/**************************************************************************/ /* message_queue.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef MESSAGE_QUEUE_H #define MESSAGE_QUEUE_H #include "core/local_vector.h" #include "core/object.h" #include "core/os/thread_safe.h" class MessageQueue { _THREAD_SAFE_CLASS_ enum { TYPE_CALL, TYPE_NOTIFICATION, TYPE_SET, FLAG_SHOW_ERROR = 1 << 14, FLAG_MASK = FLAG_SHOW_ERROR - 1 }; struct Message { ObjectID instance_id; StringName target; int16_t type; union { int16_t notification; int16_t args; }; }; struct Buffer { LocalVector data; uint64_t end = 0; }; Buffer buffers[2]; int read_buffer = 0; int write_buffer = 1; uint64_t max_allowed_buffer_size = 0; struct BufferSizeMonitor { uint32_t max_size = 0; uint32_t flush_count = 0; } _buffer_size_monitor; void _call_function(Object *p_target, const StringName &p_func, const Variant *p_args, int p_argcount, bool p_show_error); void _update_buffer_monitor(); static MessageQueue *singleton; bool flushing; public: static MessageQueue *get_singleton(); Error push_call(ObjectID p_id, const StringName &p_method, const Variant **p_args, int p_argcount, bool p_show_error = false); Error push_call(ObjectID p_id, const StringName &p_method, VARIANT_ARG_LIST); Error push_notification(ObjectID p_id, int p_notification); Error push_set(ObjectID p_id, const StringName &p_prop, const Variant &p_value); Error push_call(Object *p_object, const StringName &p_method, VARIANT_ARG_LIST); Error push_notification(Object *p_object, int p_notification); Error push_set(Object *p_object, const StringName &p_prop, const Variant &p_value); void statistics(); void flush(); bool is_flushing() const; int get_max_buffer_usage() const; MessageQueue(); ~MessageQueue(); }; #endif // MESSAGE_QUEUE_H