/**************************************************************************/ /* gdscript_editor.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "gdscript.h" #include "gdscript_analyzer.h" #include "gdscript_compiler.h" #include "gdscript_parser.h" #include "gdscript_tokenizer.h" #include "gdscript_utility_functions.h" #ifdef TOOLS_ENABLED #include "editor/script_templates/templates.gen.h" #endif #include "core/config/engine.h" #include "core/core_constants.h" #include "core/io/file_access.h" #ifdef TOOLS_ENABLED #include "core/config/project_settings.h" #include "editor/editor_file_system.h" #include "editor/editor_settings.h" #endif void GDScriptLanguage::get_comment_delimiters(List *p_delimiters) const { p_delimiters->push_back("#"); } void GDScriptLanguage::get_string_delimiters(List *p_delimiters) const { p_delimiters->push_back("\" \""); p_delimiters->push_back("' '"); p_delimiters->push_back("\"\"\" \"\"\""); p_delimiters->push_back("''' '''"); // NOTE: StringName, NodePath and r-strings are not listed here. } bool GDScriptLanguage::is_using_templates() { return true; } Ref