/**************************************************************************/ /* xr_hand_tracker.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef XR_HAND_TRACKER_H #define XR_HAND_TRACKER_H #include "core/object/ref_counted.h" class XRHandTracker : public RefCounted { GDCLASS(XRHandTracker, RefCounted); _THREAD_SAFE_CLASS_ public: enum Hand { HAND_LEFT, HAND_RIGHT, HAND_MAX, }; enum HandTrackingSource { HAND_TRACKING_SOURCE_UNKNOWN, HAND_TRACKING_SOURCE_UNOBSTRUCTED, HAND_TRACKING_SOURCE_CONTROLLER, HAND_TRACKING_SOURCE_MAX }; enum HandJoint { HAND_JOINT_PALM, HAND_JOINT_WRIST, HAND_JOINT_THUMB_METACARPAL, HAND_JOINT_THUMB_PHALANX_PROXIMAL, HAND_JOINT_THUMB_PHALANX_DISTAL, HAND_JOINT_THUMB_TIP, HAND_JOINT_INDEX_FINGER_METACARPAL, HAND_JOINT_INDEX_FINGER_PHALANX_PROXIMAL, HAND_JOINT_INDEX_FINGER_PHALANX_INTERMEDIATE, HAND_JOINT_INDEX_FINGER_PHALANX_DISTAL, HAND_JOINT_INDEX_FINGER_TIP, HAND_JOINT_MIDDLE_FINGER_METACARPAL, HAND_JOINT_MIDDLE_FINGER_PHALANX_PROXIMAL, HAND_JOINT_MIDDLE_FINGER_PHALANX_INTERMEDIATE, HAND_JOINT_MIDDLE_FINGER_PHALANX_DISTAL, HAND_JOINT_MIDDLE_FINGER_TIP, HAND_JOINT_RING_FINGER_METACARPAL, HAND_JOINT_RING_FINGER_PHALANX_PROXIMAL, HAND_JOINT_RING_FINGER_PHALANX_INTERMEDIATE, HAND_JOINT_RING_FINGER_PHALANX_DISTAL, HAND_JOINT_RING_FINGER_TIP, HAND_JOINT_PINKY_FINGER_METACARPAL, HAND_JOINT_PINKY_FINGER_PHALANX_PROXIMAL, HAND_JOINT_PINKY_FINGER_PHALANX_INTERMEDIATE, HAND_JOINT_PINKY_FINGER_PHALANX_DISTAL, HAND_JOINT_PINKY_FINGER_TIP, HAND_JOINT_MAX, }; enum HandJointFlags { HAND_JOINT_FLAG_ORIENTATION_VALID = 1, HAND_JOINT_FLAG_ORIENTATION_TRACKED = 2, HAND_JOINT_FLAG_POSITION_VALID = 4, HAND_JOINT_FLAG_POSITION_TRACKED = 8, HAND_JOINT_FLAG_LINEAR_VELOCITY_VALID = 16, HAND_JOINT_FLAG_ANGULAR_VELOCITY_VALID = 32, }; void set_hand(Hand p_hand); Hand get_hand() const; void set_has_tracking_data(bool p_has_tracking_data); bool get_has_tracking_data() const; void set_hand_tracking_source(HandTrackingSource p_source); HandTrackingSource get_hand_tracking_source() const; void set_hand_joint_flags(HandJoint p_joint, BitField p_flags); BitField get_hand_joint_flags(HandJoint p_joint) const; void set_hand_joint_transform(HandJoint p_joint, const Transform3D &p_transform); Transform3D get_hand_joint_transform(HandJoint p_joint) const; void set_hand_joint_radius(HandJoint p_joint, float p_radius); float get_hand_joint_radius(HandJoint p_joint) const; void set_hand_joint_linear_velocity(HandJoint p_joint, const Vector3 &p_velocity); Vector3 get_hand_joint_linear_velocity(HandJoint p_joint) const; void set_hand_joint_angular_velocity(HandJoint p_joint, const Vector3 &p_velocity); Vector3 get_hand_joint_angular_velocity(HandJoint p_joint) const; protected: static void _bind_methods(); private: Hand hand = HAND_LEFT; bool has_tracking_data = false; HandTrackingSource hand_tracking_source = HAND_TRACKING_SOURCE_UNKNOWN; BitField hand_joint_flags[HAND_JOINT_MAX]; Transform3D hand_joint_transforms[HAND_JOINT_MAX]; float hand_joint_radii[HAND_JOINT_MAX] = {}; Vector3 hand_joint_linear_velocities[HAND_JOINT_MAX]; Vector3 hand_joint_angular_velocities[HAND_JOINT_MAX]; }; VARIANT_ENUM_CAST(XRHandTracker::Hand) VARIANT_ENUM_CAST(XRHandTracker::HandTrackingSource) VARIANT_ENUM_CAST(XRHandTracker::HandJoint) VARIANT_BITFIELD_CAST(XRHandTracker::HandJointFlags) #endif // XR_HAND_TRACKER_H