/*************************************************************************/ /* utilities.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifdef GLES3_ENABLED #include "utilities.h" #include "config.h" #include "light_storage.h" #include "material_storage.h" #include "mesh_storage.h" #include "particles_storage.h" #include "texture_storage.h" #include "servers/rendering/rendering_server_globals.h" using namespace GLES3; Utilities *Utilities::singleton = nullptr; Utilities::Utilities() { singleton = this; frame = 0; for (int i = 0; i < FRAME_COUNT; i++) { frames[i].index = 0; glGenQueries(max_timestamp_query_elements, frames[i].queries); frames[i].timestamp_names.resize(max_timestamp_query_elements); frames[i].timestamp_cpu_values.resize(max_timestamp_query_elements); frames[i].timestamp_count = 0; frames[i].timestamp_result_names.resize(max_timestamp_query_elements); frames[i].timestamp_cpu_result_values.resize(max_timestamp_query_elements); frames[i].timestamp_result_values.resize(max_timestamp_query_elements); frames[i].timestamp_result_count = 0; } } Utilities::~Utilities() { singleton = nullptr; for (int i = 0; i < FRAME_COUNT; i++) { glDeleteQueries(max_timestamp_query_elements, frames[i].queries); } } Vector Utilities::buffer_get_data(GLenum p_target, GLuint p_buffer, uint32_t p_buffer_size) { Vector ret; if (p_buffer_size == 0) { return ret; } ret.resize(p_buffer_size); glBindBuffer(p_target, p_buffer); #if defined(__EMSCRIPTEN__) { uint8_t *w = ret.ptrw(); glGetBufferSubData(p_target, 0, p_buffer_size, w); } #else void *data = glMapBufferRange(p_target, 0, p_buffer_size, GL_MAP_READ_BIT); ERR_FAIL_NULL_V(data, Vector()); { uint8_t *w = ret.ptrw(); memcpy(w, data, p_buffer_size); } glUnmapBuffer(p_target); #endif glBindBuffer(p_target, 0); return ret; } /* INSTANCES */ RS::InstanceType Utilities::get_base_type(RID p_rid) const { if (GLES3::MeshStorage::get_singleton()->owns_mesh(p_rid)) { return RS::INSTANCE_MESH; } else if (GLES3::MeshStorage::get_singleton()->owns_multimesh(p_rid)) { return RS::INSTANCE_MULTIMESH; } else if (GLES3::LightStorage::get_singleton()->owns_light(p_rid)) { return RS::INSTANCE_LIGHT; } else if (GLES3::LightStorage::get_singleton()->owns_lightmap(p_rid)) { return RS::INSTANCE_LIGHTMAP; } else if (GLES3::ParticlesStorage::get_singleton()->owns_particles(p_rid)) { return RS::INSTANCE_PARTICLES; } else if (GLES3::ParticlesStorage::get_singleton()->owns_particles_collision(p_rid)) { return RS::INSTANCE_PARTICLES_COLLISION; } return RS::INSTANCE_NONE; } bool Utilities::free(RID p_rid) { if (GLES3::TextureStorage::get_singleton()->owns_render_target(p_rid)) { GLES3::TextureStorage::get_singleton()->render_target_free(p_rid); return true; } else if (GLES3::TextureStorage::get_singleton()->owns_texture(p_rid)) { GLES3::TextureStorage::get_singleton()->texture_free(p_rid); return true; } else if (GLES3::TextureStorage::get_singleton()->owns_canvas_texture(p_rid)) { GLES3::TextureStorage::get_singleton()->canvas_texture_free(p_rid); return true; } else if (GLES3::MaterialStorage::get_singleton()->owns_shader(p_rid)) { GLES3::MaterialStorage::get_singleton()->shader_free(p_rid); return true; } else if (GLES3::MaterialStorage::get_singleton()->owns_material(p_rid)) { GLES3::MaterialStorage::get_singleton()->material_free(p_rid); return true; } else if (GLES3::MeshStorage::get_singleton()->owns_mesh(p_rid)) { GLES3::MeshStorage::get_singleton()->mesh_free(p_rid); return