/*************************************************************************/
/*  editor_scene_importer_gltf.h                                         */
/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
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#ifndef EDITOR_SCENE_IMPORTER_GLTF_H
#define EDITOR_SCENE_IMPORTER_GLTF_H

#ifdef TOOLS_ENABLED

#include "editor/import/resource_importer_scene.h"

#include "gltf_document.h"
#include "gltf_state.h"

class EditorSceneImporterGLTF : public EditorSceneImporter {
	GDCLASS(EditorSceneImporterGLTF, EditorSceneImporter);

public:
	virtual uint32_t get_import_flags() const;
	virtual void get_extensions(List<String> *r_extensions) const;
	virtual Node *import_scene(const String &p_path, uint32_t p_flags,
			int p_bake_fps, uint32_t p_compress_flags,
			List<String> *r_missing_deps = nullptr,
			Error *r_err = nullptr);
	virtual Ref<Animation> import_animation(const String &p_path,
			uint32_t p_flags, int p_bake_fps);
};

#endif // TOOLS_ENABLED

#endif // EDITOR_SCENE_IMPORTER_GLTF_H