/*************************************************************************/ /* godot_rid.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "godot_rid.h" #include "object.h" #include "resource.h" #ifdef __cplusplus extern "C" { #endif void _rid_api_anchor() { } void GDAPI godot_rid_new(godot_rid *p_rid, godot_object *p_from) { Resource *res_from = ((Object *)p_from)->cast_to(); RID *rid = (RID *)p_rid; memnew_placement(rid, RID); if (res_from) { *rid = RID(res_from->get_rid()); } } uint32_t GDAPI godot_rid_get_rid(const godot_rid *p_rid) { RID *rid = (RID *)p_rid; return rid->get_id(); } void GDAPI godot_rid_destroy(godot_rid *p_rid) { ((RID *)p_rid)->~RID(); } #ifdef __cplusplus } #endif