true; } else if (GLES3::MeshStorage::get_singleton()->owns_multimesh(p_rid)) { GLES3::MeshStorage::get_singleton()->multimesh_free(p_rid); return true; } else if (GLES3::MeshStorage::get_singleton()->owns_mesh_instance(p_rid)) { GLES3::MeshStorage::get_singleton()->mesh_instance_free(p_rid); return true; } else if (GLES3::LightStorage::get_singleton()->owns_light(p_rid)) { GLES3::LightStorage::get_singleton()->light_free(p_rid); return true; } else if (GLES3::LightStorage::get_singleton()->owns_lightmap(p_rid)) { GLES3::LightStorage::get_singleton()->lightmap_free(p_rid); return true; } else if (GLES3::ParticlesStorage::get_singleton()->owns_particles(p_rid)) { GLES3::ParticlesStorage::get_singleton()->particles_free(p_rid); return true; } else if (GLES3::ParticlesStorage::get_singleton()->owns_particles_collision(p_rid)) { GLES3::ParticlesStorage::get_singleton()->particles_collision_free(p_rid); return true; } else if (GLES3::ParticlesStorage::get_singleton()->owns_particles_collision_instance(p_rid)) { GLES3::ParticlesStorage::get_singleton()->particles_collision_instance_free(p_rid); return true; } else { return false; } } /* DEPENDENCIES */ void Utilities::base_update_dependency(RID p_base, DependencyTracker *p_instance) { if (MeshStorage::get_singleton()->owns_mesh(p_base)) { Mesh *mesh = MeshStorage::get_singleton()->get_mesh(p_base); p_instance->update_dependency(&mesh->dependency); } else if (MeshStorage::get_singleton()->owns_multimesh(p_base)) { MultiMesh *multimesh = MeshStorage::get_singleton()->get_multimesh(p_base); p_instance->update_dependency(&multimesh->dependency); if (multimesh->mesh.is_valid()) { base_update_dependency(multimesh->mesh, p_instance); } } else if (LightStorage::get_singleton()->owns_light(p_base)) { Light *l = LightStorage::get_singleton()->get_light(p_base); p_instance->update_dependency(&l->dependency); } else if (ParticlesStorage::get_singleton()->owns_particles(p_base)) { Dependency *dependency = ParticlesStorage::get_singleton()->particles_get_dependency(p_base); p_instance->update_dependency(dependency); } else if (ParticlesStorage::get_singleton()->owns_particles_collision(p_base)) { Dependency *dependency = ParticlesStorage::get_singleton()->particles_collision_get_dependency(p_base); p_instance->update_dependency(dependency); } } /* VISIBILITY NOTIFIER */ RID Utilities::visibility_notifier_allocate() { return RID(); } void Utilities::visibility_notifier_initialize(RID p_notifier) { } void Utilities::visibility_notifier_free(RID p_notifier) { } void Utilities::visibility_notifier_set_aabb(RID p_notifier, const AABB &p_aabb) { } void Utilities::visibility_notifier_set_callbacks(RID p_notifier, const Callable &p_enter_callbable, const Callable &p_exit_callable) { } AABB Utilities::visibility_notifier_get_aabb(RID p_notifier) const { return AABB(); } void Utilities::visibility_notifier_call(RID p_notifier, bool p_enter, bool p_deferred) { } /* TIMING */ void Utilities::capture_timestamps_begin() { capture_timestamp("Frame Begin"); } void Utilities::capture_timestamp(const String &p_name) { ERR_FAIL_COND(frames[frame].timestamp_count >= max_timestamp_query_elements); #ifdef GLES_OVER_GL glQueryCounter(frames[frame].queries[frames[frame].timestamp_count], GL_TIMESTAMP); #endif frames[frame].timestamp_names[frames[frame].timestamp_count] = p_name; frames[frame].timestamp_cpu_values[frames[frame].timestamp_count] = OS::get_singleton()->get_ticks_usec(); frames[frame].timestamp_count++; } void