/*************************************************************************/ /* rasterizer_dummy.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef RASTERIZER_DUMMY_H #define RASTERIZER_DUMMY_H #include "core/templates/rid_owner.h" #include "core/templates/self_list.h" #include "scene/resources/mesh.h" #include "servers/rendering/dummy/environment/gi.h" #include "servers/rendering/dummy/rasterizer_canvas_dummy.h" #include "servers/rendering/dummy/rasterizer_scene_dummy.h" #include "servers/rendering/dummy/rasterizer_storage_dummy.h" #include "servers/rendering/dummy/storage/light_storage.h" #include "servers/rendering/dummy/storage/material_storage.h" #include "servers/rendering/dummy/storage/mesh_storage.h" #include "servers/rendering/dummy/storage/particles_storage.h" #include "servers/rendering/dummy/storage/texture_storage.h" #include "servers/rendering/renderer_compositor.h" #include "servers/rendering_server.h" class RasterizerDummy : public RendererCompositor { private: uint64_t frame = 1; double delta = 0; protected: RasterizerCanvasDummy canvas; RendererDummy::LightStorage light_storage; RendererDummy::MaterialStorage material_storage; RendererDummy::MeshStorage mesh_storage; RendererDummy::ParticlesStorage particles_storage; RendererDummy::TextureStorage texture_storage; RendererDummy::GI gi; RasterizerStorageDummy storage; RasterizerSceneDummy scene; public: RendererLightStorage *get_light_storage() override { return &light_storage; }; RendererMaterialStorage *get_material_storage() override { return &material_storage; }; RendererMeshStorage *get_mesh_storage() override { return &mesh_storage; }; RendererParticlesStorage *get_particles_storage() override { return &particles_storage; }; RendererTextureStorage *get_texture_storage() override { return &texture_storage; }; RendererGI *get_gi() override { return &gi; }; RendererStorage *get_storage() override { return &storage; } RendererCanvasRender *get_canvas() override { return &canvas; } RendererSceneRender *get_scene() override { return &scene; } void set_boot_image(const Ref &p_image, const Color &p_color, bool p_scale, bool p_use_filter = true) override {} void initialize() override {} void begin_frame(double frame_step) override { frame++; delta = frame_step; } void prepare_for_blitting_render_targets() override {} void blit_render_targets_to_screen(int p_screen, const BlitToScreen *p_render_targets, int p_amount) override {} void end_frame(bool p_swap_buffers) override { if (p_swap_buffers) { DisplayServer::get_singleton()->swap_buffers(); } } void finalize() override {} static RendererCompositor *_create_current() { return memnew(RasterizerDummy); } static void make_current() { _create_func = _create_current; low_end = true; } uint64_t get_frame_number() const override { return frame; } double get_frame_delta_time() const override { return delta; } RasterizerDummy() {} ~RasterizerDummy() {} }; #endif // RASTERIZER_DUMMY_H