/**************************************************************************/ /* uniform_set_cache_rd.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "uniform_set_cache_rd.h" UniformSetCacheRD *UniformSetCacheRD::singleton = nullptr; void UniformSetCacheRD::_bind_methods() { ClassDB::bind_static_method("UniformSetCacheRD", D_METHOD("get_cache", "shader", "set", "uniforms"), &UniformSetCacheRD::get_cache_array); } RID UniformSetCacheRD::get_cache_array(RID p_shader, uint32_t p_set, const TypedArray &p_uniforms) { Vector uniforms; for (int i = 0; i < p_uniforms.size(); i++) { Ref uniform = p_uniforms[i]; if (uniform.is_valid()) { uniforms.push_back(uniform->base); } } return UniformSetCacheRD::get_singleton()->get_cache_vec(p_shader, p_set, uniforms); } void UniformSetCacheRD::_invalidate(Cache *p_cache) { if (p_cache->prev) { p_cache->prev->next = p_cache->next; } else { // At beginning of table uint32_t table_idx = p_cache->hash % HASH_TABLE_SIZE; hash_table[table_idx] = p_cache->next; } if (p_cache->next) { p_cache->next->prev = p_cache->prev; } cache_allocator.free(p_cache); cache_instances_used--; } void UniformSetCacheRD::_uniform_set_invalidation_callback(void *p_userdata) { singleton->_invalidate(reinterpret_cast(p_userdata)); } UniformSetCacheRD::UniformSetCacheRD() { ERR_FAIL_COND(singleton != nullptr); singleton = this; } UniformSetCacheRD::~UniformSetCacheRD() { if (cache_instances_used > 0) { ERR_PRINT("At exit: " + itos(cache_instances_used) + " uniform set cache instance(s) still in use."); } }