_get_value, (void *)godotsharp_dictionary_set_value, (void *)godotsharp_dictionary_keys, (void *)godotsharp_dictionary_values, (void *)godotsharp_dictionary_count, (void *)godotsharp_dictionary_key_value_pair_at, (void *)godotsharp_dictionary_add, (void *)godotsharp_dictionary_clear, (void *)godotsharp_dictionary_contains_key, (void *)godotsharp_dictionary_duplicate, (void *)godotsharp_dictionary_merge, (void *)godotsharp_dictionary_recursive_equal, (void *)godotsharp_dictionary_remove_key, (void *)godotsharp_dictionary_make_read_only, (void *)godotsharp_dictionary_to_string, (void *)godotsharp_string_simplify_path, (void *)godotsharp_string_to_camel_case, (void *)godotsharp_string_to_pascal_case, (void *)godotsharp_string_to_snake_case, (void *)godotsharp_node_path_get_as_property_path, (void *)godotsharp_node_path_get_concatenated_names, (void *)godotsharp_node_path_get_concatenated_subnames, (void *)godotsharp_node_path_get_name, (void *)godotsharp_node_path_get_name_count, (void *)godotsharp_node_path_get_subname, (void *)godotsharp_node_path_get_subname_count, (void *)godotsharp_node_path_is_absolute, (void *)godotsharp_node_path_equals, (void *)godotsharp_node_path_hash, (void *)godotsharp_bytes_to_var, (void *)godotsharp_convert, (void *)godotsharp_hash, (void *)godotsharp_instance_from_id, (void *)godotsharp_print, (void *)godotsharp_print_rich, (void *)godotsharp_printerr, (void *)godotsharp_printraw, (void *)godotsharp_prints, (void *)godotsharp_printt, (void *)godotsharp_randf, (void *)godotsharp_randi, (void *)godotsharp_randomize, (void *)godotsharp_randf_range, (void *)godotsharp_randfn, (void *)godotsharp_randi_range, (void *)godotsharp_rand_from_seed, (void *)godotsharp_seed, (void *)godotsharp_weakref, (void *)godotsharp_str_to_var, (void *)godotsharp_var_to_bytes, (void *)godotsharp_var_to_str, (void *)godotsharp_err_print_error, (void *)godotsharp_object_to_string, }; const void **godotsharp::get_runtime_interop_funcs(int32_t &r_size) { r_size = sizeof(unmanaged_callbacks); return unmanaged_callbacks; }