/*************************************************************************/ /* library_godot_eval.js */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ const GodotEval = { godot_js_eval__deps: ['$GodotRuntime'], godot_js_eval__sig: 'iiiiiii', godot_js_eval: function (p_js, p_use_global_ctx, p_union_ptr, p_byte_arr, p_byte_arr_write, p_callback) { const js_code = GodotRuntime.parseString(p_js); let eval_ret = null; try { if (p_use_global_ctx) { // indirect eval call grants global execution context const global_eval = eval; // eslint-disable-line no-eval eval_ret = global_eval(js_code); } else { eval_ret = eval(js_code); // eslint-disable-line no-eval } } catch (e) { GodotRuntime.error(e); } switch (typeof eval_ret) { case 'boolean': GodotRuntime.setHeapValue(p_union_ptr, eval_ret, 'i32'); return 1; // BOOL case 'number': GodotRuntime.setHeapValue(p_union_ptr, eval_ret, 'double'); return 3; // REAL case 'string': GodotRuntime.setHeapValue(p_union_ptr, GodotRuntime.allocString(eval_ret), '*'); return 4; // STRING case 'object': if (eval_ret === null) { break; } if (ArrayBuffer.isView(eval_ret) && !(eval_ret instanceof Uint8Array)) { eval_ret = new Uint8Array(eval_ret.buffer); } else if (eval_ret instanceof ArrayBuffer) { eval_ret = new Uint8Array(eval_ret); } if (eval_ret instanceof Uint8Array) { const func = GodotRuntime.get_func(p_callback); const bytes_ptr = func(p_byte_arr, p_byte_arr_write, eval_ret.length); HEAPU8.set(eval_ret, bytes_ptr); return 20; // POOL_BYTE_ARRAY } break; // no default } return 0; // NIL }, }; mergeInto(LibraryManager.library, GodotEval);