/*************************************************************************/ /* array.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include #include "core/array.h" #include "core/os/memory.h" #include "core/color.h" #include "core/dvector.h" #include "core/variant.h" #ifdef __cplusplus extern "C" { #endif void _array_api_anchor() { } void GDAPI godot_array_new(godot_array *r_dest) { Array *dest = (Array *)r_dest; memnew_placement(dest, Array); } void GDAPI godot_array_new_copy(godot_array *r_dest, const godot_array *p_src) { Array *dest = (Array *)r_dest; const Array *src = (const Array *)p_src; memnew_placement(dest, Array(*src)); } void GDAPI godot_array_new_pool_color_array(godot_array *r_dest, const godot_pool_color_array *p_pca) { Array *dest = (Array *)r_dest; PoolVector *pca = (PoolVector *)p_pca; memnew_placement(dest, Array); dest->resize(pca->size()); for (int i = 0; i < dest->size(); i++) { Variant v = pca->operator[](i); dest->operator[](i) = v; } } void GDAPI godot_array_new_pool_vector3_array(godot_array *r_dest, const godot_pool_vector3_array *p_pv3a) { Array *dest = (Array *)r_dest; PoolVector *pca = (PoolVector *)p_pv3a; memnew_placement(dest, Array); dest->resize(pca->size()); for (int i = 0; i < dest->size(); i++) { Variant v = pca->operator[](i); dest->operator[](i) = v; } } void GDAPI godot_array_new_pool_vector2_array(godot_array *r_dest, const godot_pool_vector2_array *p_pv2a) { Array *dest = (Array *)r_dest; PoolVector *pca = (PoolVector *)p_pv2a; memnew_placement(dest, Array); dest->resize(pca->size()); for (int i = 0; i < dest->size(); i++) { Variant v = pca->operator[](i); dest->operator[](i) = v; } } void GDAPI godot_array_new_pool_string_array(godot_array *r_dest, const godot_pool_string_array *p_psa) { Array *dest = (Array *)r_dest; PoolVector *pca = (PoolVector *)p_psa; memnew_placement(dest, Array); dest->resize(pca->size()); for (int i = 0; i < dest->size(); i++) { Variant v = pca->operator[](i); dest->operator[](i) = v; } } void GDAPI godot_array_new_pool_real_array(godot_array *r_dest, const godot_pool_real_array *p_pra) { Array *dest = (Array *)r_dest; PoolVector *pca = (PoolVector *)p_pra; memnew_placement(dest, Array); dest->resize(pca->size()); for (int i = 0; i < dest->size(); i++) { Variant v = pca->operator[](i); dest->operator[](i) = v; } } void GDAPI godot_array_new_pool_int_array(godot_array *r_dest, const godot_pool_int_array *p_pia) { Array *dest = (Array *)r_dest; PoolVector *pca = (PoolVector *)p_pia; memnew_placement(dest, Array); dest->resize(pca->size()); for (int i = 0; i < dest->size(); i++) { Variant v = pca->operator[](i); dest->operator[](i) = v; } } void GDAPI godot_array_new_pool_byte_array(godot_array *r_dest, const godot_pool_byte_array *p_pba) { Array *dest = (Array *)r_dest; PoolVector *pca = (PoolVector *)p_pba; memnew_placement(dest, Array); dest->resize(pca->size()); for (int i = 0; i < dest->size(); i++) { Variant v = pca->operator[](i); dest->operator[](i) = v; } } void GDAPI godot_array_set(godot_array *p_self, const godot_int p_idx, const godot_variant *p_value) { Array *self = (Array *)p_self; Variant *val = (Variant *)p_value; self->operator[](p_idx) = *val; } godot_variant GDAPI godot_array_get(const godot_array *p_self, const godot_int p_idx) { godot_variant raw_dest; Variant *dest = (Variant *)&raw_dest; const Array *self = (const Array *)p_self; memnew_placement(dest, Variant(self->operator[](p_idx))); return raw_dest; } godot_variant GDAPI *godot_array_operator_index(godot_array *p_self, const godot_int p_idx) { Array *self = (Array *)p_self; return (godot_variant *)&self->operator[](p_idx); } void GDAPI godot_array_append(godot_array *p_self, const godot_variant *p_value) { Array *self = (Array *)p_self; Variant *val = (Variant *)p_value; self->append(*val); } void GDAPI godot_array_clear(godot_array *p_self) { Array *self = (Array *)p_self; self->clear(); } godot_int GDAPI