/* clang-format off */ #[vertex] #version 450 #VERSION_DEFINES /* clang-format on */ layout(push_constant, std430) uniform Info { mat4 mvp; vec4 color; } info; layout(location = 0) in vec3 vertex_attrib; void main() { vec4 vertex = info.mvp * vec4(vertex_attrib, 1.0); vertex.xyz /= vertex.w; gl_Position = vec4(vertex.xy, 0.0, 1.0); } /* clang-format off */ #[fragment] #version 450 #VERSION_DEFINES layout(push_constant, std430) uniform Info { mat4 mvp; vec4 color; } info; layout(location = 0) out vec4 frag_color; void main() { frag_color = info.color; }