Represents a GLTF physics body.
Represents a physics body as defined by the [code]OMI_physics_body[/code] GLTF extension. This class is an intermediary between the GLTF data and Godot's nodes, and it's abstracted in a way that allows adding support for different GLTF physics extensions in the future.
https://github.com/omigroup/gltf-extensions/tree/main/extensions/2.0/OMI_physics_body
Serializes this GLTFPhysicsBody instance into a [Dictionary].
Converts this GLTFPhysicsBody instance into a Godot [CollisionObject] node.
The angular velocity of the physics body, in radians per second. This is only used when the body type is "rigid" or "vehicle".
The type of the body. Valid values are "static", "kinematic", "character", "rigid", "vehicle", and "trigger".
The linear velocity of the physics body, in meters per second. This is only used when the body type is "rigid" or "vehicle".
The mass of the physics body, in kilograms. This is only used when the body type is "rigid" or "vehicle".