/**************************************************************************/ /* import_dock.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef IMPORT_DOCK_H #define IMPORT_DOCK_H #include "core/io/config_file.h" #include "core/io/resource_importer.h" #include "editor/editor_file_system.h" #include "editor/editor_inspector.h" #include "scene/gui/box_container.h" #include "scene/gui/dialogs.h" #include "scene/gui/menu_button.h" #include "scene/gui/option_button.h" #include "scene/gui/popup_menu.h" class ImportDockParameters; class ImportDock : public VBoxContainer { GDCLASS(ImportDock, VBoxContainer); Label *imported = nullptr; OptionButton *import_as = nullptr; MenuButton *preset = nullptr; EditorInspector *import_opts = nullptr; List<PropertyInfo> properties; HashMap<StringName, Variant> property_values; ConfirmationDialog *reimport_confirm = nullptr; Label *label_warning = nullptr; Button *import = nullptr; Control *advanced_spacer = nullptr; Button *advanced = nullptr; ImportDockParameters *params = nullptr; VBoxContainer *content = nullptr; Label *select_a_resource = nullptr; void _preset_selected(int p_idx); void _importer_selected(int i_idx); void _update_options(const String &p_path, const Ref<ConfigFile> &p_config = Ref<ConfigFile>()); void _update_preset_menu(); void _add_keep_import_option(const String &p_importer_name); void _property_edited(const StringName &p_prop); void _property_toggled(const StringName &p_prop, bool p_checked); void _set_dirty(bool p_dirty); void _reimport_attempt(); void _reimport_and_restart(); void _reimport(); void _advanced_options(); enum { ITEM_SET_AS_DEFAULT = 100, ITEM_LOAD_DEFAULT, ITEM_CLEAR_DEFAULT, }; private: static ImportDock *singleton; public: static ImportDock *get_singleton() { return singleton; } protected: static void _bind_methods(); void _notification(int p_what); public: void set_edit_path(const String &p_path); void set_edit_multiple_paths(const Vector<String> &p_paths); void initialize_import_options() const; void clear(); ImportDock(); ~ImportDock(); }; #endif // IMPORT_DOCK_H