/**************************************************************************/ /* webrtc_gdnative.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "modules/gdnative/gdnative.h" #include "modules/gdnative/include/net/godot_net.h" #ifdef WEBRTC_GDNATIVE_ENABLED #include "modules/webrtc/webrtc_data_channel_gdnative.h" #include "modules/webrtc/webrtc_peer_connection_gdnative.h" #endif extern "C" { void GDAPI godot_net_bind_webrtc_peer_connection(godot_object *p_obj, const godot_net_webrtc_peer_connection *p_impl) { #ifdef WEBRTC_GDNATIVE_ENABLED ((WebRTCPeerConnectionGDNative *)p_obj)->set_native_webrtc_peer_connection(p_impl); #endif } void GDAPI godot_net_bind_webrtc_data_channel(godot_object *p_obj, const godot_net_webrtc_data_channel *p_impl) { #ifdef WEBRTC_GDNATIVE_ENABLED ((WebRTCDataChannelGDNative *)p_obj)->set_native_webrtc_data_channel(p_impl); #endif } godot_error GDAPI godot_net_set_webrtc_library(const godot_net_webrtc_library *p_lib) { #ifdef WEBRTC_GDNATIVE_ENABLED return (godot_error)WebRTCPeerConnectionGDNative::set_default_library(p_lib); #else return (godot_error)ERR_UNAVAILABLE; #endif } }