godot_array_count(const godot_array *p_self, const godot_variant *p_value) { const Array *self = (const Array *)p_self; const Variant *val = (const Variant *)p_value; return self->count(*val); } godot_bool GDAPI godot_array_empty(const godot_array *p_self) { const Array *self = (const Array *)p_self; return self->empty(); } void GDAPI godot_array_erase(godot_array *p_self, const godot_variant *p_value) { Array *self = (Array *)p_self; const Variant *val = (const Variant *)p_value; self->erase(*val); } godot_variant GDAPI godot_array_front(const godot_array *p_self) { const Array *self = (const Array *)p_self; godot_variant v; Variant *val = (Variant *)&v; memnew_placement(val, Variant); *val = self->front(); return v; } godot_variant GDAPI godot_array_back(const godot_array *p_self) { const Array *self = (const Array *)p_self; godot_variant v; Variant *val = (Variant *)&v; memnew_placement(val, Variant); *val = self->back(); return v; } godot_int GDAPI godot_array_find(const godot_array *p_self, const godot_variant *p_what, const godot_int p_from) { const Array *self = (const Array *)p_self; const Variant *val = (const Variant *)p_what; return self->find(*val, p_from); } godot_int GDAPI godot_array_find_last(const godot_array *p_self, const godot_variant *p_what) { const Array *self = (const Array *)p_self; const Variant *val = (const Variant *)p_what; return self->find_last(*val); } godot_bool GDAPI godot_array_has(const godot_array *p_self, const godot_variant *p_value) { const Array *self = (const Array *)p_self; const Variant *val = (const Variant *)p_value; return self->has(*val); } godot_int GDAPI godot_array_hash(const godot_array *p_self) { const Array *self = (const Array *)p_self; return self->hash(); } void GDAPI godot_array_insert(godot_array *p_self, const godot_int p_pos, const godot_variant *p_value) { Array *self = (Array *)p_self; const Variant *val = (const Variant *)p_value; self->insert(p_pos, *val); } void GDAPI godot_array_invert(godot_array *p_self) { Array *self = (Array *)p_self; self->invert(); } godot_variant GDAPI godot_array_pop_back(godot_array *p_self) { Array *self = (Array *)p_self; godot_variant v; Variant *val = (Variant *)&v; memnew_placement(val, Variant); *val = self->pop_back(); return v; } godot_variant GDAPI godot_array_pop_front(godot_array *p_self) { Array *self = (Array *)p_self; godot_variant v; Variant *val = (Variant *)&v; memnew_placement(val, Variant); *val = self->pop_front(); return v; } void GDAPI godot_array_push_back(godot_array *p_self, const godot_variant *p_value) { Array *self = (Array *)p_self; const Variant *val = (const Variant *)p_value; self->push_back(*val); } void GDAPI godot_array_push_front(godot_array *p_self, const godot_variant *p_value) { Array *self = (Array *)p_self; const Variant *val = (const Variant *)p_value; self->push_front(*val); } void GDAPI godot_array_remove(godot_array *p_self, const godot_int p_idx) { Array *self = (Array *)p_self; self->remove(p_idx); } void GDAPI godot_array_resize(godot_array *p_self, const godot_int p_size) { Array *self = (Array *)p_self; self->resize(p_size); } godot_int GDAPI godot_array_rfind(const godot_array *p_self, const godot_variant *p_what, const godot_int p_from) { const Array *self = (const Array *)p_self; const Variant *val = (const Variant *)p_what; return self->rfind(*val, p_from); } godot_int GDAPI godot_array_size(const godot_array *p_self) { const Array *self = (const Array *)p_self; return self->size(); } void GDAPI godot_array_sort(godot_array *p_self) { Array *self = (Array *)p_self; self->sort(); } void GDAPI godot_array_sort_custom(godot_array *p_self, godot_object *p_obj, const godot_string *p_func) { Array *self = (Array *)p_self; const String *func = (const String *)p_func; self->sort_custom((Object *)p_obj, *func); } void GDAPI godot_array_destroy(godot_array *p_self) { ((Array *)p_self)->~Array(); } #ifdef __cplusplus } #endif