Utilities::_capture_timestamps_begin() { // frame is incremented at the end of the frame so this gives us the queries for frame - 2. By then they should be ready. if (frames[frame].timestamp_count) { #ifdef GLES_OVER_GL for (uint32_t i = 0; i < frames[frame].timestamp_count; i++) { uint64_t temp = 0; glGetQueryObjectui64v(frames[frame].queries[i], GL_QUERY_RESULT, &temp); frames[frame].timestamp_result_values[i] = temp; } #endif SWAP(frames[frame].timestamp_names, frames[frame].timestamp_result_names); SWAP(frames[frame].timestamp_cpu_values, frames[frame].timestamp_cpu_result_values); } frames[frame].timestamp_result_count = frames[frame].timestamp_count; frames[frame].timestamp_count = 0; frames[frame].index = Engine::get_singleton()->get_frames_drawn(); capture_timestamp("Internal Begin"); } void Utilities::capture_timestamps_end() { capture_timestamp("Internal End"); frame = (frame + 1) % FRAME_COUNT; } uint32_t Utilities::get_captured_timestamps_count() const { return frames[frame].timestamp_result_count; } uint64_t Utilities::get_captured_timestamps_frame() const { return frames[frame].index; } uint64_t Utilities::get_captured_timestamp_gpu_time(uint32_t p_index) const { ERR_FAIL_UNSIGNED_INDEX_V(p_index, frames[frame].timestamp_result_count, 0); return frames[frame].timestamp_result_values[p_index]; } uint64_t Utilities::get_captured_timestamp_cpu_time(uint32_t p_index) const { ERR_FAIL_UNSIGNED_INDEX_V(p_index, frames[frame].timestamp_result_count, 0); return frames[frame].timestamp_cpu_result_values[p_index]; } String Utilities::get_captured_timestamp_name(uint32_t p_index) const { ERR_FAIL_UNSIGNED_INDEX_V(p_index, frames[frame].timestamp_result_count, String()); return frames[frame].timestamp_result_names[p_index]; } /* MISC */ void Utilities::update_dirty_resources() { MaterialStorage::get_singleton()->_update_global_shader_uniforms(); MaterialStorage::get_singleton()->_update_queued_materials(); //MeshStorage::get_singleton()->_update_dirty_skeletons(); MeshStorage::get_singleton()->_update_dirty_multimeshes(); TextureStorage::get_singleton()->update_texture_atlas(); } void Utilities::set_debug_generate_wireframes(bool p_generate) { } bool Utilities::has_os_feature(const String &p_feature) const { Config *config = Config::get_singleton(); if (!config) { return false; } if (p_feature == "rgtc") { return config->rgtc_supported; } if (p_feature == "s3tc") { return config->s3tc_supported; } if (p_feature == "bptc") { return config->bptc_supported; } if (p_feature == "etc" || p_feature == "etc2") { return config->etc2_supported; } return false; } void Utilities::update_memory_info() { } uint64_t Utilities::get_rendering_info(RS::RenderingInfo p_info) { return 0; } String Utilities::get_video_adapter_name() const { return (const char *)glGetString(GL_RENDERER); } String Utilities::get_video_adapter_vendor() const { return (const char *)glGetString(GL_VENDOR); } RenderingDevice::DeviceType Utilities::get_video_adapter_type() const { return RenderingDevice::DeviceType::DEVICE_TYPE_OTHER; } String Utilities::get_video_adapter_api_version() const { return (const char *)glGetString(GL_VERSION); } Size2i Utilities::get_maximum_viewport_size() const { Config *config = Config::get_singleton(); if (!config) { return Size2i(); } return Size2i(config->max_viewport_size[0], config->max_viewport_size[1]); } #endif // GLES3_ENABLED